
Explore the remains of a fallen world from fascinating perspectives! Slip into the role of different animals to uncover the fate of an ancient world. Dive into deep waters, fly at lofty heights, dig underground as a mole, climb steep cliffs with a mountain goat, and many more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uff, dieses Spiel hätte fast zum ersten Spiel gehört, was ich nicht empfohlen hätte. Dafür gibt es einen deutlichen Grund: Ich habe mir die VR Edition gekauft und versucht, Lost Ember in VR zu spielen. Und das war die Hölle. Man merkt sofort, dass dabei Entwickler versucht haben, ein für PC / Nicht-VR entworfenes Spiel irgendwie VR-fähig zu machen. Das Ergebnis war, dass mir ständig nach kürzester Zeit übel war; trotz der angeblich Motion Sickness vermindernden Optionen des Spiels, die entweder gar nichts bewirkten oder sowas von hässliche Effekte hatten (wie die Verkleinerung des Sichtfeldes), dass ich sie wieder abgeschaltet habe. Dabei sei gesagt: Die VR-Ansicht ist genial! Man hat plötzlich einen intuitiven Rundumblick, die platte Ansicht am Bildschirm wirkt dagegen altbacken (und das sage ich als langjähriger PC-Zocker). Aber sobald man sich bewegt, ist die Freude vorbei. Beim nach links oder rechts schauen macht das Spiel eine horizontale Bewegung - grausam. Die Kamera zieht nach einer Bewegung nach - was am PC smooth aussieht, ist in VR übelkeitserregend. Der Wechsel zwischen den verschiedenen Tieren und die teils enorme Geschwindigkeit bei der Bewegung mancher Tiere und Sequenzen gibt einem endgültig den Rest. Dazu kommen manche Cutszenes, die nicht VR-gerendert sind und wo man ein Auge schließen muss, sonst sieht man alles doppelt überlagert. Man spielt auch in VR in der Third Person Ansicht und der Mittelpunkt aller Bewegungen ist die Spielfigur vor einem, nicht man selbst. Wenn man sich also dreht, dreht man sich nicht um das eigene VR-Bild, sondern um die Spielfigur vor einem. Auch das ist alles andere als magenfreundlich. Dies sind alles NoGos in VR-Spielen. Ich habe bereits VR-Spiele gespielt, die sehr flotte Bewegungen beinhalten. Wenn diese Spiele nativ für VR programmiert werden und man sich an die VR-Entwicklungsregeln hält, die völlig anders sind als bei "flachen" Spielen, wird einem nicht schlecht, selbst wenn es hektisch wird. Aber das hier war die Katastrophe schlechthin! Ich kann mir nicht vorstellen, dass jemals einer Entwickler das Spiel in VR durchgespielt hat, ohne vor dem Klo zu enden ... . Meine Brille ist eine Meta Quest 3. Ich habe es dann aufgegeben und das Spiel am PC in "2D" weitergespielt. Auch wenn ich anfangs sehr davon enttäuscht war, die genialen VR-Möglichkeiten einzubüßen, was das Sichtfeld anbelangt, so habe ich mich doch mit dem Spiel anfreunden können. Die Grafik ist heute veraltet und etwas abstrakt, was man mögen muss, aber OK. Es soll übrigens ein Remaster in 4K kommen. Die Musik ist wunderbar beruhigend und echt schön, sie hat mir sehr gefallen! Die Handlung ist - etwas verwirrend. Man lernt nach und nach kennen, worum es geht. Für mich sind aber viele Fragen offen geblieben. Man wird ohne Erklärung in ein Spiel geworfen und am Ende mit offenen Fragezeichen wieder herausgenommen. Einerseits finde ich so ein Spielprinzip ganz reizvoll, weil es nicht Mainstream ist, andererseits können dies andere Spiele besser. Da man nicht sterben kann, ist das Spiel so etwas wie ein Walking Simulator von Tieren mit etwas Handlung. Manchmal hatte ich das Gefühl, dass man sich vom Spiel "Journey" etwas abgeguckt hat, gerade am Ende, wo ich mir mit Mühe ein paar Tränen verkneifen konnte. Das Spiel ist emotional, keine Frage, zugleich süß gemacht mit den Tieren und ebenso wirkt es für mich etwas unfertig, um es uneingeschränkt empfehlen zu können. Aber das ist auch Geschmackssache. In dem Sinne: Mit Einschränkungen für Walking Simulator, Tierliebhaber, Open Story Liebhaber zu empfehlen. Aber bitte niemals in VR spielen!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oculus Quest 3, так и не смог запустить, картинка появляется, тыкаю рандомную кнопку на контроллере, выходит настройка яркости, контроллерами ничего дальше не сделать, не поиграл, не спасибо.
Lost Ember VR Edition transforms Mooneye Studios’ serene, nature-driven adventure into an immersive virtual reality experience, inviting players to step directly into a world reclaimed by wilderness long after humanity has fallen. At its core, the game tells a quiet, reflective story about a wolf guided by a mysterious glowing spirit. Together, they journey through sprawling landscapes—ruins, dense forests, deserts, mountains—and discover fragments of a forgotten civilization. The VR edition takes this emotional, atmospheric foundation and amplifies it by letting players experience its environments and animal transformations from a far more intimate perspective, turning exploration into something felt rather than simply observed. The game’s most striking quality is its audiovisual immersion. Lost Ember was already known for its painterly art direction, sweeping vistas, and calming soundtrack, but in VR these elements become enveloping. Running through tall grass as a wolf gives a real sense of momentum and presence; soaring through the sky as a bird becomes a breathtaking glide over towering cliffs; diving beneath rivers as a fish allows players to experience the cool hush of underwater caverns; digging through cramped tunnels as a mole shifts the sense of scale entirely. Every transformation offers a fresh way to interact with the landscape, and VR heightens that sensation of stepping into the skin of each creature. The world is gentle yet striking, projecting an almost meditative quiet that invites slow exploration instead of rushing forward. The narrative unfolds through memories scattered across the world, revealing the downfall of the Yanrana civilization and the personal connections between the spirit companion and the people who once lived there. Themes of guilt, redemption, and understanding guide the story, and encountering each memory in VR makes these moments feel more personal. The scenes play out in front of you like ephemeral illusions, and the ability to stand within them—rather than watch from a distance—creates a greater emotional closeness. Lost Ember’s storytelling has always been more subtle than explicit, favoring atmosphere over dialogue, and the VR perspective strengthens that design, encouraging players to absorb meaning through visual cues and environmental storytelling. However, the transition from a traditional third-person game to VR is imperfect. The original game’s movement system and camera design were not built with VR comfort in mind, and the adaptation does not fully solve the inherent challenges. Movement relies heavily on smooth locomotion, which can be disorienting for some players, especially during rapid transitions between animals with different speeds. Certain sequences—such as flying, sliding downhill, or tightly turning in tunnels—can induce motion sickness, particularly because the camera often attempts to reorient itself around the animal’s body. This automatic repositioning can feel jarring in VR, interrupting immersion and causing discomfort for players sensitive to motion. The controls, while functional, occasionally feel imprecise. Prompts and interactions that were intuitive in standard gameplay sometimes require awkward positioning in VR. This can lead to moments where players struggle with small actions that break the otherwise fluid sense of embodiment. Additionally, the lack of physical VR interactions—such as gesture-based controls or hand tracking—highlights the fact that the game is a port rather than a VR-first project. The experience often feels like a beautiful world viewed through a headset rather than one built from the ground up to take advantage of VR’s strengths. Despite the mechanical limitations, Lost Ember VR Edition retains the gentle pacing and relaxing structure that defined the original. There are no enemies, no fail states, and no time pressure. The focus is on wandering, absorbing the scenery, and uncovering story fragments at your own rhythm. This slow, contemplative approach fits well with VR’s immersive strengths. Even with its minimalistic mechanics, the sense of presence can make simple moments—like watching a sunset over ancient ruins or gliding above shimmering lakes—feel genuinely moving. It’s a reminder that gameplay depth isn’t always required when atmosphere and emotional tone carry the experience. Performance can vary depending on hardware, and frame drops or stutters are more noticeable in VR, occasionally disrupting the sense of smooth traversal. While the environments remain beautiful, not all textures or visual effects translate perfectly to the headset, and some areas reveal the original game’s technical limitations more starkly in virtual reality. These issues don’t overshadow the whole experience but do contribute to the impression of a port that didn’t receive full VR optimization. Lost Ember VR Edition ultimately thrives as a tranquil, emotionally warm journey made more intimate by the power of virtual reality. It gives players a chance to embody different creatures and explore a world suffused with beauty and melancholy, creating a sensory and emotional experience few games attempt. At the same time, its roots as a non-VR game show through in its awkward camera transitions, occasional control discomfort, and lack of VR-native interaction systems. For players who loved the original and want a deeper sense of presence in its world, the VR edition is a meaningful way to revisit it. For VR enthusiasts seeking highly polished design or mechanics crafted specifically for virtual reality, the shortcomings may be harder to ignore. As a whole, it remains a memorable and heartfelt experience—one defined not by challenge or complexity, but by the quiet wonder of seeing the world through many eyes, across a landscape where nature has reclaimed everything humanity left behind. Rating: 5/10
Un jeu un peu creux: c'est très beau et agréable à parcourir et c'est tout. Pas vraiment de gameplay et l'histoire est un peu bidon. Version VR OK.
As much as i love the non vr version, the vr version is unplayable. I connected my quest 2, both using a cable and air link, and none of the controls work, even though both my controllers are registered and sending inputs. The game also is very laggy, i'm talking 4-5 fps or less. My system is well above the recommended specs and other vr games run smooth. I've tried this on a different pc, and i dont have any controls there either. I dont know whether this is an issue with the quest or the game itself, but other games run smooth. I'm also able to view and bind the controls but they dont do anything when pressed
Не понравилась игра. Много ненужных диалогов. Оформил возврат средств.
Très beau jeu , belle musique, aucun accroc dans le déroulement , manque un peu d'aventure. Original !!!
Original game is wonderful. The VR port is awful.
This game did not need to be VR. Its not playable and made me very dizzy. The video that played the opening story was not even in focus.
hermoso juego y da demasiada nostalgia
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