
Lucky Lord: The Coin Pusher of Fate combines slot-machine-style random strategy with roguelike card enhancement mechanics, creating a unique gameplay experience centered around a coin pusher.
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About
In a medieval age shrouded in darkness, you are the last hope of the territory: a lord bearing heavy responsibilities.
As night falls, deadly monsters emerge from the shadows, threatening the lives of the villagers.
To lead everyone to survival, you decide... to take your talents... to the coin pusher!
Adventurers, magic, war beasts, and wondrous buildings are randomly drawn onto the board. Different cards trigger varied chain reactions.
From novice swordsmen to dragon-slaying heroes, from humble villages to wonderous constructions, from a lone man and his dog to a united force.
Use the coin pusher to summon heroes, forge weapons, build your home, unleash devastating chain damage, and overcome formidable foes.
For a card game with randomness, the playability and strategic depth of deck-building are paramount.
You can form adventurer squads, let Hunters lead beast packs, have Mages unleash chain spells, let Thieves pilfer enemy treasures, or have Priests baptize children to expand the village.
Alternatively, go crazy raising chickens on the farm, plant infinite trees to become the Forest Guardian, become an Alchemist to boost farm yields, or mine resources to become a Mining Tycoon.
Rich card combinations paired with diverse hero enhancements allow you to explore your own unique builds. Every game offers a different experience.
While learning from great games is part of gameplay design, our own unique perspective is essential.
As a game centered around the [Coin Pusher], we strive to keep all focus within the pusher. There's no complex meta-progression. You can start a match anytime, without burden.
We are a very inexperienced team of three. Every player who clicks on this page is our most precious and cherished friend.
Allow us to sincerely express our gratitude to you.
We will continuously update and maintain this game. According to our update plan, we will add more lords, cards, and hero gameplay in the future. We will also constantly optimize game balance and experience.
If you have any thoughts or suggestions about the game, please contact us via the following methods:
Email: StarSeekerGameStudio@hotmail.com
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
才发售不到一个月就没更新了,好滴很啊
作为一款肉鸽和推币结合的游戏,它让我短时间内着迷,并且寻找最佳卡牌组合。我已经打通关了全部关卡,我分享一些游戏小技巧。 一 游戏最高倍率卡组(理论无线增长,我打出的最高预览伤害10的30次方,游戏直接卡死了,攻击点了没反应。qwq) 1卡牌:魔术魔导师(角色卡)✖8 凤凰(野兽卡)✖7 2英雄:奥数增幅 圣谕主教 安稳行动 英雄鉴定 英雄豪赌 二 一些卡牌需要完成目标才能够解锁 不然牌库不会出现 新手优先把牌都解锁 三 怪物奖励翻倍(获得卡牌数翻倍) 。在你伤害预览大于所有怪物的血量的时候 ,此时你有任意一把弓箭,先向怪物射箭,在弓箭伤害未杀死怪物时 点攻击。做完我说的步骤后 假如你杀死了三个怪物 你得到的卡牌奖励变成6 相当于翻倍 以上就是我游玩过程中的小技巧,希望能帮助卡关的阿达西(朋友),别忘了顶我上去让更多人看到Qwq
[h1]《幸运领主:命运的推币机》简评[/h1] [h1]前言[/h1] 敌人来势汹汹,别慌,咱有推币机改变命运!肉鸽之下是运气与卡牌构筑而成的各种结合升级带来的推币攻击,据说融合了小丑牌与幸运房东,个人没有体验故而没有该感觉,可以说本作初见即上头,什么叫幸运的眷顾与个人的加料。本作来诠释! [h1]游戏内容及体验[/h1] 剧情无需多言,能活着就是胜利,日复一日下会有各种怪物入侵,玩家如果没有在当天处理掉它们就会继续留存,每日继续输出以减少玩家的血量,宝箱怪除外,其作为击破有奖励,其次皆为无效输出。玩家基本上每日就是用有限的行动次数继续推币,而后等待推币掉落来积攒攻击,从而输出最大化后进行攻击,该部分会均衡分配到每一个敌人上,不会出现敌人200吃到200+的伤害,都是恰好而后剩余的给予他人痛击,不是针对个人,非常不错。 基本顶过每一波以及开箱能获得奖励多是各种卡牌,有人物、食物、场地等具有初始金币,需要玩家通过启动推币机在固定框格内进行随机抽取而后进行组合消除,如村民可以转职成剑士、农民等各种职业,且搭配各种其他种类卡牌能够获得更多加持,基本上就是靠运气以及玩家来卡牌构筑中的选择,毕竟抽到什么相连不能控制,但能抽到的有哪些是咱定的,运气与运营双管齐下,输出就上去了,当然不需要的卡牌也可以回收掉。此外游戏还有英雄牌,个人感觉更像是场外支持,触发条件多种多样,有金币积累触发、直接的原始分数提供攻击等,搭配推币机旁的炮弹箭矢,输出更上一层楼,基本上这便是玩家能做的部分了,其他就交给命运啦,这也使得玩家节奏很快,没有什么演出,全程数值交互。 [h1]结语[/h1] 整体而言,本作初见相当有意思,能像大家所说的把借鉴的游戏缝合起来不突兀也是值得肯定的,价格也较具性价比,有兴趣的玩家不妨一试~ [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url= https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
首先,好玩。 缝合怪,但是缝得好,推币机的基础上,加上小丑牌和幸运房东的玩法,这三个都是我喜欢的,很合我胃口。 一开始烧显卡的bug应该已经解决了,小团队,能理解。反正更新很频繁。 bd有几种,我这个人没什么脑子,反正随便玩随便爽,过关没问题,想要刷无尽是需要一些思考的。 好玩,好玩,好玩
[h1]不一样的老虎机,依然很吸引哇![/h1] 《幸运领主:命运的推币机》是一款被严重低估的街机类休闲游戏,属于那种一看很粗糙,一玩停不下来的类型。 游戏里我们是一位守护家园的勇者,将用老虎机推金币的游戏方式,结合肉鸽卡牌玩法,加上一些个角色扮演的内容来经历每一天,再不断的战斗中成长,击败一位又一位的来犯敌人,最终击溃躲在背后的大BOSS。 游戏头7天的玩法由于没有“英雄”加持,会较为普通,只有击败第一位BOSS后,获得购买“英雄”的资格后,游戏才会有更大的乐趣。“英雄”们都有着各自的特征,有的是直接加成,有的是触发加成,有的是羁绊加成,在只能拥有5个“英雄”的基础上,怎么让我们获得最大收益就是我们需要衡量的关键了。 游戏的肉鸽卡牌内容主要就在于我们每一天经历后的选择,开宝箱获得的各种卡牌,都将是我们玩老虎机获得金币的触发关键。角色牌、物资牌、建筑牌、技能牌和野兽牌等都是我们构筑BD的关键,这些BD的触发都将是我们获得蓝色框金币数多寡的决定点,之后再乘于红色框的倍速值就是真正积累的伤害,能否回合内击溃敌人就是靠这些伤害来减去怪物的血量,一旦回合完毕依然无法击杀怪物,怪物反击就会掉我们作为领主的血量,血量归零游戏结束!就是这么简单。 整体而言,《幸运领主:命运的推币机》就是用最简单的游戏机制来让我们获得最大的快乐,以此吸引我们,难怪早些年老虎机屡禁不止,原来是真他丫的好玩! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
I love it but there are just so many glitches that break the game it becomes unplayable. I really love this game and its unique spin on the coin pusher concept with a great element of strategy with your card selections and synergy in getting the best possible result from the options but way too often the game will just stop working, enemies will just not appear, your turn ends and the enemy doesnt attack instead just sits there, your forced to return to the main menu and then resume to find all the enemies are back and bosses that you had down to minimum health are now back at full. It's a sad state of affairs considering how well the concept works and how addictive it is.
再...再來一次 用推幣機包裝的Rogue遊戲 不管玩多久都還是很喜歡聽金幣落下、分數計算的聲音 也是我少數沒有關音樂、音效的遊戲
おもしろいけどちょいちょい進行不能になるバグがある 上振れてるときに起きると萎える
Very fun game. Reminds me a bit of Endgame of Devil. Balance is a bit wild so you can make some really broken builds!
Y tiene pinta que el juego esta abandonado, pero que se yo es divertido.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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