
Three Kingdoms: The Blood Moon is a turn-based Roguelike card game where you assume the role of a Shu general. Explore dungeons, gather relics, and amass a collection of cards. In each round, you can assemble a unique combination of cards and treasures to defeat your enemies and rewrite history!
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Three Kingdoms: The Blood Moon is a turn-based Roguelike card game where you assume the role of a Shu general. Explore dungeons, gather relics, and amass a collection of cards. In each round, you can assemble a unique combination of cards and treasures to defeat your enemies and rewrite history!

Classic Battles: Commence with basic cards - attack, evade, heal, and enhance. Acquire treasures to construct your deck, empowering you to take on formidable foes!
Differentiated characters: Each character has unique combat gameplay.
No cost for cards. 4 kinds(attack, defend, skill, assistant) instead. They have different rules to play.
Roguelike Levels: Chart your course and make decisions that influence the outcome. Each distinct choice leads to a different ending.
Unique Relics: Every relic possesses distinct characteristics and can be combined to unleash powerful magical combos.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, Russian, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
类尖塔,一局不长,爽感还行,数值改成图案的设计比类似的Astrea更直观,习惯了甚至看起来比数字舒适
간단히 즐기기 괜찮음
类尖塔的三国式肉鸽卡牌,爽感很高,一把四五十分钟,杀时间也很不错,上手简单,凑卡牌联动也容易,目前四小时,关兴血月六,玩一把爽一把,还有三个角色,全部体验完毕也有几十小时打底了,适合打发时间和爽。 战斗系统有点小创新,在回合制打牌中,又加入了一个小回合制的设计,我攻你打,你打的时候我再打你或者防守,感觉可以在埋伏上面做更大的难度和概率,使抓牌必须考虑防守端,因为感觉防守卡有些弱,联动不太强,当然和我只玩了关兴有关系,力气大于2取消对手攻击再打一伤,太几把强了,力气又容易搞,带一张留手里就是无敌。 总之,不错的独立游戏,值得票价
全キャラA10打開済み 三国志スレスパ 難易度は低め、コンボを理解するまでのゲーム 楽しんでプレイしたがおすすめするかと言うとかなり微妙 初期手札4枚、ブロック、ドローが弱すぎるので、圧縮、ループ等前提の調整になってる 圧縮しないと手札事故だけで終わる ・[u][b]カードだけではコンボが成立せずレリック必須のキャラがいる[/b][/u] (カードリスト眺めても勝ち筋が見えないのはどうなのだろうか) ・プレイスキルでギリギリ倒せた…というゲームデザインではない (後半は無双するか負けるかのどちらか) ・勝ち筋に幅が無い (全キャラループデッキを作るだけ) ・何故かボスレリックが無いのでゲーム体験の幅がさらに狭い 非常に丁寧によく出来ている、セールで300円以下と低価格とは思えない 無限ループ、無限回避、HP1000超え、このめちゃくちゃ具合を楽しめるのならおすすめです スレスパとは違う体験が出来ます
Only 5 hours in, but it's really nice to see new devs morphing the original Slay the Spire formula and making great and unique adaptations to its core gameplay. Three Kingdoms is genuinely fun and implements several new mechanics that work well. The user interface makes the game easy to understand. Definitely a hidden gem in the ever expanding card battler ecosystem. A noticeable piece that needs some love is the English translation, where a few cards have some broken English, but they are still quite understandable, especially after you've actually played a few runs.
이런 카드덱장르는 별로 안좋아했는데 재밌게 즐김. 난이도도 적당하고 돈아깝지 않았음.
对得起价格
对于没玩过这种类型的,上手难度还是不小
休闲游戏还不错哦
小品级类塔作品里面的精品了,这个价格这个质量闭眼冲就完了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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