
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every thing from this game is perfect, from story to combat. BUT, the mahjong in this series, from Yakuza to this, is ♥♥♥♥♥♥♥ ridiculous, those bots is so lucky, 30s in Bot 1 Riichi :/ few minutes later another Riichi, or they Tsumo so fast, as for player (me), close to winning but I can't get the piece from draw tile, ended up discard a piece that those bots need to win :/ I thought I am being bad for don't know how to play this, I also tried Mahjong Soul and win every time (well... not every time cause of bad luck) but still, i can feel the balance from draw tiles, so.... yeah... ♥♥♥♥ those bots in both series
nice
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I challenged myself, if it reaches SKILL 100, I'll upgrade it. But unfortanently I beat the whole main story. With 98 SKILL in total. I beat the game with no skill. I mean with DEFAULT skill (with snake & boxing style). I love it. Worth it.
1 Брати по знижці 2 обовязково ще доповнення Кайто сана брати оскільки там мені трохи нагадав атмосферою оригинальну серію до 7ї частити. Стосовно самої гри покращили її у 2 разу + зменшили місії із переслідування та убрали загрозу банд із першої частини. Дуже сподобалась історії у школі ті хто буде проходити лабораторію із роботами то є гайди на ютубі + коли захочешь розібратись буде легше. До речі грав японська озвучка та англійська мова, тому ті хто колись вчив англійську на розмовному рівні легко зрозуміють. А я як завжди пішов у дівчачий бар нашершався а потім пішов шукати студентів віддубасив їх і повернувся у бар і так делкілька разів. Радує що у цій частини гріндити потрібно менше. До речі не сподобалось як змінили ВР гру, для мене вона стала не така цікава як у попередній частині. Щодо плашки то я думаю я НІКОЛИ у Рью Га Готоку ( Якудза для західного ринку) не буду їх збирати оскільки не за це я люблю цю гру а за цікавий сюжет, смішні додаткові місії які дают трохи відпочити від сюжету та подивитись на культуру країни де сходить сонце. Багато що цікавого та неординарного може запронувати ця серія ігор. П.С. напевно Сезі потрібно міняти маскота замість Соніка когось із героїв Рю Га Готоку. П.С.С. ще напишу що райони які вони заповняють контентом ну це колосальна праця, пофіг що використовують одні і ті ж самі ассети, із кожної частини вони щось додають нове, щось видаляють а щось переробляють. Єдине що не повезло їм із видавцев, було непогано щоб пару бійців перенесли у Теккен 8 як це зробила Squre Enix но то вже таке
Fantastic game so far. I didn’t even realize I have almost 6 hours in already. It feels like I just started the game. The map is small but it’s packed with things to do. The hand- to- hand combat is fun. The story seems immersive and engaging. Well worth the purchase so far, especially since it’s on sale.
夯
Secuela de judgment un más y mejor, me encanta la trama de este juego, las tramas del instituto, como vivimos el bullying y acoso escolar, a mí personalmente me gusta más este juego que el primero, porfavor hacer un judgment 3!
好玩
This game is a mistake because they will never get EVERYTHING right again like this did. This is the BEST RGG game that has ever been made and I genuinely don't think it'll be beaten for a LONG while. They took Judgment's already pretty great combat style and ELEVATED it to a level I never thought they would EVER pull off. It feels like I am playing DMC 5 with the crazy level of freedom this game gives you. All 4 styles are perfect and complement each other SO well. The music is exceptional. Every fight has a track that fits it perfectly, but the final boss theme is on another level. I was NOT expecting this type of music in a RGG game The characters PEAK so hard in this game and the conclusion is PERFECT. There is so much this game offers and so much to talk about that I could genuinely write an essay. If you've played Judgment, Lost Judgment takes EVERYTHING that game did and somehow improves it. Combat, side content, soundtrack, story, villains, emotional moments and so much more. A genuine 10/10 and in my opinion this is RGG Studio's masterpiece.
木村拓哉实在太帅了,战斗系统可以说集大成之作,虽然剧情上有点被人诟病的地方但是总体瑕不掩瑜,对我个人来说武打侦探是比黑道故事要好看很多,希望还能有续作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
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| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
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|---|---|---|---|---|
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.6M | 14.4K | 90% | $14.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.5M | 7K | 95% | $24.99 |