
A shooting dopamine machine! Lucky Shot is a roguelike mag-builder FPS where you master different weapons, build wild combos, and break the game to reach massive high scores.
Modeled estimate, not a reported figure. How we estimate →
About
Lucky Shot is a roguelike mag-builder FPS where precise shooting meets wild buildcrafting. Master different weapons, stack Holos, arrange special bullets, and combine charms, energy drinks, and target upgrades into absurd, run-breaking combos. Land clean shots, grow huge multipliers, and push the score until the run breaks wide open.
Shape each run around the tools you find. Reach the required score, defeat the bosses, and keep the run alive as every choice changes what your next shot can do.
➤ 150+ Holos that stack, synergize, and bend the rules in different ways
➤ 12 different weapons, each with a unique playstyle that changes how you approach every run
➤ Multiple special bullets for your mag that define your build and shape each run
➤ 15+ bosses that test both your aim and your build
➤ 16+ charms that stay with you throughout the run and trigger special effects
➤ 15+ energy drinks with side effects that can save a run or wreck it completely
➤ Multiple special target types that let you influence what spawns next. The range is yours
Each stage pays tribute to a different era, with its own visual identity and soundtrack.
You do not need to be an FPS expert. Lucky Shot is designed for shooter and deckbuilder players alike: strong aim can push a build further, while smart synergies and magazine planning can turn every shot into something spectacular.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Holy moly, this game is a rush. It was a nice touch having the progression systems and unlocks slowly reveal themselves during the tutorial run(s). Endless mode is awesome but you have to pay attention to the modifiers and sometimes even plan ahead for boss fights. [strike]The only thing the game is badly missing is an in-game saturation slider. That's what's stopping me from playing longer sessions.[/strike] The devs added the saturation slider already. I can't wait to see what's next! HIGHLY RECOMMENDED FROM AN AIMLABS/KOVAAKS PLAYER
https://www.youtube.com/watch?v=Nw3VceqFvPk The decision to dress up a magazine-builder as a stylized target range across different eras gives the game a super unique vibe from the start. Mechanics demand both sharp flick-aim and strategic inventory management, creating an awesome balance where a well-planned magazine order can carry a run even if your shots aren't perfect. The visual presentation shifts smoothly between stages, paired with era-appropriate soundtracks that keep the aesthetic energy high. It is a really well executed indie title that brings something genuinely new to the table.
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Languages: English*, Spanish - Latin America*, Spanish - Spain*, German*, Russian*, Portuguese - Brazil*, Portuguese - Portugal*, Bulgarian*, Simplified Chinese*, Korean*, Japanese*, French* +1 more
Hours played at review time, across 191 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Öncelikle oyunun Türkçeye yerelleştirilmesinde bana fırsat verdiği için yapımcıya teşekkür ediyorum. Yüce oyun Balatro birçok oyuna ilham kaynağı oldu ve bu türe bir FPS oyunu yakışırdı ve bu oyun tam bu özellikleri karşılıyor. Onlarca silah, yüzlerce Holo yani perk, onlarca charms, onlarca enerji içeceği ve birkaç tane mermi türü ile her oyunda farklı bir build ile daha iyisini yapmak için aim'inizi konuşturuyorsunuz. Onlarca boss ve bir o kadar zorluk seviyesi ile oyunu kazanmaya çalışıp kazandığınızda ise sonsuz modda ne kadar ileriye gidebileceğinizi test ediyorsunuz. Oyun baya eğlenceli ve her seferinde farklı özelliklerle oynamak oynama süresini epey arttırıyor. Kendi halimde oyunu Türkçeye çevirmeye çalıştım. Birçok eksiği olabilir ama hata veya yanlış gördükçe yapımcı ile iletişime geçip sorunsuz olması için uğraşacağım. Umarım iyi bir şey yapmışımdır, yani en azından ben oyunu rahatlıkla Türkçe oynayabiliyorum :) İleride de güncellemelerin gelmesini bekliyorum ve bu türe güzel bir oyun çıktığını düşünüyorum bence bir şans verin. İyi oyunlar...
I have extremely poor aim; it holds me back in a lot of games. I thought I might be able to improve it with practice in this game. I quickly determined I was mistaken, the game expects a basic level of competency at shooting accurately which I lack, but the mechanics are quite fun. I refunded; if you aren't terrible at shooting games, though, you will almost certainly have a fantastic time.
Très bon mélange entre du Aimlabs et du Balatro pour le côté "deck-building" Les runs sont variées, plusieurs armes pour plusieurs approches, l'équilibrage semble solides pour le moment et pas de défauts à signaler sur le jeu. La COOP est un plus vraiment intéressant pour rajouter de la durée de vie. Si le suivi du jeu est bien cela ne laisse envisager que du positif, il ne reste maintenant plus qu'a rendre le jeu populaire
If you've ever wondered what Duck Hunt on the Nintendo NES console would be like if it was modernized and given steroids, then wonder no more, Lucky Shot is indeed your lucky shot to see how lucky your shots are in the challenges of this game!
you're telling me I can play a roguelike before hopping on deadlock and it counts as warming up?
Aim-trainers are games that are seen as supplementary to the ones that are actually worth your time. Any opportunity for strategy is stripped down in order for the experience to hone in on mechanical skill. That's not a bad thing, but I always thought there was a huge void for an aim-trainer that took the format more seriously as a gaming experience of its own. Here, it's a foundation for a competent deckbuilder with the usual "just one more run" addictiveness. Each run that I've played has ended up pushing me to build in very different directions. There seems to be quite a lot of variety and potential for different playstyles, and even if you struggle with accuracy, there's plenty of upgrades you can choose to make that a non-issue. I'm really glad I gave this game a try. Highly recommend!
This game is truly addicting. I've played the demo for 12 hours and the main game for 6 so far with many plans to play in the future. Highly recommend it!
I'm not really a competitve FPS player but still find the game quite enjoyabl and the aesthetic is neat. It's basically an aim trainer turned into a roguelike, I've only managed to win twice on the easiest difficulty so far but I'm getting there. +bonus points for only needing to use your mouse so I can pet my cat while playing
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