
Game Character Hub is an art program that is focused on game asset creation, especially RPG Maker's. It provides a built-in generator for character and tileset creation.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While the software itself and its assets are great, there is a huge problem with the license of its contents. I purchased this software because it said we could use its results for our 2D games. Unfortunately, and to my knowledge it is still unclear to non-users willing to purchase, the software as of now only authorizes usage of its contents for "RPG Maker". What does that mean? It means that you won't be able to use Character Hub production for your 2D Games, not in any way. At least if you are not a pixel art designer. And if you are a pixel art designer, I wonder what use could be Character Hub to you as you would combine your tiles and sprites on Photoshop for about the same results. The game descriptiom says that "the elements found in the program should work with other 2D game engines as well." As of now it adds that "RPG Maker assets are for RPG Maker use only". But even some months after, the software only contains assets from RPG Maker! This means that you cannot use it in any game of yours, unless you make a RPG-Maker-RPG. I've googled for other 2D resources for Character Hub to no avail. If you know any legal resource library that we may use for our own games (and not something restrictive like RPG Maker), please tell! The software should be renamed as "Character Hub for RPG Maker" ; as of now, although a very nicely made software, it ends almost as a scam for programmers willing to use it for their own games. It's very unfortunate as I am sure Character Hub programmer, an indie, has worked on this software, but it needs clarification and efforts to get some license-free resources.
Making a games? Need a dudes? Makes dudes. Is very good at dudemaking. Used 20mins, made a dude. Ezpz.
I have used Photoshop for my custom spriting and animation, but just got this today and found this to be very much helpful in making my animation aligned properly and framed appropriately (I use RPG maker VX ACE, btw). Before, it didn't look bad when I tested my current custom sprites' movements, but this shows me all the directional movements along side each other in the proper frames and it shown me a big difference in the alignments of my previous sprites. Something I would've never noticed, otherwise! And it updates the preview as you work on it. I highly recommend this as an addition to sprite animation editing, especially if you want to make custom edits, even if they are not the traditional xp/vx size :) It'll let you know if the current grid sizing isn't optimal for what you have (I had imported a custom sheet and though it just barely worked in game, it wasn't the proper size till I fixed it). I may still use my photoshop program for stuff like scenes, very large stuff or minimal to no animated sprites, but this is my new favorite for most character spriting. I also love the ability to layer clothing, hair and items, separating them individually, this is a plus :D And the price is really great, too. Especially compared to another program here on Steam that does something similar. Fortunately it doesn't matter to me if there's limited resources included as I've got tons I've collected and many I plan to make anyways. Update (and further/clarification tips): Yes, you can adjust the amount of frames to what you need and create a template for more sprites that work in a "similar" manner, if needed. When adding, it'll ask if you want to scale the frames to match, depending on what it is, you would want to select for it to not match so it'll expand properly. Unless it does match, of course (may have to test variations out to be sure). On some clarifications in my post, when I tested my sprites before using this, I was testing animation in photoshop and using the actual rpg maker vx ace engine to test if the sprite would work correctly in it, which was time consuming and ineffecient in itself, since I have to go between programs. Also when I tried to import my "finished" sprite that was made beforehand, it shown me that the framing size wasn't correct (particularly in the middle column, thus cannot be imported properly, if at all), I had to correct it in photoshop by expanding it with the 32px grid sizing requirement to match the outer two columns. This program is best for those that either has a bunch of resources to import/work with or those who are creating their own templates, etc. Even if something isn't aligned right, it's not that hard to go in and make adjustments, just select the layer and make the adjustments. It's a slight learning curve, but not hard to work out. The other program I saw on Steam, cost over/around $100, so this is a great deal once you know how to work it.
This is an okay program with a dishonest developer. After RPG Maker MV came out, the developer of the Game Character Hub said that he would support MV within two weeks, but then the upgrade got delayed. Then delayed again, which didn't upset me too much since the developer is just one guy, but then he released a slightly upgraded version of this program with MV support as a [i]separate title[/i] with a price tage of $25. So, not only did he cancel the MV support after promising it, he's charging $25 for a seperate program license in order to get it. Sebastien Bini is a dirty rotten scoundrel and I wouldn't buy a single other thing from him for even a dollar. I hope he goes bankrupt. PS. The program description on the store page claims that you can use it for all of your 2D games, and not just RPG Maker, but the actual liscensing of the included assets means that they can only be used in RPG Maker.
You can add custom resources to this, ignore that other review. VERY useful program, highly recommended! Very easy to use and there are already tons of 'parts' out there on the net to import for use here. If you liked the demo, this is just a more convenient shined up version of it.
Despite what many people say this software is capable of making anything for RPG Maker Ace. The tools are self explanatory and very easy to use once you take the time to familiarize yourself with the interface. You can create custom sprite sheets, characters, even animations and battle backs. All you half to do is go into RPG Maker Ace and export the type of content you want to make and boom! instant template. Want to make a damaged character like you see in the default sprite sheets? Make your charter, import the pose you want and start cutting and adjusting your character to fit over the imported one and your done in ten minutes or less. Want to mix two tile sets together without risking messing up the format? Just use the grid system to copy past what tiles you want into the corresponding area. There is NOTHING that this can't make for RPG maker. All of the tools are there, just think outside the box and make them work for you. Note: Yes this works for MV too and actually can be used to quickly convert Ace anything to MV since all you do is scale things up by 50%. This literally lets you use anything you bought for Ace in MV. Step by step: 1) Open your Ace item and set it to being 1 big square. 2) Open an equivalent MV item in the same and compare its size in pixels 3) Go back to the Ace item and use the grid tool to adjust it to be the same size as the MV item making sure the enlarge to scale button is on. Depending on what your doing you may want to turn on smoothing.
I've only used it for a little over an hour, but it's already been very helpful. The character generator is great for making XP or VX style sprites with very little work. It's great for recoloring. The "save as diffferent hues" option is great. It lets you pick which elements of your sprite get recolored and spits out a bunch of randomly color sprites. It will also convert from various formats. Sure, converting XP style to VX style by hand isn't hard, but this just makes it easy and error free. You can also import parts for the generator. For example, I took the taira accessory from the VX ACE RTP character generator and imported it in as a library piece. Now I can have a tiara on any character I create. With the amount of time and work this tool will save me, it's a great deal. Even at full price.
Good piece of software but very limited. Only has 4 ways with no options of falling down, sleeping, casting etc. I may recommend it if you don't have game maker VX ace but if you do, you can do almost exactly the same on that software which also includes things to make an actual game!
I cannot recommend this product ENOUGH. I purchased it alongside RPG Maker VX Ace and it's one of the reasons I've found that software to be so enjoyable (and that's a good product, this just greatly enhances its utility). The sheer amount of freedom and customization it allows in sprite generation and alteration not only kept me interested in sprite creation, but has allowed me to explore animation, tileset, and iconset design. Also, importing images and altering them with the program is as easy as figuring out the pixel size you want them to be. There are some things that take getting used to, for instance when to use Pixel Selection or Frame Selection for moving pixels between gridlines. Also, learning that you have to overwrite a save when making a Face sprite and setting it into the standard 2 row 4 column sheet layout that RPG Maker VX Ace uses. However, the forum community is very helpful and I've easily gotten my money's worth out of this software.
I grabbed the amazing Humble Bundle deal just to get this and believe me, it was the best $12 I ever spent. [b]Good Points[/b] -Sprites are dead easy to create, and the animated preview window is a godsend. -I can make decent RPG Maker Ace faces with this programme, unlike the hilariously ugly ones in the default Ace generator. -Tutorials are easy to follow, although it might take a while to get the hang of Move Pixels and Move Frames. -Instant hair and clothing recolours in just a few clicks! -Easy zoom in and out feature, which is essential when you're dealing with tiny sprites. -Pixel editing feature that allow you to make changes to existing sprites. -I don't use RPG Maker XP as much, but I've tested the tileset feature and it is serviceable. -Ability to add your own generator parts and choose the frames needed, although sometimes it doesn't work. -Developer is constantly upgrading the software and even adding new generator parts (I noticed at least one update since June 2014). -Runs smooth on my eight-year-old Windows XP laptop. [b]Not So Good Points[/b] -I wish there were more variety of clothing from different periods, such as modern, futuristic, wild west, noir etc. -I was disappointed there wasn't a tileset creation feature for Ace. -Every part of a sprite (hair, cloak, body) has its own layer, and it can be a pain to move each around until they have the correct priority. For instance, it took me ages to have a cloak display properly, with the body section between the cloak and the head section (so that the cloak does not overlap the chin). It can be done. Just takes two minutes of dragging and dropping. [b]Verdict[/b]: Get it! I can never be an artist but this tool allows me to create a decent sprite in five minutes. Valuable money and time saver.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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