
Ironguard is a fast-paced roguelite shooter with procedurally generated levels and a wide array of unique weapons and items
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
I'd classify this as an "inverse tower defence game". Walk in a door, it seals behind you and the game spawns in a bunch of turrets. You have to destroy all the turrets in the room to open the doors and repeat in the next room. FPS bullet hell vs static defenses. Conceptually fun, but after five or ten rooms of repetition, I was completely over it. Feels like a series of static "danger rooms". Having some mobile enemies would really help.
At the moment is not great. A poor mans "Tower of Guns", with none of the epic level design, imaginative and varied enemies or dazzling music. It might get better, but at this time, I cannot recommend it. Sorry.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
I must provide an opposite opinion. Once through and I think you've seen all the procederally generated rooms and it's about 20 min to beat. While some of the weapons are interesting the game has extreme balance issues. I showcase the weapons here: https://www.youtube.com/watch?v=zzv0yILC2p4
2 things are for sure, you need to be very fast and you need eyes everywhere the positions of the objects are very tricky sometimes :) https://www.youtube.com/watch?v=MGhUN50oglI
I've done a more in-depth first look at video where I cover some more things in detail, explain the game, it's mechanics and its premise which you can find below https://www.youtube.com/watch?v=kjy0DBgxrjw or you can continue below to read my quick thoughts I've pleasantly enjoyed my first couple of hours with Ironguard so far. Ironguard feels like if The Binding of Isaac and Paranautical Activity had a baby. I've never personally played Tower of Guns but I see alot of comparisons between it and Ironguard & looking at screenshots I can see the similarities for sure. Pros: + Smooth gameplay - Controls are tight and responsive which is important in an FPS + Art Style - I don't really know how to describe the art style of Ironguard, my first gut reaction is to refer to cyberpunk as it has gears and robots. Anyways, the art is fantastic, minimal which is extremely nice for focusing on enemies rather than the room you're fighting them in. + Clive - How can anyone not enjoy that cute little robot selling you his [strike] junk [/strike] amazing items found on his travels Cons: - Difficulty - I think the game overall might be a tad on the easy side, even when I was first learning the game I never struggled with killing enemies or dodging their shots. Health also replenishes fairly quickly from killing enemies. The bosses provide more of a challenge though which seems like a deliberate design choice.
I'm enjoying the weapon variety and perks, they are different enough to keep each run interesting. As a fan of a couple similar games (Tower of Guns, Ziggurat) that I still play on and off I can see myself adding Ironguard to the rotation.
Wait for this game to go on sale or more content to come out, not worth the full price at the moment. You can see what I mean here if you'd like, https://youtu.be/X0RHCp4PcMI If a multiplayer was incorporated I think it would be pretty good! Keep up the work on this game.
スポーツ系FPSのローグライク 安くで買っても満足感は到底得られない大味な出来 レビュー ・弾幕要素の強いレベルアップありのローグライクFPS、特色としては回避があり、スタミナが続く限り高速で回避行動が取れる ・レベルアップするとランダムで選ばれた三種類の中からスキルを一つ取得できる ・全4ステージから成るランダムダンジョンをローグライクしながらクリアする ・ゲーム開始時にランダムに武器を貰える ・ザコ敵が動かない固定砲台三種と動きの遅い誘導自爆型浮遊機雷の4つのみ ・武器は三種類持て、ほかにアビリティ枠2スロット(ダンジョン中に拾える)がある ・ダンジョンの部屋の構成や敵配置が同じものばっか ・マップで表示される自キャラの矢印・・・矢印の先が向いてる方向がキャラがいま見ている方向と同じじゃないのかよ分かりにく! 結構尖った性能のアイテムやアビリティがあって良い感じなのだが、難易度低くて単調で敵がボス入れても6種でステージも少ない・・・ いきなり1プレイ目で全クリしちゃったよふざけんな、もっと苦しませろ(
A cool and fast-paced dungeon crawler FPS
This is a fun game, but see if you can get it on sale. It is not very long, but what is there is a fun roguelike experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $31.2K | 82 | 76% | $19.99 | |
| $1.4M | 4K | 85% | $14.99 | |
| $445.8K | 1.3K | 80% | $14.99 | |
| $74.5K | 191 | 98% | $12.99 | |
| $18.7K | 73 | 93% | $9.99 | |
| $2.9K | 33 | 67% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.2K | 138 | 91% | $0.71 | |
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| $1.2K | 69 | 54% | $0.99 | |
| $1.2K | 58 | 91% | $0.99 | |
| $1.2K | 62 | 61% | $1.49 | |
| $1.2K | 64 | 84% | $0.99 |