
《Lucky Island》is a roguelite deckbuilder game about using slot machine to build your island. It combines island building and resource management. This game does not include any real world currency gambling or micro trading.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain, Russian, Korean
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I played the demo of this during a Next Fest and was hooked. Definitely looking forward to seeing what this game becomes because I'm quite enjoying it so far. I'd say get the game if you're okay with the usual early access hiccups and are interested in the idea. I've more than gotten my money's worth out of it already. [h1]What I've figured out from playing so far:[/h1] First off, the simplest thing to understand is the daily weather. You just spin and stop a spinner and it'll give a daily buff or debuff. Maybe your villagers will move faster or maybe a resource type will be easier to harvest. If you are patient and learn the timing, you might be able to force some good outcomes. (You'll need to learn what each symbol is and figure out around when you'd have to stop the wheel to hit what you want.) Next and most important is the slot machine's role. You'll be spinning it almost non-stop because it is how your town functions. You start off, like any Roguelike Deckbuilder, with a basic set of symbols and will later add them to the slot machine. When it rolls a symbol, they're collected at the bottom with numbers to let you know how many are needed to activate. Once one activates (say you get 5/5 on a basket), one of your villagers will go do that action (basket is gather, so they'd go get an apple). If the villagers are already all busy doing stuff, the icon will move from the bottom of the slot to queue up on the left column and be the next task they do. Keep this in mind for the end of the day, since you might have 5 things queued up and they can't actually do 5 more things before the day ends. When the day ends, it just abruptly ends. Your spins won't resolve, the queue is gone, etc. so plan accordingly. You'll probably want to stop spinning towards the end of the day (there's a 'clock' up top that shows you where you are in the day/night cycle) unless you want to gamble on getting more coins or something. [b] Update: [/b] It seems the decoration item that costs 333 coins and has a line of tools gives you a 10% (on the lowest level of it) chance to recycle tools at the end of the day, which seems to translate to getting money back for all the tools you have queued up on the left of the slot machine. Still a gamble, but at least there's a chance you can get money back for lost jobs for the villagers. There are various upgrades you can make to the slot machine. The "lucky points" grey coins seem to upgrade the slot machine itself to let you get more spins in (when you roll 7 of them). There's lines you can unlock that are places in the slots that if you get a match (of 3+?) in that part of the slot machine, it will give you a bonus. Some green arrows you can add to the slot will copy what they're pointing to, which can help you get those bonuses. You can remove items and put them in a side storage instead of the machine, but keep in mind that ALL 49 of the slots will be used, which means you probably don't want to use that side storage until you've filled it up with symbols (it will roll the blanks). When your villagers are out, something the game doesn't tell you yet (but told me in the demo) is that you can click on them to gamble on changing their move speed. They'll gain either an up arrow or down arrow that means their movement is faster/slower for the entire day. I just click all of them. It seems to be beneficial more often than not. How you can lose this game is not meeting the requirements for the week. You will have to go into the shop ($ icon) and convert apples/rice/etc. into food to feed your villagers (1 food/day each) and there's going to be a required number of them in your town per week (7 is the first goal, appropriately for a slot machine game). To do this, you have to build houses per villager in the island. There's daily requirements with consequences if you don't meet them. If the villagers aren't fed they'll leave the island. If you don't meet the money goal, buildings are destroyed. Something I haven't figured out yet is whether you can move a villager out of their house into a new one. It seems like deleting the house also removes them from your island. If that isn't possible, I hope the dev adds that in the future so I can make upgraded houses and move people into them and delete the old one (or better yet, just upgrade the house to the next level for a cost). Another very important thing is watching for things to click on. The town center is the most obvious one. It has a countdown timer (blocks that disappear, but if you hover over it, you also see a number) and you click when the timer is over and there's a coin symbol. (It seems like you get +3 coins if you time it perfectly, +2 if you're close, and +1 otherwise, but I can't consistently get +3 by hitting when the blue 0 shows up. Possibly a skill issue.) The other things to watch for are when items appear in your island. There will be chests and pieces for the slot machine that show up and you can click on them to pick them up. The chests are generally blueprints for upgrades to build. (You need blueprints to build the items, and I believe the number of blueprints you have is a small number on the icon when you're building at night.) The thing I haven't figured out yet at all is the BINGO letters you can click on to collect. [b] Update: [/b] Still haven't figured it out but it seems that picking two letters that don't work will get a consolation prize, which is...lucky points? You have to pick letters up in order and, hilariously, "BINGO" is not a word you're spelling. So far, I've managed to get a BINGO on the word "WEST" and I've gotten quite a few words started with 2 or 3 letters. The night cycle is infinite time, so you can relax and build out your town. Sell resources to get money you need (but do check what's required for advanced buildings because you might want to save those resources instead). If you want to build the town bigger, you need to use the ground tool that looks like a patch of grass. If an item, like grass, is in the way, you can use the red X to delete it or use the four-way arrows to move it. If you can't seem to delete or move something, try dragging your view around. If things are on the edge of the screen, you seem to not be able to interact with them. [b] Warning: [/b] The fishery (and similar buildings) currently is a pain in the butt to move so try to be sure where you're placing them. The problem is that it has open ocean in the middle, so if you move it, the land still has a hole in it. This means you can't just move it up one space because it's not a legal placement. You have to move it somewhere else, fill the hole in, move it to the new spot, fill in the hole you just made. Hopefully that will be fixed later. The dev added it to where you can retry a save if you fail (back to the previous day) and I'm a fan of that. They also added two easier modes for people that don't want an intense Roguelike Deckbuilder experience (and you will get that). [b] Update: [/b] I beat the game and I have zero idea how. I needed to build an "attraction" but there was no keyword on anything to tell me what it was. I assumed it was one of the three gold buildings at the end of the game but I was unable to build any of them...but still won. I hope the dev clears this up in the future. I'll try posting a discussion topic on it. If I manage figuring out/remembering more stuff, I'll update this review to hopefully help people that are confused by the game demo/page and on the fence.
遊戲有不少問題,教學提示第二次重開新檔就看不到、說明介面會殘留、道具卡卡住無法移動等, 介面操作有些不太友善,如果有玩過城市建設遊戲就可以知道為何不友善了, 有很多細部的設定但並無明確的教學,所以要靠自己亂摸一通才會弄懂,如果沒堅持下去很快就勸退, 機率太低體驗不爽是敗筆,每天抽的天氣都時常普通沒加倍、寶箱老開到裝飾建築、透過板子要買建築物老是賣板子等, 素質平衡很差,石頭屋維持3元,銅屋就要100元也差太多,4級森林花了100木材,卻都只採到1個木材,投資報酬率低到嚇人, 遊戲玩法應該是快節奏,但一場打完就算真的能玩到最後,也要花4~6小時的感覺,需要改善不然打完一場後就不想再玩了, 還有通關設定難度偏高,看的出來有想要堅持777或1111等數字,但要實際考慮玩家能通關的範圍值, 給好評算支持,但仍需要改進很多的地方。
35日目くらいまでプレイした感想です。 日本語版をプレイしましたが、文量が多く、一部はうまく推測できない翻訳になっている。 スロット&ストラテジーのゲームは初プレイだが、比較的早期にスロットの上振れ、下振れが特に気にならない、あるいはゲームの進行に影響を与えているとは感じられないような状態になっていた。 ゲーム性を理解する前の3日目くらいで突然3万コインが手に入ったが、冒頭のボーナスだとしたらそれだけで35日目までいけてしまうので明らかに多いし、スロットか何かの上振れだとしたら演出がなさすぎて興奮するきっかけがなくて残念だった。
一款好玩的小品遊戲, 類似lucky landlord配上城鎮建設與簡單的道路規劃. 遊戲分早上和晚上, 早上可以拉霸,買拉霸卡or資源or島民, 晚上則是建設環節. 透過早上的運作觀察如何優化島嶼,晚上試圖改善並給島民更好的明天(?), 這樣的即時回饋很有成就感. 其中卡牌和建築/島民/道路距離間的協調性很重要, 缺一你就會看到尷尬的白天, 但也是夜晚可以好好思考的地方. 美中不足的部分一是重玩性不高,但如果你有輕微強迫症就沒這問題, 二是獲取稀有拉霸卡的興奮感並沒有像lucky landlord那麼強烈且卡牌的種類也較少. 另外建議選單能由ESC或滑鼠右鍵回主畫面, 操作會比較人性化. 整體算是值得一玩的小品遊戲.
Add a way to slow down time without having to cycle to a higher speed Add a rotate feature or just add rotating to the game Really long loads... Like, wtf. It's 2024, get your ♥♥♥♥ together.
老實說進去後完全不知道要幹嘛 如果教學有完善應該會好很多
[h1]今天你“拉霸”了吗?[/h1] 《幸运岛》是由Just L Studio自研自发的一款以”抽奖“拉霸机为核心的肉鸽模拟经营建造游戏,玩家需要在一切以“运气”为前提的基础上通过各种操作来建造属于自己的岛屿。 《幸运岛》看似简单,但其实游戏机制并不是想象中那么简单,虽说游戏也有着相当详尽的新手教程,可惜文字太多,作为新手玩家来说,需要一定的学习时间成本,因此很容易在开局繁琐之下就有退怯的心理。 游戏过程有着时间与白天黑夜的概念,玩家需要在白天通过“拉霸机”的抽奖获得卡片来确定每一天的运营策略,根据每天的操作收获来获得下一次的手贱机会,以期获下次抽奖能获得更好的道具卡牌。当然,抽奖也并不是完全凭借“运气”,与玩家自己在抽奖机里放置的卡牌组构筑也有一定的关系,放置更好的卡牌组自然能获得更好的道具卡牌的几率会更大!但制作组也考虑了这点,因此“拉霸机”采用了如今国内最让人深恶痛绝的抽奖方式——碎片!!!许多卡牌抽到的只能是碎片!多个碎片才能组成完整的卡牌!我勒个去!这就大大的加强了玩家的运气成分和运营水准了!当然,这也大大的加强了玩家的游戏时间,这种双刃剑能否运用的好,就是制作组的策划水准了! 到了黑盒,玩家可以花费获取的金币来对岛屿进行改造,折腾出更好的资源收集路线,又或者是更有收益的建筑,能否让游戏最终达到收益目标的关键也在于此,有很好规划能力的玩家只能说So Easily!其他玩家?认真研究新手教程多来几局哇!总不能说我们不行吧? 整体来说,游戏是个相当不错的休闲好游戏,有着“运气”的惊喜,也有着“收获”的成就,但如同前面所说,这把双刃剑要怎么运用,就要看制作组的水准了!这里强烈建议制作个更好的新手教程,让游戏能更容易入手!!!那么,今天,你“拉霸”了么?建造出自己的“幸运岛”了么? [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
挑戰模式的77,777,777根本就不可能達成,而且一堆建築的效果沒有解說,根本就不知道有什麼用處,真心不推薦這遊戲
《幸运岛》正如游戏的名字一样,本作可以看作是幸运房东的岛屿版本,游戏整体玩法和幸运房东一脉相承,需要白天通过道具组合来进行抽奖,然后夜晚再对岛屿进行建造,游戏目标就是在规定时间内凑齐所要的资源,算是幸运房东的衍生玩法作品,喜欢此类肉鸽随机作品可以一试。 说白了此类游戏最大的核心就是运气,合理的搭配组合来在老虎机中获得更多的金币和资源,当然合理的搭配是玩家需要考虑的,如何获得更大的产出是策略所在,另外就是考研玩家对于岛屿的规划和建设能力,总体上来说,策略性不高但趣味十足。 游戏整体分为白天和黑夜两个部分,白天玩家通过老虎机来进行抽奖获取相应的资源卡牌,并且需要调整不同的配置让自己的资源获取最大化;而夜晚的部分则是对岛屿建筑进行建造,游戏在每天都会设定一些目标来帮助玩家积累资源,最终目的是在七天之后攒到对应的资源来通过关卡。 游戏制作组可以说是蛮勤奋的,一直都有在更新,一些早期的问题也都完善修复了,如果是喜欢类幸运房东的作品玩家尝试一下这款轻量级的独特作品的。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
搞懂遊戲規則其實很好殺時間,玩了幾輪下來我個人希望可以再人性化一點。 1.轉盤上卡片的BUFF,需要停止或玩久了才知道,沒有圖鑑或是說明導致你只能靠顏色去辨識,越鮮亮表示等級越高。 2.每次擴充新地圖要用土地去填充,一開始很療育,到後面會希望有個點拉的快速填平土地就好,因為他扣金額的文字很容易擋到指標附近,會有點啊砸。 3.關於資源的等級卡蠻吃運氣的,要嘛開寶箱拿到二至四,還有特殊建築卡有機會拿到你要的,要不然評鑑會過不了,因為你拿不到你要的資源等級卡去蒐集素材。 4.我覺得既然都有隨機寶箱開出東西,那麼是不是可以拿多餘的卡去換,至少某些用不到的裝飾或是莫名多到不行的資源卡放著也用不到,不能丟棄也不能交換老實說真的很雞肋。 5.某些特殊卡放在底下位置,說明直接被擋住,然後特殊卡出現的類似食材、建築物還有拉霸,你不要的就只能放著,亂點超浪費錢,不能有重製時間換下一個嗎? 6.強烈希望有退回上一動的功能按鍵!!有時候不小心手滑建築物跑掉、道路就要重新貼,然後初期沒啥錢又很貴(一個要3塊),真的希望這個可以加進去。 7.可以有手掌來移動地圖嗎?滾輪不是不好,但我真的很想移動地圖。 8.還有評鑑當晚沒有達標,遺憾的是沒有相對應等級的資源做出來的東西你就算重來也是沒用只會重來當天早上,這個就是要你在新的一天用當天重來刷出你要的資源趕在評鑑前達標,我要表達的是忘記今晚有評鑑然後又沒資源做不出東西,只能結束這個島,能不能至少選擇回朔個2至3天左右?要不然玩到後面突然失敗這個島就只能被刪掉了,一樣也是一點用處都沒有。
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