
Project Heartbeat is the ultimate cute community-driven rhythm game, featuring music from top artists of the Eurobeat genre made popular by the Initial D anime and manga.
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About
NOTE: Project Heartbeat makes no use of generative AI in the game code or its assets.
Project Heartbeat is the ultimate cute community-driven rhythm game, featuring music from top artists of the Eurobeat genre made popular by the Initial D anime and manga.
Play over 25 hand-charted official songs, enjoy the insanity of multiplayer or make your own using the chart editor!
Project Heartbeat features songs from SuganoMusic, TORAV4 and Galaxian Recordings! More than 15 songs are in development! Hit the indicated buttons to build your score and conquer the fast adrenaline pumping Eurobeat and pop songs!
The game allows for two different styles, hopefully you will enjoy both of them!

With our bespoke professional-grade editor you create your own charts and share them with your friends on the Steam Workshop, all community-made songs get their own leaderboards and you can even use videos as backgrounds!
Additionally, you can also share and play custom resource packs made by the community! You can create your own note graphics and even change the whole UI completely!
The Project Heartbeat community is highly welcoming to new players and content creators!

All songs, including community-made ones, get their own leaderboards for all difficulties! Try and match and beat the scores of other community members! You can get in depth stats and progression history by visiting the website!


Project Heartbeat uses its own custom open source audio engine named Shinobu, refined after 5 years of development, it results in the lowest latency, most responsive rhythm game experience!
Shinobu also makes use of a tickless system (popularized by Counter-Strike 2) to ensure sub-frame accuracy of inputs, truly delightful!
Hit notes to build up your your score.
Compete for the top spot in the leaderboards for official and community-made songs!
Create and share your own charts!
Play against your friends with the multiplayer mode
Import charts from your existing PPD install using the PPD manager tool.
Play with the included songs from top artists from popular eurobeat circles such as SuganoMusic and Galaxian Recordings or from independent artists like Odyssey Eurobeat, with a total of more than 25 songs, with more to come!
Complete Steam Workshop support, play the existing 2000+ community-made charts.
UI skinning!
Note skinning!
Full FFmpeg integration, so you can use video files in your custom songs!
Challenge yourself with the higher difficulty songs!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Catalan**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rhythm community is dying, it fails to attract new players and it's the feedback loop where only players of the genre are pro players, making community made maps for Diva and this game excessively hard even on normal and hard difficulties. I myself can play them, but I also realize that this power creep is pulling up the ladder and discourages new players from playing
this game is like if osu and project diva had a baby and I honestly love it for that. plus, if you have project diva mm+ on steam OR you've ever played ppd you can import songs from both (and in the case of mm+ it ALSO imports any song pack mods you may have! which is huge bc I have a lot of modded songs lol) and just from playing for an hour I already wanna recommend this to everyone I know who loves project diva as well as community-driven projects like osu. HOWEVER there is ONE major issue I've come across that may be a deal breaker for some people; if you have hundreds of songs, such as through importing mm+ songs, the game does not have appear to have any measures of clearing memory for unused songs. so once a song is loaded, even if it's just for the preview, it's permanently added to the game's memory usage, which can absolutely skyrocket by several gigabytes from not even a minute of scrolling through songs. this obviously causes performance issues as well as straight up crashing the game once it runs out of memory lol. I'm not easily annoyed so it's more of an inconvenience to me but from a developer perspective this is still a major issue that needs to be fixed *yesterday.* again it's not something that bothers *me* that much, I can deal with it, and there's a sort of "fast scroll" option that skips songs while scrolling, but that only delays the inevitable. I still recommend it personally, but please keep this memory problem in mind if you plan on importing hundreds of songs pfft
Последний бастион фанатов Проджект Дивы (мы несчастны)
PROJECT HEARTBEAT!! ADD TECHNICAL ZONES/CHANCE TIME, AND MY LIFE WILL BE YOURS!!
I got this thinking it would be a cheap knock of Project Diva but it ended up being a kinda Project Diva with the custom maps and skins features of OSU which was very nice This also adds back the standard flicks of F/F 2nd (not the tech lines but still) Game also has this wonderfull option to link to the offical Project Diva and play the maps from it WITHOUT the videos which makes it so much easier to play them Multiplayer also worked fine in the game i played with my mate who talked me into buying it What I played the game is good and builds onto Project Diva
[h3][b]First off: awesome rhythm game.[/b][/h3] Coming from Project Diva this was an easy buy decision, and I love that there are so many custom maps. [b] [i] If you like rhythm games this is definitely recommended. [/i] [/b] Also in the early acces state. There are 3 small things I'd like to see changed/added for the released version if possible. - [i]The sounds of the buttons are loud.[/i] I know I can lower the volume, but especially the one for held notes really pierces the ears. It kind of sounds like the drill the dentist uses on your teeth, and when playing for a long time it both hurts my ears and head (and teeth from association). The other notes are better but still a little bit too sharp. I play rhythm games with headphones on, and this makes me rethink that decision. [b]I would love for the notes to be a little less sharp and piercing.[/b] - My controller sucks, is old, and has the tendency to disconnect. In Project Diva thegame immediately pauses when a controller is disconnected. [b]I would love to see an auto pause implemented when the controller disconnects.[/b] - Lastly[b] I'd love to hear some sort of review for the music in the downloadable charts if possible.[/b] Sometimes I know a song but not by name, or it's in another language. Just downloading every song and then deleting it feels a bit too much when you're unsure.
yeah pretty good. though it doesnt feel as "tactile" as the real project diva
a lightweight rhythm project diva like game, my recommendations!
First I'll say, if you are a seasoned PD player this absolutely worth it, I believe MM+ is locked at 60fps with no ultrawide support, this game does so automatic YES. My acc increased just from those two things alone. However, when I mean seasoned, its not a joke. Most workshop songs are extreme-EX extreme. If you've never played a PD game before, I don't suggest starting here.
I wish there was a rating between recommending this game as I think what this game is trying to do is good, as it let's you chart, publish and play songs very easily as well as being playable on pretty much any system regardless of specs and with ton of customizability. However (IN MY OPINION) I think it just lacks a bit of polish, some better feedback on the note hits would be nice, but still I recommended this game if you like rhythm games like Diva.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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