
Lost Eidolons is a turn-based tactical RPG with a gripping cinematic narrative, set in a waning empire riven by civil war. Take on the role of a charming mercenary captain, Eden, and lead his band of allies through epic encounters on a classic turn-based battlefield.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, German, Spanish - Spain, Portuguese - Brazil, Russian, French, Simplified Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The dialogue and plot are painful. Extremely forced nonsense lines and actions that just make no sense. Like breaking out of a trap situation, grabbing a knife off the ground to assassinate the corrupt noble? No, just kidding, he's just going to threaten the noble for a second, then get arrested without resistance. There was no point to that at all. Also playing from the start with permadeath and hard mode is just impossible.
Fire Emblem for adults
I would describe this game as the unbuttered, plain white bread version of Fire Emblem. It plays almost 1-1 like three houses but without a significant amount of the polish and style. Now don't get it twisted, it PLAYS fine and I could even see myself liking it if it weren't for the other issue. I think the thing that really puts me off is this clash between the very realistic, traditional western artystyle and the very anime/cartoonish dialogue. The voice acting for the main protagonist is especially hammed up, he sounds like he's trying to voice a plucky 14yr old shonen protagonist from a forgotten 2008 anime. Between that and the lifeless facial animations I just couldn't do it. I didn't give it too much of my time but that is only because I could sense a 5/10 game then saw in the forums the story is 50 hours. If you are completely and utterly desperate to scratch the Fire Emblem itch in an objectively inferior package, grab it on sale maybe? Idk.
First of all: It is a great game and worth the price and time. Despite that, I understand some of the negative comments. Lost Eidolons feels quite linear with its story and fights, but that doesn’t mean it’s bad — it just has to be your thing. There are only two things I definitely miss: 1. deeper relationships between the characters and 2. more diversity in fights (mainly conquering a fortress feels repetitive). FAZIT: Considering all that, it is a good game, like I said. Without spoiling too much: the overall design is great, especially with the medieval theme. You can definitely follow the story and won’t get lost. There are several great characters with understandable fates. Just keep in mind: Lost Eidolons misses some depths what makes it somewhat predictable, AND MOST IMPORTANT: IT IS NOT A 60–70€ GAME!! So of course it doesn’t reach the quality of, for example, Fire Emblem: Three Houses. And let's be honest it's on discount most of the time anyways which makes it even more worth buying.
bug有点多
ファイアーエムブレムの影響が強く感じられるSRPG。 ZoCがある、攻撃は必中、与ダメ被ダメが戦闘するまで不明(ダメージ計算式が開示されていない)、敵ターン時の攻撃予定のユニットが明示されている。などの独自性がある。 new game+あり。 [h1]魅力的な点[/h1] [list] [*]どのキャラクターも基本全てのクラスに就くことが可能であり、技能育成が楽しい。 [*]ハードはFEのルナティックとハードの中間からややハード寄りの難度で、なかなかやりごたえがある。 [*]地形に影響を及ぼすスペルやステータスデバフが強く、それらを活用してのバトルは楽しい。 [/list] [h1]気になる点[/h1] [list] [*]武器防具やキャラクターの能力値の差別化があまりされていない。 [*]ユーザーインターフェイスが若干雑然としている。 [*]育成要素が強いのに一時離脱と永久離脱キャラが複数人存在する。 [*]翻訳の質がいまひとつ。 [*]散策パートの面白みは少ない。 [/list] [h1]実績について[/h1] ストーリー進行実績以外の全ての実績が時限。コンプリートには1.5周or2周が必須。1.5周を狙う場合は初周からマニアック+ハード固定かつロスト無しでの攻略が必要。 特定の章までに特定キャラの友好度を一定以上に上げる条件がある実績が2つ、終盤で択一実績が1つずつある。情報を事前に知らなければ取得は困難。 それ以外の実績は散策パートの会話やクエストを全て消化することで基本的に取得可能。 キャラ個別実績は最終章のキャンプ開始時のデータがあれば、ギフト連打で取れると思われます。 SRPGというジャンル自体が面白い(個人差はありますが)ためステージ攻略が始まると時間が一瞬で過ぎ去る熱中度は充分にあります。が、全体的なゲームバランスが平坦なこともあり、変化に乏しく、だれ気味になるのがつらい所。 とはいえ、水準以上の出来のゲームであることは間違いないので、このジャンルが好きな人なら楽しめると思います。
本来挺喜欢的,开了二周目在打剩下的四个成就,都挺好的,但是关卡最后一波把我人秒了还没办法撤回,我已经打了20回合了,任谁在这个回合重开都会丧失对这个游戏的兴趣吧,前面博弈全队,一波暴击秒了一关的运营
Ein sehr einfallsloses lineares Rundenstrategiespiel mit ewig langweiligen Zwischensequenzen und flachen Unterhaltungen der monotonen Charaktere. Wenig individuelle Management-Elemente und wirkt einfach lieblos für Strategiefans. Zaubersprüche sind auch gefühlt alle mit dem selben Effekt oder Sinn. Ellenlanges umherirren im Lager um an einen nichtsagenden Dialog zu kommen und Aufleveln so unmotivierend wie nie. Schade für die Grundidee, dann doch so ein flaches Produkt daraus zu machen...
褒贬不一好评率很真实。火纹风花雪月的底子,包括营地,好感度,转职,战棋玩法都是模仿的火纹,但都是阉割版,只有战棋玩法这一点能到及格线,而且加上反人类UI和毫无操作感的交互,玩完只觉得浪费时间。当成火纹代餐买的,但是代不了一点。
Wow. This game is REALLY bad. I am surprised it has Mixed reviews and not more towards bad. I'll admit I don't know much about the gameplay yet although I have played 2 fights already. But so far it has been, how should I put it, a mobile game on PC. That's the level of quality in animations, voice overs, presentation, complexity, formula, etc.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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