
Typinc. is a roguelike deckbuilding typing game. Type the paragraphs presented to you and maintain your streak to survive and win the game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Typinc. is a roguelike deckbuilding typing game.
Complete typing jobs presented to you to unlock perks which affects the score you make.
Features:
Typing stats such as Best Typing Speed, Average of Last 10 and Accuracy.
Roguelike Deckbuilding
Unlock different perks for different effects
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As the game is now, I can't recommend it, which sucks! This game is a perfect storm of all of my favorite genres, and I am very disappointed. The perks are explained very poorly (it wasn't until my last week that I realized the key upgrades don't take up perk slots. I'm still not sure how streaks work). The official "about TypInc." excerpts' grammar is incorrect, which can really throw you for a loop when you expect a comma and get a new sentence. The nail in the coffin for me, however, was the massive jump in difficulty between the 30th day and all of the previous. I hardly needed to do a second task most days, before being hit with a massive chunk of text that, even typing at 80 wpm with 99% accuracy, I only got halfway through before running out of time. The majority of perks cannot help you on the final day, if you can't even manage to get through the task. Not as big of a killer for me, but the game lacks serious polish for a 10 dollar price tag. The UI is glitchy, and often hard to understand. There were multiple times I had to rely on my memory of a passage because the description of one of my perks was stuck covering the text I needed to type. Overall, I really just want to see this game improve. The underlying bones of it have such potential, but the actual experience is somewhat miserable.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately, I cannot say that I enjoyed this typing game (and I've played quite a few now as I genuinely enjoy the genre when it is done right). As some other reviewers have said, this is definitely more of a typing trainer first and game second, and the "roguelike game elements" don't really add anything; in fact, it felt like the perks you get whilst playing don't have any real impact on playing through the game whatsoever. It truly felt like there were no stakes in this "game", despite clearly being influenced by Balatro (with regards to the randomised cards, multiplier scores, etc.). In addition, as others have also pointed out, the user experience in playing this game was clunky at best. So many buttons either didn't work properly; or the information for the perks clipped off of the screen (or covered the text passage you're supposed to be typing so you have to make a contextual guess as to what it says underneath); or the game would just straight up freeze or crash in the middle of typing (therefore making me lose any progress I had multiple times). This is with a computer well above the system requirements for this game, too. Furthermore, I had a look through some of the update logs and one of the notes say the following: "Fixed initial re-roll cost to $1 from $3." Yet when I played the intital re-roll cost was always $3 no matter what game mode I played on, so even the so-called "updates" don't seem to be getting applied properly. Finally, spelling errors? In a typing game? ...Really? I'm an achievement hunter, so the only reason I put almost 6 hours in was to unlock all the achievements, otherwise I wouldn't have continued playing after the first hour. I'm sorry, but it's just not good enough for the price tag you expect people to pay.
Pretty shallow when it comes to the Balatro gamification. Feels rather unfinished in that regard. Functions well enough as a typing trainer though; in that regard its worth a couple bucks. I like being able to type through a whole text and there's the option to expand the library of text. The $10 asking price is criminal for how unpolished the "game" parts feel. Def grab on sale.
It's not good. My run just ended without an explanation why. There are typing errors (in a typing game...). Nothing is really explained. Tooltips clipping and overlapping instead of disappearing. I'm refunding this, it's just sloppy ♥♥♥♥. Not worth the money.
will spam u with the tiniest passages five times in a row so that ur incapable of getting any kind of score, then slap u with an entire novel as soon as there's only 20 seconds left in the day. every. time.
I wish the game had less bugs and more languages, and I hope it gets there some day. But other than that, it's a rather decent typing trainer - not overgamified but still fun.
its quite fun but there is a lot of issues with the whole ui. Buttons just arent appearing, some arent allowing themselves to be interacted with, information boxes that appear on hover refuse to go away. Im quite enjoying it but these issues are making it hard to actually play.
TypInc takes it’s roots from Balatro, it’s randomized card system allowing you to string together combos to gain higher scores, and a typing tutor. While an interesting concept, the game itself is half baked at best. The cards don’t seem to matter as much when the text supplied becomes a problem. During the twenty runs I’ve played during my time with this game, the text supplied goes from very short, only ten to eleven words, to two entire paragraphs, which even the most proficient typist will have trouble with in the three minute time frame. The monetary system makes little sense, interest never seems to be applied even though it is stated you are receiving it, the points you earn don’t matter toward the amount of money given either. If you do exceptionally well, you still only receive the standard amount for the day. The interface for the text leave a lot to be desired, the font used even on full screen is a strain on the eyes to look at, it lacks a status bar to show where you are in a paragraph, or even the chance to change the font size or style. I can say that the devs are actively looking through suggestions and making changes to the game, but everything I’ve stated are common complaints, maybe in the future I can recommend this, but as far as it is right now, I can not. If your pressed for time to play games, this one is a pass.
It's a really cool concept for a game but man the execution is piss poor, The game has a weird blurry look to it. I hate the clash of art styles of the games cards, and I'm pretty sure the dev used stolen clip art and AI. Everything just feels like it's just cobbled together. highly doubt the devs to actually care about polishing their game.
This game is a lot of fun imo, the problem is that it breaks, quite a lot as i found out, especially on week 2 day 10 sometimes if a boss jumps to monday it breaks, so you try to quit and restart with the auto-save; the game let's you play the whole week but when it comes to the last day it just won't let you type and it's basically run over because the game freezes (which happens constantly when you pull off rather high scores). Absolutely reccomended in hope that they fix those freezes and maybe give us better descriptions for some perks (some of which i don't really understand what they do so i never pick them up). Also policies and interests are not at all well explained and implemented in the game itself so at the moment it just seems like a copy and paste code that is more a template than a game. Still in the team we trust, this game really has great potential to have a really fun evening.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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