
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tested this game for first time in the Gamescom. After 11 hours I have consider as a must if you like challenge combat, fantastic art style and good exploration of the scenarios.
不得不说本作的画风是真的美丽,柔软至极,童话风+少女主角,骑士精灵的主题配上优美的立绘,艺术表现很强。而玩法则是另一个极端:注重弹刀,仿佛在玩二次元只狼!同时也有需要闪避的红光,在操作上需要多试错才能通过,难度不低。
目前的建议是先等等,bug还是很多,流程有点短,全成就大概十五小时吧,我个人流程通关用了13小时,难度算挺简单的,基本也就前期技能和道具都不齐的时候打会比较难受,后面我说实话你给披风技能刺绣配好了上去和boss换血都不一定能输,算粪怪的就闪避红舞者飞天梦术士硬拖时间大海怪和最后的伊妮德 最大的优点是画风,但是整体画面饱和度太低导致打几个小时很容易用眼疲劳 剧情只能说一般,无功无过吧 战斗方面格挡手感好烂,我更喜欢闪避绕后打背击,大部分挥剑挥刀技能的判定都只有身前和部分侧身,闪避起来比格挡容易多了 人物塑造还行,至少打完了能对大部分角色都有印象,除开主角双人组最鲜明的应该是琉,然后梦之小道的那个除外,boss战就是小怪连战自己本身也没啥剧情,挺敷衍的 后面希望能整个二周目困难模式给boss多加点攻击模式吧,好多技能啥的刚拿到手就结束了,都没怎么用过,然后快结局了给的星骑士服装也没换立绘
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Hours played at review time, across 558 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lunarium is a complete delight. Everything is designed with such finesse and expertise. It feels like a mix of Yoshitaka Amano and Studio TRIGGER's sensibilites in art direction. It has that explosive style intertwined with a quiet melancholy that permeates the whole experience. The character writing avoids the usual clichés related to the premise of a "Travelling Knight and Companion". Lune and Ave have strong personalities that work really well with each other. They communicate like actual people do, it's very well written. Level design reminds me of HADES and Bloodborne, with beautiful 2.5D scenery that intertwines on itself in really clever ways. The combat is a perfect iteration in souls-like action. You have no stamina to manage in Lunarium, but the pace of fights is extremely well-managed, the parry windows are finely tuned, and the enemy design is excellent. The mechanical interplay between Ave and Lune is great as well. There's a level of ludonarrative cohesion here with the combat and traversal that is exceedinly rare in other games. The art direction is absolutely perfect, the sound design is immaculate, and the combat is tight. I've played 2 hours so far, but those two hours have been expertly paced, smartly designed and beautifully scored. A film is two hours, you know? So if Lunarium manages to be this good in that same time, I've no reason to doubt the quality and love here. Lunarium is the embodiment of a total work of art. (or for my pretentious fellows, a Gesamtkunstwerk).
不知道是不是我的手柄的问题,点一下对话就跳两次,打开背包要换页直接左右横跳起来了,这么敏感吗。格挡的判定很宽松,但是第一个boss就一招不能格挡的红光技无限复读,这个闪避真是所有类魂里面性能最差的了,只要锁定敌人按下闪避只会后跳,不能选择方向,只能后跳
官方能不能找人出一个详细一点的全收集攻略 看着地图上的收集进度 却找不到东西 给我这个强迫症看死了
This is just kino. Rough non-completionist gameplay time might be around 10 hours, but for a game with a lot of exploration, shortcuts, and secrets like this one, about 14 hours might be more apt. The art, music, and gameplay are great (to my taste). I was honestly worried the game would be too short, but I found it to be exactly how long I wanted it to be. From my experience, the story mode option (for non-sweat) isn't a crazy difficulty difference, so if you really just want to go around exploring places and reading stories without feeling too overwhelmed by the combat (while still having a taste of it) I would definitely recommend :P Final boss so bs I had to consider turning on story mode mid fight before beating them.
金玉其外败絮其中 这种水平的战斗也好意思端上来 战斗可以有快慢刀但不能只有快慢刀 动作僵硬的像死了八百十年的老僵尸 这还有这么多人吹 真的牛逼 弹刀这个东西是什么奇怪的白玉光吗 能弹就好评
地图做的还可以,画风也很讨喜,就是首发遇到的bug有点多了,发售那会除了先行评测的狗托,发现差评全是bug,望而却步,但后面还是入了,bug遇到了一些,但还好,后续也修复了,我会尽量推荐给朋友,希望你们能尽快完善好游戏,算是不错的一款游戏
本作最亮眼的特色便是手绘美术风格,和当下市面主流暗黑风格类魂画风形成反差,整体观感像是翻阅一本奇幻手绘插画集,视觉辨识度极高。 游戏采用箱庭式场景设计,空间层次丰富,贴图简洁,没有冗余堆砌,每一帧画面都适合截图,不同区域氛围风格差异显著,全程无流水线重复地图,探索新鲜感充足。 区别于市面上重复刷取的俯视角动作游戏,而《星之旅》是一部完整线性故事,没有肉鸽的循环,玩家将完整走完一段独一无二的冒险,更适合喜欢剧情沉浸式体验的玩家。 游戏类魂机制 游戏完整的复刻市面上的类魂核心设计,快慢刀、失衡系统、完美闪避,红光攻击等,不能无脑莽,需要观察敌人攻击前摇,控制闪避、格挡窗口,对于新手玩家来说容错率偏低 boss战设计精致 每个boss都有专属阶段机制跟弱点,配合弹反弱点等机制高效击杀,战斗成就感充足,养成减负,无需重复刷图,玩家更多精力可以放在操作跟光卡的探索上 关卡设计 本作采用经典的箱庭设计,地图不算大,但从纵横交错,有很多隐藏通道、收集点等,中间穿插轻度解密,解密难度适中不会卡关劝退,这点好评 地图引导柔和,并没有强制引导,鼓励玩家自主探索。 优点 1、手绘美术 + 氛围感顶级配乐 2、Boss 战设计用心,类魂战斗成就感充足 3、轻量化养成,没有恶意重复刷取,箱庭关卡内容奖励丰富 4、国产工作室,优质的中文本地化 目前游戏短板 动作手感仍需优化 1、弹反重击存在小幅度硬直,动作不连贯,虽制作组多次打磨,但在告诉连续操作时仍带轻微卡涩感 2、锁敌机制不灵活,在面对多个敌人时容易视角混乱 3、仅只有默认一难度,缺少自动存档,在面对中途需要暂停离开的情况会比较尴尬 推荐人群入手 1、喜欢唯美手会风格、剧情向故事的玩家 2、喜欢俯视角类魂,完美弹反,完美闪避等精准操作的硬核玩家 3、支持国产游戏,偏好奇幻世界观 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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