
A young man, who suffered a phenomenon that he had never seen, faces an ominous power that threatens the fabric of reality. Awaken the power of Memory to restore what was lost!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 216reviews | 59% | — | $250.8K |
| $49.99 | 836ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
引用苏轼先生的水调歌头来评价这部作品 人有悲欢离合,月有阴晴圆缺,此事古难全。但愿人长久,千里共婵娟。 An Chinese ancient poem from 1000 years ago for this game: Men have sorrow and joy, they apart or meet again The moon is bright or dim and she may wax or wane There has been nothing perfect since the olden days So let us wish that man will live long as he can Thousand miles apart, we'll share the beauty she displays
Full screen mode has a wave aberration that constantly cycles through. There is no borderless window option. The wave does not happen in windowed mode but it locks you in to specific resolutions. Unless your monitor fits one you are either going to be playing in small window or in a window that just off screen. And no I don't want to go an screw with all my video card settings. If that needs to be done the game is automatically 1 star. Literally every other game runs fine in whatever mode is chosen without needing to do tweaking. Quite pathetic for a Square game. Well maybe not lately though. Going to be removing them from the probably must have category and stick them in the B rank gaming company category.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lost Sphear is a traditional JRPG from Tokyo RPG Factory that aims to evoke the tone and structure of classic 16-bit era adventures. The story follows a group of young heroes trying to restore parts of the world that have mysteriously vanished, establishing an early sense of mystery and urgency. The narrative is straightforward and relies on familiar themes such as memory, loss, and responsibility. Combat uses an evolved version of the Active Time Battle system. Characters can reposition during fights to adjust attack angles and area-of-effect abilities. This tactical layer adds modest depth without slowing down encounters. Boss fights introduce pattern-based challenges that require active attention rather than simple repetition. Progression relies on a mix of standard leveling and the “Memories” mechanic, which lets players restore missing objects and unlock features. This system creates mild world-building tension while rewarding exploration. Crafting and equipment upgrades are present but kept simple, providing steady power growth without heavy micromanagement. Visual presentation uses clean, pastel-style environments and modest character models. While it lacks high-budget spectacle, the art direction is cohesive and readable. Animations are serviceable, and effects highlight key combat abilities. The soundtrack carries light emotional weight, using piano and orchestral cues to reinforce atmosphere. Exploration follows a traditional structure: towns, dungeons, and a world map. Side quests offer small story expansions but rarely deliver surprising mechanics. Dungeon layouts are functional rather than inventive, relying on light puzzles and enemy encounters to pace progression. Fans seeking nostalgia will find comfort; others may find the formula predictable. Performance is stable. Load times are short, frame pacing holds during combat, and bugs are uncommon. Menu navigation is clear, though some systems are explained only briefly. The camera can feel rigid in tight interior areas, but it rarely obstructs combat readability. Overall, Lost Sphear offers a competent but conservative JRPG experience. It succeeds at delivering classic structure, reliable combat, and a gentle tone, but rarely pushes beyond established conventions. Players nostalgic for older design patterns will find satisfying comfort, while those seeking innovation may consider it restrained.
Imponente!
I was pretty skeptical going into this because it seemed like it was either gonna be REALLY good or REALLY bad. The Steam Reviews are all pretty meh on it and the 50 dollar price tag is almost unanimously why. This game is a turn-based JRPG with the ATB system and more combat mechanics than I ♥♥♥♥♥♥♥ care to explain because ♥♥♥♥♥♥♥♥♥ it always felt like you were finding or gaining more different things you could do. Admittedly, once you get into it, it's all pretty doable, but it feels like it never really wanted to commit one way or the other. Classic "next town has next best weapon" type stuff, elements, crits, etc. The unique elements include the free movement in combat system where all attacks have their own hitbox you can position how you like (if 2 enemies are next to each other, even basic attacks can multi-hit) and the Momentum Charge system where you basically pull an FF8 and hit a button to upgrade whatever attack or skill you're using. Story is really simple, with some fun twists and turns, but it's really wordy at times and really loves to fall back on generic "we're friends we're always there for you" dialogue for the Nth time. I enjoyed the gameplay, but I am unlikely to ever play it again, much less commit to post-game content despite really liking some ideas in it such as the Artifact System (buildable objects in the overworld that add permanent buffs or alter combat rules forever or until changed), Infusing your skills (you equip special properties to them and if you use them enough, it becomes permanently a part of it without needing it equipped anymore so you can equip it to others) I outright skipped using the Robot Suits for 99% of the game, I think I had less than 40 Machine Kills by the end of it. Overall: 6/10 - I really really wish it was a little better, but it's alright. $50 is a lot for it though, if it was $30 I'd say it's 7/10 lmao
Memories return Hope restores forgotten worlds Dreams refuse to fade
Very boring. Annoying combat. Too much text. Get Sea of Stars instead of this snoozefest.
No problems so far.
食之无味,弃之可惜
slow and boring
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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