
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring. Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and defeat monsters in tactical turn-based combat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Portuguese - Brazil, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dub
面白かった。最初は見慣れないシステムや強い敵に困惑しとても難しいゲームかと思ったが、ゲームシステムを理解しデッキの強みを知り敵の対策を覚える、といったプレイヤーの成長と工夫で意外となんとかなる設計は好ましいものでした。 少しプレイして満足するかと思ったが、3キャラともに別のデッキを楽しめるので気がつけば全員クリアするまで楽しめました。 ローグライクデッキ構築系を好むならおすすめ出来るゲーム
Very fun game i love the variety of choices. Different ways to beat the levels but nothing can beat the sleeper push build. Poison is very cool, and i love playing sleep daggers.
Lost for Swords plays like a puzzle game, where the tiles of the puzzle board are randomly selected from your deck and the monster deck. The game is turn-based and monsters move around, action order and positioning matters. In between levels you can build your deck, add, remove and upgrade cards, and create powerful synergies. Items (called "trinkets") can make those synergies even stronger. As you complete quests with your three heroes (who have different card pools), you'll unlock new cards and trinkets. All this makes the game a very unique and enjoyable roguelike deckbuilder. It also has a demo - give it a try!
可玩性高手感好,音效萌,新出的术士好玩,希望多加一点随从类型
This was a fantastic little puzzle game. Each class had completely different sets of cards and unlockable starting decks that were interesting and thoughtful. There also wasn't just one or two winning stratergies for every class but many different possibilities that would work. If I was to have any critique it would be that card in the Warlock deck that revolved around managing HP loss seemed to have the least synergy with other cards and felt a little underbaked. That being said there were many other ways to build a deck with that class. Great work!
目前玩骑士通了四个塔,发现就要那种次数多的武器好用,然后升级,导致选牌有点固定,只能说一般般。创意还行,勉勉强强给好评
法师全通,战士差黑塔,盗贼玩的比较少。有点想法的游戏,但很多设计纯恶心人,其他的不说,简化牌库也必定有牌在牌库里是真的傻逼设定,这逼游戏抓多了核心牌不上手就是废,牌库少一点抽卡也必定卡几张在牌库也是纯看脸,总之就是不给你爽。
作者能不能再加几个人物进去 挺好玩的 消磨时间可以玩
Tout simplement excellent. J'y ai fondu cent heures de jeu, je suis vraiment tombé dedans. Excellentes mécaniques, deckbuilding hyper efficace et satisfaisant. Par contre, j'ai trouvé que ça manquait de contenu quand on joue en infini et j'ai eu quelques soucis : - Après le 30ème niveau en gros, les animations deviennent trop longues. J'ai eu un guerrier qui pouvait faire jusqu'à 50000 de dégâts en un coup. Le coup prenait cinq minutes montre en main. Est-ce que ce serait possible d'avoir en option de supprimer les animations? - L'augmentation de la difficulté est trop lente, passé le niveau 20-30, avec un bon build et une infinité de charmes (trinkets), le jeu arrête d'être dur. Il faut vraiment avoir de la malchance dans le tirage des cartes pour craindre quoi que ce soit. - Le camouflage est complétement OP une fois qu'on arrive à le monter vers 20-30, car il persiste d'un tableau à l'autre. - C'est un peu frustrant que le boss final ne donne pas de récompenses... Mais là je parle de contenu après plusieurs dizaines d'heures de jeu... Absolument rien à redire sur les modes de jeu classiques. (à part peut-être les différents modes de difficulté, un peu trop progressifs, trop lents à tous débloquer...) Bref, pour conclure, excellent jeu de tactical-rogue lite-deckbuilding !!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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