
'BEYBLADE X XONE is a "Beyblade action" game that faithfully recreates the BEYBLADE X series (distributed by TOMY Company, Ltd.) that is popular among fans of all ages. Battle through intense Beybattles and aim for the top of The X!
Modeled estimate, not a reported figure. How we estimate →
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About
Experience action-packed Beyblade battles in a stadium equipped with BEYBLADE X's signature X-celerator Rail as you unleash the Xtreme Dash and use the game's original "Active Gauge" to execute exciting tactical maneuvers!
A completely new story featuring original game characters! 
A new tournament, The X Championship, is being held at The X. Compete with rivals, deepen bonds, and aim for the top of The X!
Completely recreates the ultra-accelerated battles of BEYBLADE X!
Feel the impact of extreme acceleration in a stadium equipped with the X-celerator Rail.
When you "Let it rip!", the "Active Gauge" fills over time. Use it to unleash critical "Attacks" and "Counters" one after another!
Unleashing critical attacks increases the X Gauge! When it reaches MAX, choose the skill you want to activate.
Skills operate on a rock-paper-scissors system. Choose a skill that gives you an advantage over your opponent!
When you win, activate the skill and knock your opponent out in spectacular fashion!
Customization takes X Skills into account and offers over 100 million possible combinations!
Freely combine parts and skills to set up your Beyblade just the way you want. 
In online battles, you can compete against Bladers from all corners of the globe anytime, anywhere!
Challenge Bladers from around the world and aim for the top. 
*The ranking specifications may differ slightly from other platforms.
Additional Beyblades will be gradually released as downloadable content!
©Homura Kawamoto, Hikaru Muno, Posuka Demizu, BBXProject, TV TOKYO
© TOMY
© FURYU Corporation.
*All images are from an in-development version of the game. Content and specifications may differ in the final product.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Scummy monetization tactics. Why are these Beyblades not included in the base game when it's already lacking so many releases and content? Totally not worth the price, you're better off purchasing the newer game
As a Beyblade fan, I went for the purchase when I saw a decent discount for it. I tried to play it. I tried to enjoy it... the gameplay is simply too dull. Here's how it works: Prep phase: The launching is as simple and dull as it gets. Phase 1: press one of the two buttons, for basic attack or counter. (It is super easy to counter, so attacking isn't even encouraged. Sadly, this is the most fun part.) Phase 2: The game brings both Beyblades in a position where they clash against each other. Hello? They're still spinning around, why does the game move them where IT wants?! Then you play Rock-Paper-Scissors by choosing one of the three attacks. (This is where it gets boring, it ruins the dynamics by slowing down for you to pick the attack. They could've at least let the characters call out the names of their attacks or something, to get that anime vibe, but no. Things just happen out of thin air.) Phase 3: eventually, the game will teleport your Beyblade on the outer ring and perform an extremely unsatisfying Extreme Finish, even without your Beyblade ever leaving the central part. So basically, there's BARELY any input from your side, it simply doesn't feel like a game. If you want to collect parts as the fun part of your gameplay, or simply want to have a Beyblade game for the sake of having it, and not for the actual gameplay, then sure, go for it. But there are way more interesting card games out there if you just want to collect stuff. Just go for the real life stadium with 2 Beyblades, and find a buddy to play with, it's way more fun playing it IRL than even watching this.
i like the game but i dont get the building. there are like 50000000 different parts with nearly the same stats.... idk and why the f are the charakter interaktions load like 3 hours for 5 textboxes? i want to give a thumbs up but the loading time is just bad
Now, I've been a Beyblade fan for over 25 years, and I've seen a lot. I've seen good Beyblade games, I've seen bad Beyblade games, and everything in-between. And this one is... okay, and at least worth trying out. It's not bad, it's not great, but it's Beyblade in the end. I will say EvoBattle is better as the sequel due to an overhauling of some mechanics, but XOne is still decent and completing it will give you an admittedly not large amount of money and some titles in EvoBattle to show off so there's still some reason to play both aside from story, as I don't think you can 100% complete EvoBattle without clearing the main story of XOne. [h1] The Plot/Game Summary: [/h1] You're climbing the X, and trying to go pro. Simple as, it's Beyblade and you don't need a super convoluted storyline here. Along the way you'll meet friends to team up and practice with, find rivals to battle and Pros from the anime standing in your way, and build up a growing collection of parts to upgrade. [h1] The Good: [/h1] - Lots of parts from the pre-CX era of Beyblade X to collect, though some are locked behind DLC these are mostly parts that released incredibly close to when the game launched, after launch, or are remakes from past generations and aren't really necessary if you don't want them. - Plenty of good looking part recolors. Few parts in the shop truly look like bland filler parts, most everything is from something. For the designs that don't exist IRL they usually have the same clear core/colored ring look that many beys used early on in the X line, giving them an authentic feel. - You're given more than enough resources and XP to beat the main campaign, as long as you take on every challenge when they appear in the overworld and don't overspend your resources. - The amateur characters you encounter are unique and at the least give you a decent grasp on who they are. Everyone has their motivations for blading, their goals to push through, and rivalries waiting to be formed. - Beyblade typings don't matter an awful lot, so you're free to build blades the way you want to. If you really want to run Buster on a Stamina type, you're free to do so and it's not even bad. - Battles are still quite fun, though having to hold to block can be bothersome and picky at times if you want to conserve actions. [h1] The Meh: [/h1] - Player level really doesn't mean much of anything. I never needed to use the BeyBattle Net ever because simply upgrading my parts after an exhibition match yields better stat boosts than upgrading your level does, and you get plenty of points to spend. This is unfulfilling and not worthwhile unless you're gunning for completion. - The Rock/Paper/Scissors mechanics are inconsistent sometimes, not because you can't predict them but because the power level of a blade's abilities is inconsistent outside of guaranteed pickups like your starter Knife Shinobi. One copy of a part may legitimately just be worse than another copy of the same part, but if you've already invested into it it may be too late to back down just for better abilities. - Speaking of predicting this mechanic, the AI loves to play the same pattern: Spam the ability matching the bey's typing, then eventually do a circle to the other two types occasionally before settling back to spamming the same ability again. Using this, you can pretty easily narrow down the three main types to a cycle. See a Stamina type choose a Stamina move then an Attack move? You know their next move will be Defense, choose your own Stamina ability next, then Attack right after next time you activate this. I believe Balance usually just chooses one of the three types to emulate, so if it uses the same ability twice in a row treat it like a bey of that type. Makes it a lot easier and less frustratingly random, but also kinda boring since only the occasional shakeup will catch you off guard. - Moves you see frequently do get a bit boring to look at after a while, as do the finish animations. This is especially true for Knife Shinobi since it always has the same abilities and you're likely to use it a lot. I've seen the same animations so much from it! - The difficulty curve jumps all over the place if you're even slightly frugal with your Exhibition Points. As soon as you unlock access to a new part tier, dumping a ton of EP into a few new parts at this tier (especially ratchets since they cost the least to upgrade among your parts) will have you coasting for a while. The game gets harder near these changeovers then becomes way too easy afterwards for a while in the end, even with higher rank parts taking more EP to level up as a baseline. - Sometimes in the late/postgame more than 5 characters sit in the same overworld location, so the 6th never shows up unless you talk to one of the others to shuffle the grouping. [h1] The Bad: [/h1] - I suspect that the blade itself determines what sort of ability set can land on them, since I have yet to see an BlackShell/Obsidian Shell with any sort of decent damage numbers on any ability. You have to win a lot more showdowns if your abilities aren't able to do any real damage, and some particularly defensive parts just don't seem to get them! - There are visual bugs all over if you look closely. I'd make a list of what, but it would be way too long. Mostly part orientations or models though. - There's not much to do besides climb the X, collect parts, and do battles, but is the latter really a problem in a Beyblade game? Not really, no. - I don't think you can actually collect the Knife Shinobi recolors that appear with some opponents in the postgame. Wish you could, if they do drop they drop way too infrequently. - It's also a pain that postgame matches can drop parts from lower tiers, yet only drop one part per battle. It can make getting parts difficult to collect at max level whether you're farming the X tower a second time looking for Mirror parts, battling pros for their special Aurora part colors, or battling the dev team for Metal Coat Gold parts. - On a similar note, there's no way to tier up parts. Put some work into upgrading a 1 or 2 star part to survive the early and mid campaign? Now it's outclassed and that effort has been effectively tossed unless you intentionally try to play with friends using lower tier parts. You don't even get more sell value out of the upgraded part! [h1] Overall: [/h1] Many of the negative traits of the game are either just mild annoyances or only really apply to people looking to min/max their run or collect in the end game, but the battles themselves are still plenty enjoyable once you figure out how the AI uses the RPS mechanics to make them feel less frustrating. I just wish there was a way to upgrade part levels so all the effort put into your early game parts didn't feel wasted though, there really isn't a fix for this in XOne. The DLC is convenient more than necessary, since you'll immediately get a bunch of higher tier DLC parts to use whenever the part tiers go up in the story. This should really depend on whether you want the extra parts on hand or not, and which beys you like if so. Even if you don't have any DLC, you'll usually find a few higher ranked parts in the shop to buy or get them from opponent drops so you can make up for that in other ways. The value is really only in the convenience and if you happen to be a fan of any of those beys. I would still suggest EvoBattle over XOne unless you want the full story of this character to go with it, but that doesn't mean XOne is bad overall. A bit clunky sometimes, a bit formulaic, but worth the time of anyone that can get through the first 20-30 minutes and still wants to keep going.
I have been really enjoying this game. Im a big fan of the OG beyblade series and this games version of those beys play really well.
As someone who likes Beyblade and Beyblade X, I expected a bit more than what is actually in the game despite not playing the game for long. The only pros I can think of is: it's a Beyblade game, the main character design (both male and female) look nice, and it follows the storyline of reaching the top of the X. However, the game is just a massive rock paper scissors game with very little Beyblade battles. When you enter to choose what skill you want to you, it's RNG based so more luck is involved than actual thinking about what skill you should use. Despite being such a new game, it offers so little of movement. your only options are basically from point A to point B. I wasn't expecting like an RPG based game, but the lack of creativity really makes the game more bland and boring, for such an already overall dull gameplay. I've noticed I enter the rock paper scissors encounter more than I'm actually able to choose to either attack or counter. In all, I really don't recommend this game unless you're a game collector or just a die hard Beyblade fan wanting all Beyblade games. This game isn't worth the money and sadly even on sale it's asking a lot.
Fun Game!
If you love Beyblade X, you will love this!
Malheureusement, je pars du principe que si 9 mois après sa sortie, les joueurs doivent modifier leurs paramètres Windows en anglais pour pouvoir jouer, c'est que les développeurs se moquent eux-même de leur jeu...
Slightly pricey, but a great fit for Beyblade enthusiasts
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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