
Manage renovations in 90s apartment blocks! Focus on quick profit and cut costs wherever possible. Client notices defects? Tough luck, the money's already in your pocket. Every day brings new challenges and decisions that can lead to fortune... or trouble!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Imagine yourself as a DIY handyman, running your own small business in a Polish block of flats during the 1990s. Your mission? To make as much money as possible by cutting costs wherever you can!
Diluting paint with water to make it last for the entire apartment? Sure, the color might not be as vibrant, but who’s going to notice?
Laying tiles without a level? A bit of unevenness adds "character" to the space. After all, what matters is the quick result, not perfection!
Don’t worry—if the client spots any flaws after you’ve left, the profit is already yours!
Furniture doesn’t fit through the door? No problem—quick thinking, open the window, and… everything flies out into the yard! Clean room and a happy client… as long as they didn’t park under the window.
In the hardware store, you’ll be like a seasoned hunter, searching for the cheapest tools that will “sort of” get the job done. A hammer on sale that barely lasts a few hits? Grab two!
After the job’s done, take pride in your work—just ignore those little imperfections!
Take on various renovation and repair jobs. Fixing a flooded bathroom, or maybe a complete remodel? Every day is a new challenge, and every decision can bring a quick profit… or a cascade of problems.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Баги с ковром! ничего не могу поделать. Можно было сдавать квесты не трогая ковры, не закрвая квест, но в церкви нельзя так, по факту в тупике. Однозначнр не рекомендкю.
Leider nicht so wie angekündigt. Spiel zwingt einen im Prinzip alles vernünftig zu machen - nix mit Pfusch. Der einzige Pfusch sind die vielen Bugs, Performance-Einbrüche und die Release-Version in der alle Elemente fehlen, die es hätten lustig machen können. Schade
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #74, worst RU #89 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French, Italian, German, Spanish - Spain, Simplified Chinese, Czech, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil +6 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ansich ist das spiel gut durchdacht mit vielen witzigen anekdoden dazwischen, aber der wesentliche nachteil - und das ist auch der grund, warum ich das game wieder deinstalliert habe - ist das handhaben von (aufgenommenen) gegenständen. es ist zu oft sehr mühsam, damit zu arbeiten, weil man sehr oft mit gegenständen andere berührt, diese auch beschädigt und schlussendlich mehr chaos unwillentlich verursacht. will man sich in der wohnung z. b. etwas in den schränken umsehen und mal hie und da eine schublade öffnen und oder schließen möchte, hat man plötzlich den ganzen schrank in der hand, der überall gegenstößt und alles um sich herum in ein trümmerfeld verwandelt. daher sehe ich keinen sinn mehr darin, hier weiter zu spielen... ich hoffe, dass zukünftige updates dies um ein vielfaches vereinfacht. so lange bleibt dieses spiel nur als datenleiche in meiner bibliothek.
I have been waiting for this game for 2 years. Every trailer and screenshot made it look so fun, and when I finally saw the release date, my eyes lit up. I was genuinely so ♥♥♥♥♥♥♥ happy. Well… let me tell you something. The first 20 minutes are actually fun. The game's idea is easily a 10/10. Repairing stuff with no money, fixing electronics it all sounds amazing. But the execution? 2/10, and I'm being generous. This game isnt Low Budget Repairs. It's a bug simulator with some repairs in between.I constantly ran into bugs that forced me to replay missions over and over because the game would glitch out, something wouldn't interact properly, or I would get stuck and literally couldnt do ♥♥♥♥. Nothing is more annoying than spending time carefully completing a mission only for the game to break and force you to start again. Also fym LOW BUDGET you literally always got more than enough money for everything. There were genuinely parts where I was almost crying from rage. Not because the game was difficult in a fun or challenging way, but because I knew exactly what I needed to do and the game just wouldnt let me do it. After replaying missions and dealing with the same broken mechanics over and over, it stopped being frustrating and became genuinely infuriating. And the wiring mechanic is absolute ♥♥♥♥. Instead of being fun or a little challenging, it just feels confusing and frustrating. Half the time youre fighting with the controls and trying to figure out what the game actually wants you to connect rather than feeling like you're solving a repair. The worst part is that there's clearly a really good game hiding underneath all of this. The concept is genuinely great, and for those first few minutes I thought I was about to play one of my favorite simulator games. But then the bugs start piling up, missions become repetitive because you're replaying them due to glitches and because and becuase the game is UNFINISHED, and the frustration completely kills the fun. I waited two years for this. Two ♥♥♥♥♥♥♥ years. Seeing the game in my library genuinely made my day, and now I just feel disappointed. Amazing concept, terrible execution. Fix the bugs, fix the broken missions, and please do something about that wiring mechanic. Right now, I cant recommend it.
Завдання часто не зараховуються, іноді доводилось переробляти цілі квести. Переклад українською місцями неправильний. Ідея цікава, але реалізація тяп-ляп, тому поки що не можу рекомендувати цю гру.
Yarrak gibi oyun yapmışsınız orospu evlatları. Zırt pırt crash veriyor. Ananınız amına sokayım böyle bozuk oyun çıkaranlara boydan gireyim piçin evlatları. Dolandırıcı orospu evlatları
zajebista gra ja jestem praktykanetm na budowie i jestem w 3 klasie zawodówki i ta gra nauczyła mnie więcej nić praktyki. Polecam z całego serca
Полный кал. Хаус флиппер для нищих: 1) механик из трейлера нет 2) работа с инструментом кривая 3) работа с материалами кривая 4) основная задача - починка собственного дома - юзлесс кал из за неработающих механик (привет электропроводка на две комнаты) или потому, что кроме обоев вешать на стены что то нет смысла 5) инструменты для ремонта заскриптованая xyepгa
too boring
Короче. НЕ покупайте ЭТО в наборе с chill repair или house flipper. Остальные игра данный студии сильно выше среднего, но ЭТО ... поделка третьеклассника... под метом... без рук. Оптимизация - очень плохо. На моем железе просадки до 15 фпс. Не смешно даже Графика - норм Геймлей - отвратительно по всем фронтам, начиная с того, что для выноса мусора из квартиры приходится пропихивать его в окно Не тратьте деньги, лучше купить пива
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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