
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]A Tier | 12/15[/b] [b]TL;DR[/b]: Den Vorgänger fand ich schon gut. Lost Judgment ist in jedem Punkt ein kleines bisschen besser. Vond den 13 RGG-Games, die ich bisher gespielt habe, ist es auf Platz 3, hinter RGG 7 und 8. [h2]Story[/h2] Eine Person ist tot gefunden worden. Das verschlägt Yagami und Kaito nach Yokohama, wo sie an einer Schule ermitteln. Das Ganze entwickelt sich zunächst zu einem Murder-Mystery, was mir sehr gut gefallen hat. Wie immer, wird die Story aber länger gemacht, als sie vielleicht sein müsste. Das Schul-Setting hat mir gut gefallen, weil ich das bei den RGG-Games bisher noch nicht gesehen hatte. In der Story tauchen sehr viele Personen auf. Leider werden nicht alle in der Zusammenfassung aufgeführt, so dass ich mich manchmal frage, wer das jetzt wieder war. Nachdem ich mir aber eine Mind-Map gemalt hab, konnte ich den über 15-20 relevanten Charakteren einigermaßen folgen. Insgesamt hat mir die Story deutlich besser gefallen als bei dem Vorgänger. Trotzdem hat die mich jetzt nicht vom Hocker gehauen. So wie immer halt. [h2]Combat[/h2] Das Kampfsystem ist besser geworden, als bei den vorherigen Teilen. Man hat nun 4 Kampfstiele. Die Kämpfe machen immer wieder Spaß und die Gegner fliegen auch so toll durch die Gegend, wenn ihre HP den Nullpunkt erreicht haben. Trotzdem müsste ich lügen, wenn ich das Spiel wegen der Kämpfe spiele. Ansonsten ist’s wie immer. Man kloppt halt drauf. Ist okay, aber nicht zu vergleichen mit richtigen Kampfsystemen, wie in Devil May Cry 5 oder Ninja Gaiden 4. Dadurch, dass man dutzende Sushi-Menüs mitnehmen kann, hat man auch nahezu endlos viel heal, wodurch alles auch ein bisschen egal ist. Richtig schlimm ist manchmal das Anvisieren. Es gibt nämlich nur eine Autofunktion. Dadurch passiert es mir leider sehr oft, dass ich in die Luft schlage, weil Yagami entweder die Richtung nicht ändern will oder gerade einer Mücke Backenfutter verteilen will. Das Geilste an den Kämpfen ist: Man darf Schüler zusammenschlagen. Warum die selbst nach der dritten Trach Prügel glauben, dass die eine Schnitte hätten, ist mir schleierhaft. [spoiler]Am Ende sagt dir das Spiel: „Ja hallo, pass ma uff, jetzt kommen mega viele Kämpfe, bereite die mal besser vor.“ Ich will zur nächsten Apotheke laufen: „Ja lol, hier war leider der Trigger für die nächste Cutscene, von der aus du zum letzten Dungeon kommst. Nein, du darfst nichts mehr kaufen gehen, fick dich.“ Im Dungeon sind dann 5x mehr Fights als je zuvor ohne die Möglichkeit neuen Heal zu kaufen. Toll.[/spoiler] [h2]World[/h2] Aus RGG 7 ist Yokohama mit dabei. Endlich mal was anderes als Kamurocho. Aber man darf auch dorthin zurückkehren. Man untersucht immer wieder den Tatort oder andere Stellen. Teilweise ist das sehr unnötig, weil man direkt vor einem Gegenstand steht, den dann anklickt, zwei Zeilen Text bekommt und das damit dann abgeschlossen hat. Das hätte man sich dann auch gerne sparen können. Immer wieder mal muss man diese Detektiv-Sachen machen, wie jemanden verfolgen, schleichen oder nach Hinweisen suchen. Diese Parts fand ich ziemlich langweilig und überflüssig, hätte man für mich ersatzlos streichen können. Neu sind Kletterpassagen. Die sind sehr simpel und langsam und keine große Bereicherung. Überall in der Welt findet man Krempel, wie Gummi, Bienenstöcke oder Taschentücher. Es müsste für’s Crafting sein, aber ich hab‘ das Zeug nie verwendet. Man muss für einige Sachen in die Chatter-App, wie z.B. um verlorene Statuen zu finden oder News zu bekommen. Davon bin ich kein Fan. Ich häng im rl schon zu viel am Handy, das brauche ich nicht noch in nem Videospiel. Da fände ich es cooler, wenn man alles direkt auf der Straße erlebt. Dadurch hab ich deutlich weniger Sidequests gemacht, als sonst. Die haben sich einfach nicht so fluffig in das Gesamtkonzept eingewoben.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I lost my judgement, when i saw Yagami-shi juggle 4 guys back to back at restaurant row. 8/10
Кайто Файлс >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Вся медиа
*Lost Judgment* is a great follow-up to the first *Judgment* game and, in my opinion, a big improvement when it comes to combat. While the first game focused more heavily on its story, *Lost Judgment* puts much more emphasis on gameplay and combat. The combat is one of the biggest improvements in *Lost Judgment*. There are more fighting styles, more moves, and more ways to approach each fight. The new Snake style is especially fun because it focuses more on counters and throws, making the combat feel smoother and more varied. Compared to the first game, the fights feel more exciting and give you more freedom to experiment. However, I think the first *Judgment* had a stronger focus on its story. The original game had a very engaging mystery and did a great job developing the characters and keeping me interested in what would happen next. *Lost Judgment* still has a good story, but it feels like the developers wanted to make the combat and overall gameplay a bigger part of the experience. Overall, *Lost Judgment* is a big improvement over the first game in terms of combat and gameplay. If you enjoyed the fighting in *Judgment*, there is a lot more to enjoy here. While the first game is more story-focused, *Lost Judgment* feels more combat-focused, making it a more enjoyable experience for players who love action and fighting.
-- Played campaign and Kaito DLC on ps5 -- Overall 10/10 This game is so ridiculously smooth and fun to play, it reminds me of the satisfaction I sometimes got from playing well in Batman Arkham Asylum but in this game you always got a nice feeling from combat. Graphics and voice acting are awesome, skill trees have a lot of upgrades to unlock and the story is great, hard to live up to Judgement but still great
One of the best RGG games. I do understand people's complaints about the story not being that personal to Yagami, but I still think him taking up the case just shows how much he values justice. The plot did kind of start boring but it picks up very well. The beginning school sections definitely feel a little slow and boring, but things feel much more interesting when the game is done with that. Yagami is a great character. I think the main antagonists were decently different from most RGG antagonists and I liked how they were all written. It felt more morally gray and I enjoyed the overall message about a flawed justice system and how the truth can affect people. Yagami also does mention Sawa a lot, but I understand why. Overall, I was hooked by the story the whole way through and there was a good mystery around it. Judgment and Lost Judgment's stories are equally as amazing, but LJ improves the combat a decent bit. It feels smoother and more refined; I thought Judgment's combat felt a little sluggish at times. The new snake style is super fun to use, but it makes the other 2 styles kind of useless. Lost Judgment's combat is probably my favorite in the RGG series. Its super smooth and fun to play. It makes me wish the new LAD games would just go back to this style but put something in Ichiban's style that makes him unique. Yagami plays differently from Kiryu (honestly thought he was more fun to watch fight) and that keeps the game feel a little different. Amazing story and combat. Amazing music. OK graphics.
审判系列的收官之作,体量方面给的诚意很足,除了剧情比前作稍差一些以外,其他各个方面都是前作的全面升级,尤其是这四个动作系统,极其流畅,拳拳到肉,真给我打爽了。 剧情泪点挺多,是有深度的,但节奏把握的不是很好,前期较平,真相揭露的又太早,而且某些剧情的推进衔接着实比较牵强生硬,逻辑怪怪的。我觉得八神主要追求的是绝对的过程正义,而桑名则是用见不得人的手段去达成他内心的结果正义。尴尬的是,八神的说辞结合无法保护普通人的法律来看反而显得苍白无力,八神和所有人的对话最后都得搬出已死的泽老师来说服对方,甚至我不知道如果泽老师没被剧情处理掉,八神还能不能将他的正义贯彻到底?游戏中所有的角色都非常复杂,就像海腾最后说的那样,没有一方完全正确,每个人只是在坚持自己内心的正义罢了。不过当我看到结局中那些改过自新帮助别人的学生时,我觉得八神或许才是对的,复仇总是没有尽头的,而用自己的行动去保护改变别人、引起社会共鸣才能从根源上解决问题。八神最后对桑名说:“唯有真相,才是对任何人一视同仁,触手可及的东西。”我们确实不应该剥夺他人看到真相的权力,只有真相公之于众才能平等的对待每个人。不管是桑名还是玲子,就算将自己永世隐藏在黑暗中,自己的心恐怕也是疲惫不堪千疮百孔。 另外,校园群像剧是游戏中的一个亮点,当着不同的“社团”老师(参与各种小游戏)体验不同的校园生活,和学生在一起有种回到青春的感觉,天泽很可爱,结尾也做到了很好的升华。dlc好评不算高,但我也非常推荐,海腾动作系统虽然很拉跨,怎么打都不爽,但是普通难度通关还是绰绰有余了,而且毕竟剧情不错,还给了我海腾哥一个老婆,属于一个难得温馨的好结局。 审判系列的这两部作品都很好,可惜不会有续作,不过还是期待着……
劇情相當無聊,笑點令人尷尬,戰鬥毫無挑戰性及樂趣,角色表情生硬
Great story and characters, side stories are hilarious as in any RGG game. Most of the school stories are really fun, apart from a few which have awful minigames and overstay their welcome. All in all a really good continuation of the 1st game
about 10% as good as the original
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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