
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地图做的还可以,画风也很讨喜,就是首发遇到的bug有点多了,发售那会除了先行评测的狗托,发现差评全是bug,望而却步,但后面还是入了,bug遇到了一些,但还好,后续也修复了,我会尽量推荐给朋友,希望你们能尽快完善好游戏,算是不错的一款游戏
Lunarium is a complete delight. Everything is designed with such finesse and expertise. It feels like a mix of Yoshitaka Amano and Studio TRIGGER's sensibilites in art direction. It has that explosive style intertwined with a quiet melancholy that permeates the whole experience. The character writing avoids the usual clichés related to the premise of a "Travelling Knight and Companion". Lune and Ave have strong personalities that work really well with each other. They communicate like actual people do, it's very well written. Level design reminds me of HADES and Bloodborne, with beautiful 2.5D scenery that intertwines on itself in really clever ways. The combat is a perfect iteration in souls-like action. You have no stamina to manage in Lunarium, but the pace of fights is extremely well-managed, the parry windows are finely tuned, and the enemy design is excellent. The mechanical interplay between Ave and Lune is great as well. There's a level of ludonarrative cohesion here with the combat and traversal that is exceedinly rare in other games. The art direction is absolutely perfect, the sound design is immaculate, and the combat is tight. I've played 2 hours so far, but those two hours have been expertly paced, smartly designed and beautifully scored. A film is two hours, you know? So if Lunarium manages to be this good in that same time, I've no reason to doubt the quality and love here. Lunarium is the embodiment of a total work of art. (or for my pretentious fellows, a Gesamtkunstwerk).
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Hours played at review time, across 558 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
実績コンプまでプレイ済み 総評としては良ゲー 一部文字化けしてたり急に口調が変わったり英語でしゃべり始めたりすることもあるが 雰囲気とグラはとても良い 戦闘は少しもっさり気味 パリィ推奨ゲーなものの敵の攻撃をしっかり見切らないとボスに勝てないというほどでもなく 普通にゴリ押しでも勝ててしまう程度の難易度 割と序盤に各MAPの達成率(アイテム収集数やボス数)が見れるようになるが 現時点で取れないもの倒せないボスなどもカウントされているため 達成率100%にならないともやもやする人には苦痛になる なんならかなり分かりづらい入手法や隠し通路があるため取り逃しが苦痛な人はやや苦行を強いられる 各種アイテムコンプ率がラスボス撃破率の半分ぐらいしかないのが物語っている 攻略サイトがほぼないのもつらい
这是制作组的第一款游戏吗?虽然才玩到第2章(游戏荒了,舍不得玩),但着实让我有些惊艳啊!真的太难得了,能在地图和战斗两开花的类魂游戏,我本来以为今年只有恶意不息一个类魂能扛大梁,没想到还有这么一个惊喜!(别谈致命躯壳,一代还可以说是类魂刚起步,质量差点没事,现在优秀类魂这么多,还敢出这么差的地图?快把类魂标签撤了吧) 不知道星之旅会不会有dlc和续作,出的话必买!(私心多加点贴贴内容)
美术很牛,两个女主都有自己的特色(都挺讨人喜欢的),个人认为前三章到大海魔女都做得很好,最后一章感觉有点仓促了,然后结尾结的也有点草,总体而言是一部流程偏短的好作品,期待工作室的下一步新作。
画面优秀,主角可爱,音乐优美,地图高低错落连通性强,剧情尚可但完整、没有跳跳乐,boss 演出华丽。但闪避弹反手感稀烂,各种堆怪加超绝霸体,还有喜闻乐见的八角笼环节,boss 各种酷炫快慢刀弹的血压飙升。大概是个7分左右的游戏吧,但国产游戏支持一下。
手感僵硬..
她们没亲嘴
This is just kino. Rough non-completionist gameplay time might be around 10 hours, but for a game with a lot of exploration, shortcuts, and secrets like this one, about 14 hours might be more apt. The art, music, and gameplay are great (to my taste). I was honestly worried the game would be too short, but I found it to be exactly how long I wanted it to be. From my experience, the story mode option (for non-sweat) isn't a crazy difficulty difference, so if you really just want to go around exploring places and reading stories without feeling too overwhelmed by the combat (while still having a taste of it) I would definitely recommend :P Final boss so bs I had to consider turning on story mode mid fight before beating them.
不知道是不是我的手柄的问题,点一下对话就跳两次,打开背包要换页直接左右横跳起来了,这么敏感吗。格挡的判定很宽松,但是第一个boss就一招不能格挡的红光技无限复读,这个闪避真是所有类魂里面性能最差的了,只要锁定敌人按下闪避只会后跳,不能选择方向,只能后跳
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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