
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring. Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and defeat monsters in tactical turn-based combat.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Portuguese - Brazil, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好吧。我是来蹭评论的
玩法新颖有趣,有一定难度
合格的小游戏
Very cool mechanics, with the deckbuilding well included. I am not fond of graphics, it's a matter of taste. The game is bit easy, and could be harder. I recommend, really enjoy it !
Lost for Swords is the best card based dungeon crawler in a long time. However, a cautionary word for those who don't like using the brain: This is a puzzle / pathing game much more than a roguelike. Wholly recommended if you like puzzling out next moves and you're ready for a thinky puzzle with roguelike elements.
遊戲本身好玩 但玩家會遭遇的事件有點少,有點可惜 卡牌說明也不夠嚴謹,容易誤解牌的意思 法師牌組太爛,防禦給太少,傷害又低 只能靠法術跟卷軸凹 然後黑暗之塔又有減少3點傷害的器物 你告訴我怎麼贏?
[h1][b]《寻剑迷途》——牌组构筑+地形移动的肉鸽爬塔![/b][/h1] [h3]【游戏玩法】[/h3] 游戏一共有3个可选角色,除初始角色骑士外,法师和游荡者都需要在关卡中消耗金钥匙开牢房解救后才能获得。此外,角色使用的更多开局卡组也可以通过该方法获得,不同的开局卡组会导致打法攻略完全不同,比如骑士的“锈桶”卡组攻防兼备,而“盾卫”主防。 在房间内移动时应注意不要走入被怪物围攻的死胡同,旁敲侧击逐个击破能更有效地保存血量;巧妙运用好炸药桶、幻影墙等道具也能起到不俗的效果。尽管大胆尝试吧,计算失误或是误操作了还有1次“退回”挽救局面呢! 随着难度增加,怪物不只是数值上升,从原来的原地不动到直线移动,再到后来的斜角移动,更加考验着玩家的战术策略。此外,远程攻击必须与目标在横向或纵向无障碍物才能成功,无论是玩家还是敌怪。 [h3]【牌组构筑】[/h3] 注意!!!武器牌攻击有次数限制!!!大部分武器只能攻击1次,所以需要合理搭配牌组,触发连锁反应以打出强力效果: [list] [*]磁力戒指+先驱头盔+晨星锤=疯狂叠甲 [*]手里剑+猛毒手里剑+井中投毒=远程消耗(可用鞭子快速过回合) [*]烈焰锻造+冲突升级=武器多次高伤 [/list] 有时还需考虑房间中卡牌拾取的先后顺序,才能发挥卡牌最大优势。比如高地大剑的使用: [list] [*]目标强大时(Boss战),先捡其它武器,后捡高地大剑(会献祭手里所有其它武器),打出巨额伤害。 [*]目标众多时,先捡高地大剑,后捡其它武器,以拥有多次输出机会。 [/list] 升级卡牌、烧牌同样非常重要。升级加成显著的卡牌应优先升级。要使牌组中的核心牌每次必出,就需要烧掉效果弱的牌(如初始牌)以免占用卡牌抽取;获得的Debuff状态牌也要及时清除出去。 [h3]【不足之处】[/h3] [olist] [*]目前可选的英雄角色较少,希望能再多扩充一些。 [*]随机事件较少,大部分都是进房间打怪,建议添加一些奇遇增加挑战性。 [*]部分强力装备的负面效果过强(四周都生成负面卡,容易卡走位都吃下)。 [*]卡牌禁用数量太少导致作用很小,依靠升级解锁数量太难了,硬拖游戏时间,要是能根据已解锁卡牌数按一定比例禁牌就很不错。 [*]角色空手就无法打出伤害,这点不太合理,比如骑士建议初武无次数限制(在房间无牌后)或拳头也有少量伤害,不然陷入死局只能等死。 [*]建议增加地图缩放功能,场景比较大,拖动不太方便。 [*]角色平衡问题。法师有点鸡肋了,竟然是拿着法杖近战攻击;魔法弹的伤害这么低还很占抽牌位,可以加个“一致”效果:升级任何一张魔法弹,其余魔法弹均会同时升级。 [/olist] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
很好玩
無聊
三个角色都玩了 骑士,猎手通关了一遍普通难度 控制一下卡牌的数量还是能玩,高难度不算 法师就一言难尽了,都爽不起来也许我没玩透吧 没有中评,先给个差评了 以后再看看吧
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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