
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
除了坐椅子休息、制作有点久,整的来说还是很八错啊,好玩爱玩
地图做的还可以,画风也很讨喜,就是首发遇到的bug有点多了,发售那会除了先行评测的狗托,发现差评全是bug,望而却步,但后面还是入了,bug遇到了一些,但还好,后续也修复了,我会尽量推荐给朋友,希望你们能尽快完善好游戏,算是不错的一款游戏
美术很牛,两个女主都有自己的特色(都挺讨人喜欢的),个人认为前三章到大海魔女都做得很好,最后一章感觉有点仓促了,然后结尾结的也有点草,总体而言是一部流程偏短的好作品,期待工作室的下一步新作。
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Hours played at review time, across 558 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏整体游玩下来感觉还是不错的,在这个价格上面认为是物超所值的,美术和玩法十分吸引我,整体有亮点。 剧情方面 剧情和人物塑造是不错的,随着剧情的推进,每一次回到村子里和NPC的互动都会有所改变,每完成一个事件主角都会更新自己的日志而且文本量还挺大的增加了代入感。剧情有头有尾讲的清楚,人物塑造优秀。可惜没有配音。 地图方面 前两张箱庭地图的设计玩起来很舒服不会迷路,是从叉路走触发事件或战斗有收获之后,又能走回到主路的舒适。第三章地图有小小的迷路并且绕,游玩起来没前两章轻松。每个地图主体不同,风格鲜明。 整体设计可圈可点。 战斗方面 游戏的货币用与解锁能力树的能力以及升级斗篷和制作刺绣,死了不会掉货币,所以战斗和遭遇没有负担比较轻松。其中能力树负责战斗机制。斗篷区分不同的战斗思路,刺绣代表不同的战斗功能,组合相得益彰。可惜后期的货币会严重溢出,没有用处。 本作的缺点绝对是boss都会快慢刀并且部分怪物在战斗时给你略显僵硬的感觉,因为快慢刀一般boss都不能初见过。反而是精英怪物的战斗体验会好。弹刀的手感很好,但是怎么弹的到,就需要很熟悉怪物招式了。 画风、剧情、探索以及探索道中的战斗和遭遇体验都不错,正常通关不刻意全收集游戏时长在15小时左右。这个价位我觉得喜欢这类tag的都能无脑入。
手感僵硬..
I played the game since the closed beta, must say that launch game is even better. Of course there are some ocassional bugs still there, but devs are quickly patching them, wich speaks of their professionalism. Firstly, what calls the attention, the art, is gorgeous, pretty and clean. Combined with the music it creates an atmosphere of magic and fantasy, but also lets you know that stakes are high. Combat, which is the main dish, is kind of simple, but hard to master, since you need to know how to time your attacks, when to parry, when to evade and to heal. Every enemy is different and memory and skill must be used which creates a tactical basis for the battles. Games is pretty lenient thanks to its check points and that yo lost no resources, but that is all, there is no way to easy defeat a boss unless playing in easy mode. Characters are charming enough. I will not say is the biggest cast or plot, but they work enough to carry the game. Also, the interactions between the protagonist are cute, they felt like sisters. I would say that if you want a hard atmospheric game that is not too hard, respects your time and has cute girls, give a try to this one.
TL;DR: About 30 hours to 100% at a leisurely pace. Come for the beautiful art, stay for the satisfying souls-like combat. Firstly, these girls are in love and I will not accept any counter-arguments. I adore how their relationship develops over the game ❤️ The combat “clicked” with me about 2 hours in, when you start unlocking Lumina abilities. But things REALLY ramp up at about the halfway point. Controlling Ave feels clunky at first, but gets increasingly chaotic (in the best way) as more abilities become unlocked. Parries are satisfying, dodges are quick, and combo abilities are super fun to pull off. I only have two complaints: 1. The ending (story-wise) is not very satisfying. Everything leading up to it, however, is very cool. 2. The music is fantastic, but after about 3-5 hours in an area hearing the same track looping every 2 minutes, it gets a bit grating. Benches have the same music throughout the game, so it gets really repetitive by the end. But the sound-design, the snappy combat, and the neat world building and story are great otherwise. What an awesome little game!
音乐和画面都很舒服!游戏故事性比较完整,很治愈安静的感觉
前期感觉还行,美术风格很不错,希望能增加CV,左下角的小字经常还没看就消失了
solid well made game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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