
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring. Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and defeat monsters in tactical turn-based combat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Portuguese - Brazil, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩术士召唤流有概率会出现死局,当你进入一个房间但是召唤卡没出现在台面上,这局就已经死了,而且没有任何手段可以重新发牌,体验极差!
能不能加一个商人刷新
怎么不跳成就,能不能重新多走几步,一堆怪堵着路,牌都拿不了,不小心走错,直接暴毙,为什么要在每个新牌组里都加入负面作用,纯折磨人,游戏是用来爽的,不爽玩个蛋
Really fun, strategic, innovative little rogue lite gem! Really liked it and enjoyed my time with it!
This is a great game.
有些職業真的很難用
깊이가 얕은 덱빌딩
还行
整体设计可圈可点,目前只用骑士通了前面几座塔。在我看来最大的问题还是随机性的问题。有时候即使卡组还行,也会因为楼层内卡牌的布置或者关键牌够不到,导致伤害不够或者大量战损。也很难做到类似于杀戮尖塔调整排序,可以想办法调整一下位置。然后悔棋功能聊胜于无,有时候死局并不是在最后一步,只是最后一步被打死了。
法师全通,战士差黑塔,盗贼玩的比较少。有点想法的游戏,但很多设计纯恶心人,其他的不说,简化牌库也必定有牌在牌库里是真的傻逼设定,这逼游戏抓多了核心牌不上手就是废,牌库少一点抽卡也必定卡几张在牌库也是纯看脸,总之就是不给你爽。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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