
Solve intricate tactical challenges to escape purgatory —through Hell or Heaven — or die trying. When you die (and you will), you unlock a new creature, with a unique skill set and multiple playstyles to master. The challenge is to survive, yet the reward lies in dying
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About
Anything that kills you becomes playable for your next runs.
Will you be tempted to die on purpose in a successful run to unlock the enemy you face? Dying is more bittersweet when the boss that took you down becomes the instrument of your revenge.
With dozens of playable characters, you’ll find your favorite playstyle. Play to its strengths, go beyond Hell or above Heaven, and discover why you’re stuck in the Purgatory.
Lost In Prayer's characters have:
Specific equipment slots: Not every loot will be useful for your character. Sadly, our big turtle-like guy, the Godly Terapin, can’t fit any chest armor on him.
Unique skill sets to unlock: You can play the same character in different ways thanks to a wide skill tree.
The odds are stacked against you, so whether it is part of your environment or a combination of your abilities, seize any opportunities to gain the upper hand. You’ll need it.
Create deadly Combos. Leave a burning circle at every step, swap your place with your enemy, and push them into traps using the Tango skill. Freeze enemies where they are before launching an area-of-effect attack
Create the perfect outcome for you with Lost In Prayer's extensive skill system:
Pull an enemy into the projectile of its allies.
Build up your Power at every step before inflicting a deadly blow to that pesky demon.
Push that pretentious Angel into burning lava with a well-placed headbutt.
Use hit-and-run tactics to inflict damage at every step before heroically escaping to the other side of the room.
Hit multiple enemies in your line of sight with a deadly ranged attack.
With their own inhabitants, environments, traps, and quirks, Heaven and Hell propose radically different experiences. You’ll need to explore both to unlock all characters in Lost In Prayer.
So if you’re tired of dying in one route, try your luck and skills with the other.
No matter the path you choose, every floor will challenge you more than the last. Victory is going to be a hell of a challenge.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese, Simplified Chinese, German, Portuguese - Brazil, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I kept it too long under my wishlist. Game loop is very fun and even kind of new, considering it's not a normal "monster capture" type of mechanic which is the core of the loop. Reminds me of how fun Dungeons of Dredmor was, a fresh experience just like this one. I specially loved the many references to Outward (a masterpiece btw, highly recommended). The many builds and choices are great. There are even some "brainless" builds, which I enjoy a lot. Graphics are OK, visual style is "hit-or-miss" (if you loved the styiling in Outward it might suit you yoo!), performance is Good, soundtrack is Good too. Get the game if you enjoy fast roguelikes and gameplay loops.
good game but am i missing something? feels like it lakes progression between runs. sure you get new people when you die but i feel like there should be gear or something other than that rng starter chest.
For a traditional roguelike, it's somewhat good. I don't like too much the fact that the dungeons have really limited space to walk around. I like the character models, this is probably the best looking traditional roguelike in the market.
Lost in Prayer is, on the whole, a good game. The unique twist - playing as your killer - is complimented well by a generous roster of interesting creatures with reasonably varied skill trees. Nine Dots is an innovative and uncompromising developer. I would recommend the game at full price as an investment in the full potential of LiP. Currently there's plenty to play around with. Over 20 playable creatures, several viable playstyles, and some interesting loot to uncover. But there are areas of the game left wanting. The story, design of the levels and variability of items all have room to grow. Over all, in its current state, LiP still manages to be lots of fun. Future updates will really push this game from the 'good' to 'great' category. I have full confidence in Nine Dots to deliver. If you're even a little bit interested, I would recommend you give Lost in Prayer a try.
I received a beta copy of L.I.P. for review on my stream. I can't seem to upload my information on Lurkit - it's like the entire game and profile got pulled. So I'll post something here: First, my thanks to 9D for the review copy. I thoroughly enjoyed over 5 hours of the game and have unlocked several entities from both sides of the fight. This BEV-style Turn-Based title boasts dozens of demonic & angelic hosts with their individual skill trees, point-buy abilities, and random items and potions to aid you. Each level gets exceedingly harder than the last, filled with status effect squares and trap blocks adding to the available strategic possibilities. One or two negatives but I chalk it up to Early-Access status - mostly needs more diversity in armor and weapon builds. I recommend playing it for yourself; $20 is a fair ask for this game IMHO. Rating it an 'A'. -GameCatAlpha- https://www.Twitch.tv/GameCatAlpha §
addicting roguelike
《弑神者的战棋》是由Nine Dots Studio制作的一款回合制战棋游戏,你将扮演一个不死不灭的灵魂体,在天堂与地狱的废墟中展开冒险。游戏最大的特色就是独特的"夺舍"机制,让死亡变成了获得力量的机会。 [h2]死亡不是终点[/h2] 这游戏最有意思的地方就是"夺舍"系统了~当你被敌人击败后,不仅不会真正死亡,反而能夺取对方的躯壳和能力!这意味着每个曾经击败你的敌人,最终都会成为你可以使用的角色。游戏里有52个不同的角色可以解锁,从小恶魔到大天使应有尽有,每个角色的技能和玩法都完全不同。 有时候遇到强敌,故意"送死"反而是最聪明的选择,因为获得它的能力后你就能以更强的姿态重新挑战!这种设计让失败也变得有意义。 [h2]经典战棋玩法[/h2] 游戏采用走格子的战棋模式,你需要在随机生成的地牢房间中探索。平时可以自由移动,但靠近敌人就会进入回合制战斗。地形和陷阱的利用也很重要,比如用头槌把敌人推进岩浆,或者巧妙走位让敌人互相伤害。 装备系统虽然比较简单,但配合不同角色的专属装备栏,还是能搭配出不少有趣的组合。技能树的设计也挺特别,通常是提升某方面能力的同时会降低另一方面,所以加点需要考虑清楚。 [h2]总体感受[/h2] 作为一款独立战棋游戏,《弑神者的战棋》的创意和可玩性都挺不错的。夺舍机制让每次失败都有收获,52个角色保证了足够的重复游玩价值。虽然某些系统还比较粗糙,但整体体验还是蛮有趣的。 如果你喜欢战棋类游戏,或者对这种"越死越强"的设定感兴趣,可以尝试一下~ [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
@John 死亡换人游戏的模式我还是很喜欢的,游戏的不足很明显,首先击杀怪基本收益很低甚至是负收益,升级带来的成长完全不够看,升级后的技能点也非常缺,技能升级后没有特别明显的质变加的数值在高层也不够看,高层数怪物的伤害太高了,因为回血的手段非常少,甚至有些怪物闪避非常高,需要打很多下,这样下来血就损失的很多很难补回来,感觉可以通过反复刷取获得一定的资源来进行局外成长。
fun game with some original ideas, runs great on steam deck
The gameplay is so fun. There are some overpowered stats and abilities, but it does feel like it's balanced out by the last (in early access) level. Each form feels unique and interesting. Please add descriptions to the hymns and potions.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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