
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爱死这个系列了 好玩好玩!!!!
i already own the game on console so thats why some achievements are a bit weird due to using mods but don't worry about that. LJ's combat is just that peak that ever since then, RGG just couldn't replicate it in later games (especially you kiwami 3) did i mention there was a Fenomeno mod? i'm gonna kindly ask you to play the game as her (only if you finished the game for the first time)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
海腾DLC打完了,四章时间不长,不吐不快 [h2]战斗[/h2] 打完了本体,再来玩这个DLC真的气笑了。[b]海腾哥你这个性能难怪打不过黑岩[/b]。极其高的倒地硬直,以及起身之后敌人补刀再倒地,手柄快按烂了人还没起身。 火拼风格给的长连段多,但海腾这个大猩猩打人竟然会被弹回,比之眼的八神圆舞还搞笑。另外,敌人读指令严重加强,使得长连段很难打出,最有效的反而是C2扇巴掌。蓄力海腾火箭十有九空,普通重击后摇大的像老奶奶。 铁板风格擒抱居多,并自动拾取武器。但拾取武器时,防御会掉血,必须要精防。我举了那么大一个广告牌,敌人隔山打牛给我震出血是吧。另外拾取武器后,没法化解大招,经典拾取武器吃一个大招。另外,以血换气,能把自己扣死,设计组真的玩自己的游戏吗。 整体战斗最好笑的是,所有投打断不了敌方攻击,这是人能想出来的设计?那么多投技,却因为这个用的很难受,甚至还得靠boss起身给招来触发技能。 [h2]剧情[/h2] 优点是he,这是唯一的优点。 [hr] [/hr] 通关了主线,海腾DLC还没开始打,先写个评价 [h2] 战斗[/h2] 审判之逝相比前作,在战斗上有很大改进。圆舞大加强,不再是击飞触发器,滞空使得圆舞更加灵活。新增的流转,虽然没有强力清群,但全方向防御以及缴械,给出了更多花样。dlc的拳威更是猛中猛,左拳高伤害,右拳伤害高。不同风格之间的buff切换,与技能配合也做得很好。 战斗奖励上,没有了致命伤设定,新增了风格奖励,鼓励玩家用多种风格和方式来击败敌人,这一点改动很好。前作遇到拿枪敌人纯纯负收益,没多少SP还要花钱治病。 但锁定这一块,还是有点拉。即便场上只剩一个人,锁定依旧不知道在锁谁,可能审判系列里面有霞龙。 另外这个QTE制作组是 喝大了想出来的吧,谁家QTE放摇杆的啊,使得在战斗动画中完全不敢松懈。唯一的优点可能就是QTE是固定的 [h2]剧情[/h2] 主线剧情,相比前作是略有退步,但仍是一个相对不错的剧本。第七章之后,八神的复读开始加剧,但是复读的意图立的不是很充足。最终决战时,就像海腾在最后所说 [spoiler]”两边的正义,都不是完全的正确“ [/spoiler]。结尾处对于相马等人的后续,感觉还没写完。另外,感觉[spoiler]江原不浪,不去上诉,就没后面的事了,还是有点强行剧情推进[/spoiler]。 支线上依旧保持着原本的日式幽默。没有了前作的好感系统有些遗憾,原本神市町遍地熟人,现在像个陌生人。新增的躲藏和攀爬机制体验一般,有点拖时间。跟踪优化了手感,不必再强行找躲避物。但追人这个必须体力耗尽才能抓上的设定有点意义不明,很无聊。 女友剧情上,不理解为何要把前作四人去掉三人。不过女友助战做的倒还行,用的马忽悠的机制。这作马忽悠剧情少的可怜,纱织和八神更像情侣。[spoiler](星野:我去有牛)[/spoiler] [h2]校园剧[/h2] 神中神。[strike] 玩审判之逝就为了跳舞这口 [/strike]。除开飙车那个无聊以及意义不明的剧情线,剩下的几个都挺好玩。跳舞、拳击可太香了。
очень круто
love this series so much worth replays. story is rich and the game is beautiful from the sound to the graphics. if you are into detective games get this game and the first one
A great sequel. Definitely got to play the first game to understand the characters and context. Graphics are amazing and the gameplay is fun. High recommended.
这代八神登味太冲
这游戏会让人有点泪,好希望能成为八神那样正直又强大的人。
very good gameplay terrible story when compared to Judgement
Just a fun video game, Not as much action as I was expecting, but the story is enticing enough I didn't get bored waiting to do more Kung Fu
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
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| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |