
Discover the ultimate farming roguelike experience! Build, craft, and grow your farm to pay off the increasing rent. No slow-paced walking or social distractions—just click! Reclaim the joy of strategic farming in diverse maps and let your cursor guide you to success. Play your way, rent won’t wait!
Modeled estimate, not a reported figure. How we estimate →
About
About Another Farm Roguelike: Rebirth
The game doesn't have time pressure but maintains dynamic gameplay that prevents building a large farm from taking dozens of hours. You don't have to waste time walking from one place to another because there's no walking here; everything is done by clicking. There's no social aspect either, so you are focused on building, gathering, harvesting, and upgrading.
Gameplay
Another Farm Roguelike Rebirth is a randomly generated strategic farming game with great emphasis on gameplay diversity. Your main goal is to earn money for the increasing rent. The initial small amount of land and capabilities quickly transform into a large farm. A countless number of ways to make money ensures that everyone will find something for themselves. Discover your favorite one and get to work!
Wait, Farming Can Actually Be Satisfying?!
▪ No need to walk up to trees to chop them. No running around. No dating. Just pure, efficient farming!
▪ Easy to pick up, click-based controls let you manage everything with ease.
Classic Roguelike Gameplay
▪ Randomized resources and map layouts make every run a fresh new adventure.
▪ Choose one of three random upgrades each time you level up — adapt your farming strategy on the fly!
A Wild Cast of Characters
▪ From a fate-manipulating clown, an oddball shaman, and a humble farmer… to a fisherman who can’t dodge airstrikes.
▪ 24 unique classes, each with their own traits and playstyles — build your strategy and unlock new adventures!
Unlock New Biomes Full of Surprises
▪ From mineral-rich mountains and barren volcanic lands, to a chocolate-covered candy paradise and beaches teeming with rare fish.
▪ Explore 8 distinct biomes, discover dozens of unique buildings, and collect hundreds of quirky, fun items.
Classic, Challenge, and Endless Modes
▪ Classic Mode: Rent goes up every week — manage your limited stamina and random resources carefully to survive!
▪ Challenge Mode: Take on 12 tricky challenges designed for true strategy masters.
▪ Endless Mode: No rent, no pressure. Just chill farming and total creative freedom to build your dream farm.
Animals, Animals... and More Animals
▪ That’s right — animals are the real stars here! Raise them, interact with them, and turn your farm into a bustling paradise.
▪ Oh no… it turned into meat!
Whether you're a strategy mastermind or a cozy farm fan, there's a slice of countryside joy waiting for you here!
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🐦 X: @Zabbo_Games
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I’m not going to deny my absolute love of management sims. There is, for me, something deeply cathartic about making a plan, designing out an approach, gathering the resources, and doing it. I like seeing the end result and having the satisfaction of not only a plan well-executed, but of then getting to build that plan further and further into grander and grander things. I used to be a project manager, and I hated it. I’m sure there’s something to analyse there about my psyche, but this is a review of Another Farm Roguelike, and let’s be honest, neither of us wants that particular analysis. Another Farm Roguelike: Rebirth is exactly what it says on the tin. It’s a farming-themed roguelike where players design and build a farm, planting crops, raising animals, and earning money to pay an ever-increasing rent. There’s something to be said about the fact that, even in a management fantasy, we are all still beholden to the capitalist demon that is the rental economy, but that is, again, not the point, and no one but me wants that. It is worth getting one obvious truth out of the way from the outset. This is a game heavily inspired by, if not a vague parody of, Stardew Valley. Its graphics, its sprites, its mechanics are all very familiar to anyone who has played any amount of Stardew. Eggs go into the mayonnaise machine, milk into casks, fruit into the juicers, and all the products get sold to invest back into the farm. There is very little about the particular chain of production that is unfamiliar here, to a point that it feels vaguely uncomfortable in how blatant it is. This is not, however, Stardew, as evidenced by the fact that the presence of rent necessitates building not a whimsical, fun farm that might have optimisation if the player playing wants that, but rather, a capital engine. This is a game that’s very much an optimisation challenge, even if it buries the lede a bit on that being the case. Much of how Another Farm Roguelike presents itself centres around it, first and foremost, being an anti-Stardew, with it repeatedly emphasising how much it does not feature the “cosy” elements of Stardew. I’m going to admit that this particular approach of denigrating another, perfectly lovely game rubs me the wrong way, though none of this is necessarily the fault of the game itself. Bad marketing doesn’t mean the game itself is bad, as any fan of the Dragon Age series can attest. More deceptive, though, is the game’s emphasis around player choice and diverse strategies. Another Farm Roguelike, the game’s page argues, is all about having a diverse range of play experiences. Each map is randomly generated, each segment within the map has random resources within it, all leading to the player being nudged to try a variety of different approaches to the problem of paying rent. Except none of that is true. Yes, there are a range of biomes, and yes, resources are random, and absolutely, there are a variety of starting bonuses the player can choose from, but fundamentally, each run of Another Farm Roguelike has one of two outcomes—the player either has the map layout to build an efficient farm, or they lose after two or three weeks. There is no middle ground. Much of the problem of Another Farm Roguelike is that, while it presents the idea that there are many valid ways to scale and grow a farm, in practice, there are not. The fact that rent grows exponentially while the farm’s engines grow linearly means that there will quickly come a point—usually after the second week—where it is physically impossible for the farm to raise enough money to make rent. This is, of course, unless the player has had both phenomenal luck in their map generation, the correct class to make the best use of the map, and the knowledge of what specific plays to make in order to best make use of what they’ve been presented with. What this creates, then, is a roguelike in the worst sense. Rather than growing and learning from each playthrough, and unlocking the tools to make the next playthrough easier, the player is beholden to the whims of the RNG, with no real chance of making a run with a bad RNG work. The other aspect of this flaw is that, once a player does understand how to win and what to look for in a map, there is very little reason to replay the game. Since the number of truly scalable strategies is so limited, the only winning move is to repeat what works for a given class ad infinitum until it’s just boring and trite. The worst thing a roguelike can be is repetitive. The game, to its credit, does offer a potential solution to the rent problem in the form of an “endless mode.” Endless mode removes the rent requirement entirely, allowing players to just build a farm to their heart’s content with no external pressures. To which I ask: then what’s the point? The entire premise of the game, everything it promises and everything it wants to be, is a challenging farm management sim. Take away the challenge, and all you’re left with is a knockoff Stardew that’s missing any sense of charm. This is the tragedy of Another Farm Roguelike: Rebirth. There’s a lot here to like. It’s satisfying to build a strategic farm, and the idea of having a range of biomes and layouts does add refreshing variety to each playthrough. However, when that variety is undergirded by the knowledge that building this farm is a Sisyphean task, much of the fun of it all is lost. What’s the point in building if none of it is ever going to be enough? [quote] If you enjoyed this review, please check out the [url=https://store.steampowered.com/curator/41449676/] Summit Reviews curator page [/url] and [url=https://www.summitreviews.biz] website. [/url] Thanks for reading! [/quote]
这肉鸽做的怎么玩都没有爽感也是挺厉害的,UI设计也是依托
First game was amazing, this one is kinda good but Why the ♥♥♥♥ the dev thought it was a good idea to force you to chose negative boosts? Second, the UI is TERRIBLE, filled with a lot of information
Support Korean please
难度很高,体力大部分浪费在开荒上,很难在交房租前搞好一个一条线
fun game. bit much to understand without an in depth guide but theres a few in the steam community. I broke the game within 24 hours of buying so definitely a good game in my books. 8/10 roguelike game
难度跨度非常大租地费用是成倍往上叠加 只有特定的倒转流派能游玩 自动收货打开会导致自动浇水有的地方浇不到 经验获取途径少但是死绑定词条
[h1]一切创意都在探索之中的肉鸽农场,欧~或许简单难度入门正合适[/h1] 入门门槛,极高!我说不小心点到最高难度开一把的玩家,那租金嘎嘎高,水温烫的不行🙅非常不建议刚上手的玩家直接尝试,也暴露出来一点:《另一个肉鸽农场》的机制非常负责,加上引导性较弱,全靠社区里的攻略口口相传深挖游戏里的各种机制,笔者入坑时得到了以下大大的帮助,排名不分先后,也希望各位能得到帮助: https://steamcommunity.com/sharedfiles/filedetails/?id=3538639254 https://steamcommunity.com/sharedfiles/filedetails/?id=3542467065 以及一些爱好者WIKI与外站帖子的帮助: https://steamcommunity.com/sharedfiles/filedetails/?id=3545242465 看了这几份攻略,假如你对赛博老农之路上还有任何问题,欢迎帖子下留言! 此外也对游戏做个简单介绍和评测喵: 作为一款非常特别的将“肉鸽”元素与“种田”元素结合的模拟经营类游戏,用类似于空岛生存的形式,随机为玩家安排了一个个富有特色的“荒岛”进行开垦活动,基于此玩家利用各种手里的资源与随机的天赋搭配进行“种地”,并应对逐渐上涨的租金! 而游戏里玩家天生自带精力系统与一个“平凡职业”,在辛勤耕地,砍树,挖石头,钓鱼(其实有点偏向于中期了)的过程中消耗精力,获取经验,并不断升级获取新天赋——然后继续赚米,再滚雪球,再更多大米! 对于该游戏来说,隐藏在后台里的“背包”“商店”“建造”“制作”“数据”等一开始会令人头大,但是结合7天一轮回的次数累计,大概能摸索出来这个游戏的尿性:滚雪球滚得越大,钓鱼钓得越爽,当你一切战术转钓鱼佬的时候,会发现一片新天地! [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
非常解压,有种星露谷但是加了全MOD的感觉,爽哉。但是一方面是新手引导不足,当我想找到相应的物品配方并没有清晰的指示,以及告诉我下一步指引,且小窗模式经常跳bug;另一方面是物品设置了很多,但是并没有分类机制,新的一天都需要全部手动装填,如果工程量大在游戏里就能体验流水线工人的体验,且因为没有清晰的指示,物品又很多,每次都要tap半天才能发现自己想要的物品(眼神不好的体验感更差了)。
我的天……我感觉制作这款游戏的人已经沉迷于自己的艺术中了,这款游戏操作既不简单,又难理解,一开始就有很多的系统让人摸不到头脑,于是我选择简单模式玩了一局,结果就是过了一个星期交租游戏就结束了……就……挺让人摸不到头脑的。 一点也不好玩。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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