
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finnaly another RGG game where i can beat up guys in 4 styles
***SPOILER ALERT*** i can say its just a solid sequel from judgement series, and about the main story As usual, it's intense, but not as intense as the first judgment, where we were faced with the yakuza and the police. But I like the issue that is raised in this sequel that is “BULLYING”. It is very important for young people not to bully their classmates or other students. Bullying is very bad and can have a significant impact on a person's mental and physical health. also In this game, we are definitely told to adhere strictly to the law. We may want revenge, and we know that revenge is a bad thing, but let the law take care of it. Don't let us dirty our own hands just for the sake of revenge. and there's a lot minigame and new feature as well. im enjoying while playing this game, like a new feature that called "School Stories" when its like side quest from a many clubs in school and the mission was good tho. Story: 8.5/10 Gameplay: 9/10 Graphics: 9/10 Ost/Music: 8.5/10 so overall its 8.5/10 from me. u guys must play this game if u guys played yakuza series before.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[spoiler] Yagami really should've hit those students a couple extra times.. or more. [/spoiler] Almost a complete direct upgrade from the first game. post 100% plat thoughts [spoiler]HIGASHI IS THE GOAT VIBRATOR HIM[/spoiler]
好爽,好玩!
great
♥♥♥♥ fantasy zone
I love all the minigames and side activities.
114小时正常难度通关本体+dlc全主线全支线内容,前作审判之眼只囫囵吞枣玩了不到50小时,这代算是细细品了一下,在我这可以给到9.5分接近满分的评价。 战斗方面,如果要用一个词来形容本作的战斗,那就是“流畅”,比如龙正传流畅多了。同时相较于前作,新增了“流转”风格,一种以柔克刚的防守反击风格,不仅可以化解敌人攻击,还能施展擒拿技甚至直接夺下敌人的武器(当然得点出技能),有点像咏春的感觉,打起来非常帅。而“圆舞”适合应对杂兵战,攻击范围大,机动性强;“一闪”风格主打单体重击与高伤害,打BOSS有奇效。这三种风格在战斗过程中可以无缝切换,在面对不同战斗场景时有更多选择。后期技能点得差不多以后再打杂兵就有种割草的感觉了,推图十分爽快。本作的EX增幅技能又进一步提升了战斗的视觉冲击力,配合优秀的打击感,每场战斗都好像在演绎一场动作大片。 剧情方面,[spoiler]本作围绕校园霸凌展开,从一个看似普通的转学纠纷逐步牵扯出厚生劳动省的巨大阴谋与一连串的杀人事件,而本作也不仅局限于揭示霸凌现象,同时也进一步探讨了当法律无法惩治恶人时,“私刑正义”是否具有合理性。本作最主要的反派桑名仁其实在我看来并不属于真正意义上的反派,而是一个塑造得极为复杂的角色。他曾经既是受害者的老师,也是施暴者的老师,因为学生之间的校园霸凌自己的人生也被推入深渊,转而化身为私刑执行者,对社会上的霸凌者展开处刑,在我看来动机合理,甚至产生过共情,然而转念一想,他口中所谓的践行正义只不过是将自己的施暴正当化罢了,无辜的人只是他达成正义的牺牲品。桑名与八神的最终战,不仅是拳脚交锋,更是程序正义和结果正义两种理念的激烈碰撞,不得不说剧情立意蛮高。唯有一点让我难绷的是,在泽老师死后,八神反复将她的照片作为道德武器去质问他人,简直是“萨瓦sensei”复读机,毕竟只能通过泽老师的死来将八神与主线阴谋联系在一起,泽老师的死是必须的,但又好像个仅服务于剧情推进的工具人(泽老师确实好看)[/spoiler] 支线方面,本作的“青春群像剧”是最大惊喜,内容丰富,质量很高。八神以外派指导老师的身份指导各个“问题社团”解决危机,整个系统分为10个独立社团线,每个社团都有各自的剧情和独特的玩法,最终将各个社团的问题解决,线索汇总到一起揪出“教授”的真实身份。个人最喜欢舞蹈社、机器人社和拳击社,这三个社团的游玩内容也是最多的,尤其是机器人社,肝零件真是停不下来,不肝也是真打不过。而开放拳击社后又会解锁一项新战斗风格“拳威”,在拳击社学习完各种技能后花费100SP就能解锁对应的战斗风格技能,不过我没太用这个风格,强度如何不做评价了。支线任务延续了如龙系列的一贯风格——正经与恶搞并存,无厘头与泪目齐飞。在沉重的主线间隙,穿插一段轻松的支线,这种游玩节奏还是比较舒服的。 DLC《海藤正治事件簿》,主角换成了海藤哥,故事发生在本篇结束后,八神外出办案,海藤独自留在神室町,接到了寻找自己15年前的恋人的委托。战斗风格舍弃了八神的灵巧,换成了力量型的“火拼”与“铁板”,有点类似于桐生的“流氓”和“火爆浪子”。“火拼”主打平衡性,攻守兼备,受到攻击后可以反击;“铁板”则会自动拾取场景中的武器攻击,大开大合,防御力大幅提升,适合清杂兵。DLC流程不算太长,大概7小时左右,结局还给了海藤哥一个幸福归宿,属于是如龙系列少有的合家欢结局了。 总的来说,《审判之势》在我心中是比如龙正传更优秀的一部作品,如果只推主线的话大概30小时就能通关,但如果想体验全部内容,100小时起步绝不是夸张,有许多小游戏非常肝,是白金路上最大的绊脚石。我的游玩节奏是推一段主线→去学校做几个社团任务换换心情→做做支线任务→到街机厅打两把小游戏→继续推主线。这样的节奏能最大程度享受这部作品的全部魅力。
yes
总体比上代好,只是剧情不如上代。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.5K | 1.4K | 81% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.6M | 14.4K | 90% | $14.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.5M | 7K | 95% | $24.99 |