
You think you are a die-hard? Here you will die quick! A proper hardcore RPG-action where you will die a million times across a myriad of procedurally-generated levels. Extremely difficult, but highly addictive Indie Gem in your Steam game collection!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a big fan of Nuclear Throne it's hard for me to not draw comparisons. NT is one of my favorite games ever. This game fell flat for me. To give an example of the difference in overall skill curve, it took me 80 hours to beat NT (complete a single loop). Enter the Gungeon probably took me 40 hours or more to beat. I got to the crystal boss in Space Robinson (seemed to be final boss) after under 5 hours. We actually killed each other in final hits so it didn't complete the game, but with a few more runs I'll crack it. Weapon feel is not good. There are a couple guns that almost feel good, but each time there's something about the reload, spread, or damage that makes it a let down. So it's a large selection of guns that never quite feel satisfying to use. The night time concept was interesting, but became dull after a few plays because it basically forces you into a defensive loop that feels like a waste of time (when I want to complete a level and move on to the next one). Audio was just there. Nothing memorable. Visuals are fun, but a little messy at times separating out threats from friendly. Getting to the final boss at five hours makes me pretty uninterested in unlocking all the stuff back at the outposts. It was a cool idea, but I just don't see the replay value of the game itself to warrant actually caring about all the unlocks. Enemy repetition. After the second world all the enemies seemed to just be variants of everything you have seen already. Just different color and attack. That felt like a big let down to see all the same stuff for the remaining worlds. If there's a whole other chapter of this game that happens after the crystal boss someone please let me know what I'm missing out on.
Not sure about the hate in the reviews. Maybe people expect too much from a roguelite game these days, but I found this one streamlined and fun with a simple arcadey approach. The controls are super responsive and fast, which is critical for the twin stick variety of roguelites. The weapons are fun and varied and the visuals are bold and retro just the way we like em. I didn't find the difficulty too punishing, but I'm not very far yet so I assume it gets pretty tough. Nuclear Throne had the same problem. Some players just like these games to be ruthless. So far I'm having a good time and glad I picked this one up later in its life cycle.
忽闻游戏四块几,垂死病中惊坐起。 四舍五入喜加一,钱包夸我聪明逼。
great little nuclear thronelike
Поначалу думал что это будет в меру хардкорный и драйвовый рогалик, но баланс тут тупо сломан в сторону игрока, хардкор режим отличается лишь тем что у тебя меньше хп, а сюжетная броня либо сборка из двух перков делает тебя бессмертным, вообще веселья тут не было от слова совсем, да и босс финальный очень скудный( Покупайте игру строго по скидке
Everything in this game works well. The music is pleasant, the controls are smooth, and the graphics are colorful. I spent 19 hours collecting all the achievements, and it was fun!
Boring and monotonous.
Por anos desejei este jogo, até ficar em uma grande promoção e finalmente conseguir comprá-lo e, para minha surpresa, uma grande decepção. Em [b]Space Robinson[/b], você assume o controle de Ethan, um engenheiro corporativo, enviado para a Colônia 21 a fim de realizar reparos, mas descobre que o local está infestado de alienígenas hostis e deve encarar a realidade lá fora em busca de recursos e cristais, que servem para melhorar a si e a colônia, respectivamente. Quando você é derrotado um novo clone é criado, e este se torna melhor que o anterior, se você obtiver recursos suficientes para deixá-lo assim. Você inicia com uma chave inglesa e pistola, mas a cada fase encontrará novas armas e perks, mas perderá assim que for derrotado, os tipos de upgrades variam e cada jogada deveria ser única vista desta forma, mas infelizmente não é. As runs são extremamente parecidas e os cenários sempre iguais, mesmo que gerados de forma randomizada, logo se tornam mais do mesmo, a progressão segue igual, sem muitos avanços e bastante maçante, levando horas para conseguir melhorar suficientemente o local para conseguir algum avanço significativo ao longo do jogo. Se você tiver paciência, talvez goste do jogo, mas a progressão lenta é o principal ponto desmotivador, talvez o único interessante seja o ciclo de dia e noite, que passa rápido por entre os leveis, apresentando as criaturas noturnas, que costumam andar em bando e serem bastante perigosas. Se procura diversão no mesmo estilo, recomendo jogar [url=https://store.steampowered.com/app/242680/Nuclear_Throne/]Nuclear Throne[/url], o qual serviu de grande inspiração para este jogo, e custa relativamente menos. [code]| [strike][b]Valor pago:[/b] R$6,59[/strike] | [b]Build:[/b] [url=https://steamcommunity.com/games/953870/announcements/detail/2409936642439176598]Major Update (Jun. 16, 2020)[/url][/code]
♥♥♥♥
Rogue Lite muy sencillo y muy divertido. Sí es cierto eso que dicen algunos de que a partir del nivel 2 la dificultad se dispara, pero no pasa nada ya que como en la gran mayoría de juegos rogue lite, si vas jugando, vas mejorando el personaje, vas desbloqueando artefactos y de ese modo cada vez se vuelve mas fácil. Al comenzar el juego veia complicado lograr algunos trofeos porque requerian una destreza excepcional. Nada mas lejos de la realidad. Con la evolución del personaje que tengo ya me puedo llegar y acabar con el jefe final con bastante facilidad.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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