
ReversiQuest2 is a single-player tactical JRPG with a battle system based on Reversi. Those good ole days of pixel art, characters, and sounds reminiscent of video games of the mid 90's. No need to know the previous ReversiQuest to enjoy ReversiQuest2!
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]🎤Introduction[/h1] [b]ReversiQuest2[/b] is a tactical RPG game that never impressed me, only disappointed me the longer that I played it. The combat feels weak the more that you progress due to lack of adding new and interesting mechanics to keep me hooked, the game is unnecessarily grindy and drags the game out and to top it all off it’s a mobile port with little to no changes to the PC version, the only difference is the increase in price. [h1]✔️Pros[/h1] • The game gives you the option to replay levels to collect all the chests and to go down paths you couldn’t the first time • A handful of different types of pawns to equip and experiment with • Several loadouts allow for strategic gameplay • Pixel styled graphics have a lot of detail put into them [h1]❌Cons[/h1] • Mobile port with little to no changes except for the DOUBLE increase in price (PC version: £15.49 Mobile version: £7.50) • Combat isn’t expanded upon enough to make the game feel refreshing throughout • Some grammatical errors here and there • The game gets relentlessly grindy • There’s no close game button, you have to alt-f4 out and then close the window • For such a grindy game, I expected more variety to the soundtracks in different areas • AI can be dumb and sometimes kill themselves when they’re at low health [h1]❌Bugs[/h1] • Crystals that are shown that you have when buying from a merchant is actually how much gold you have • Sometimes an item will be shown as a number instead of what the item is called [h1]🕹Gameplay[/h1] [h3][b]Combat[/b][/h3] Combat in [b]ReversiQuest2[/b] is kind of unique, but at the same time, the uniqueness of the combat system wears off pretty quickly due to how repetitive it gets. Each area has a set map that you’ll traverse, your goal is to reach the end of the map and defeat the boss to progress. Along the way, you’ll come across enemies, chests, shop keepers etc. Combat is pretty simple, you have a set number of pawns for each battle and every turn you can place down one pawn that would flank the enemies pawns. To have any effect, the pawns that are flanking have to be the same type (healer, attacker, mage, thief etc.). The more pawns you are flanking, the more damage you’ll deal, the more health you’ll restore, the more magic power you’ll gain etc. depending on what type of pawn your using. That’s pretty much the entire combat system. https://steamcommunity.com/sharedfiles/filedetails/?id=2187118775 You’ll be limited by the number of pawns you can equip for each loadout, as you level up you’ll be given more cost to equip pawns with and therefore be able to have bigger loadouts. Depending on the pawn you choose and what level they are will determine how much they cost, so there is a fair amount of strategy involved. It’s also nice how you can create several different loadouts and change between them depending on what enemy you are up against before entering battle with them. The pawns you have equipped also determine your maximum HP and MP, more healers will give you more HP and more mages will give you MP. It adds a small layer of strategy but it was never big enough that I felt the need to factor it in every time I was creating a new loadout. Unfortunately, the combat never feels new or refreshing throughout most of the game. The introduction to new pawns on each chapter changes the combat slightly, but never enough to keep it interesting throughout the game. Adding different types of pawns and some environmental hazards can only go so far, when you have such a grindy repetitive game you really need to keep the combat interesting all the way through. [h3][b]Relentless Grinding[/b][/h3] Progressing through each area and advancing to the next chapter slowly becomes a relentless grind after the first couple of hours. Since the monster level is usually above yours by one or two levels (if you're on par with them on the mission you're on), you’re practically forced to go back and grind on previous levels for exp. You can however do levels you’ve already completed on harder difficulties, and gain more equipment to equip on your pawns. But this relentless grind makes the game feel more drawn out than it needs to be, you’ll find yourself getting bored of replaying the same level over and over again to both gain more exp and to open chests that you couldn’t previously get to since you can only move forward and not backward. What makes matters worse is when you unlock a pawn you only unlock one level of the pawn (example you might unlock LVL 3 Attacker but not LVL 1 or 2) which you might think is a good thing. However, the higher level the pawn the more they’ll cost to have in your loadout, so if you want a couple of LVL 1 attackers because your main character is more focused on magic and you just want to fill out the rest of your team then you’ll be forced to replay the mission again on an easier difficulty which provides no challenge or satisfaction. Upgrading gear for your pawns also requires you to replay the same level on different difficulties, if you find the same gear then it will level it up. Considering you can only move forwards, it might take you up to five attempts to reach all the chests just to find the weapon you were looking for in the first place. I can’t stress enough how much of a grind this game is, and its really not an optional one either. It would be a different story if some of the elements were randomized but their not. The only thing that is randomized when you enter a level is where the enemies will be placed. https://steamcommunity.com/sharedfiles/filedetails/?id=2187118756 [h1]🎧Music & Sound[/h1] For a game this long and grindy, it would’ve been nice to have more of an extensive soundtrack whilst in combat. After listening to the same set of sound soundtracks over and over again whilst grinding in the same areas I was starting to get really bored of it. There really needs to be more variety to compensate for the amount of hours you’re likely to spend on this game. When you’re traversing the map outside of combat though, the soundtrack does well to represent the environment that your in, its just a shame that 90% of your time will be in combat and not exploring the map. [h1]🎨Graphics[/h1] There’s a nice level of detail with the pawns, depending on what class they are will correlate with the colours that are used on the pawns (Attack is red, Heal is green, Magic is Yellow etc.). The board that you move on is also very bright and colourful, you’ll traverse through different landscapes and come across refreshingly different environments with contrasting colours compared to the last area. However, when the battlefield gets filled with pawns it gets a little difficult to look at and just looks really messy, hard to figure out what would be a good move. https://steamcommunity.com/sharedfiles/filedetails/?id=2187118808 [h1]💭Closing Thoughts[/h1] The fact that ReversiQuest2 is a straight-up mobile port with little to no changes to the PC version, as well as costing twice the amount compared to the mobile version holds it back from my recommendation. Even if there were some major overhauls to the PC version, the grindy and repetitive nature of the combat was sometimes unbearable and made me cut my sessions short whilst playing through this title. If you still find [b]ReversiQuest2[/b] interesting then go buy the mobile version, there’s practically no difference between PC and mobile despite the increase in price. [i]This product was reviewed using a free key provided by the Developers[/i] [quote]For more critically honest reviews of mine, check out [url=https://steamcommunity.com/groups/MetrosReviewCorner]Metro’s Review Corner[/url][/quote]
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
スマホ版が面白かった記憶があったので、ポチってみたが残念な出来。スマホ版そのままのUIで、一言で言えばスマホをテレビにつなげてるだけレベルで、PC用に何も考えず移植してるだけ。他のレビュアーさんの言う通り、終了ボタンすらないスマホアプリ仕様。それだけならまだしも、解像度もそのままで、フルスクリーンにしたら元の画面を引き延ばしてるだけ。耐えられなかったのが、文字もそのままの解像度なので、スーパーファミコンを4Kテレビに繋げて唖然とするレベル。ドット絵が売りなのはわかるが、それとこれは違うだろう....PC用として発売するなら、それなりの移植をして欲しい。これ以上は目が痛くなるのでギブアップ。ゲーム自体は、面白いよ。
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]ReversiQuest2[/i] is an RPG with a battle system based on the board/puzzle game Othello. In order to win the enemy encounters, you will need to duel them in a game of Othello but with attacking and healing with the goal of staying alive while bringing your opponent's HP down to zero. The battle system is very unique and takes some time to get used to. You do not just have one type of piece, as they are called pawns here. You will have various playable pawns, with 3 of them available at any time, and some of these attack, while others heal, restore, MP, etc. The maps themselves also vary based on encounter, and there are different places with status effects that would positively or negatively contribute to your cause in the middle of battle. The game has 8 chapters, with multiple quests within each chapter. You can always come back to a previous quest in order to replay it and to try to obtain every collectible item that is on the map. Every chest can only be opened once. The battles take place in a battle screen that has varying sizes and shapes of boards. Otherwise, you are in the quest map, unique/unchanging for each specific quest. You will choose which direction to go with each move on the quest map and you cannot go back once you progressed forward. Each square you will encounter an enemy, item, chest, random event/merchat, or nothing at all. The quests individually are not that long. And you will need to go back to redo quests multiple times to obtain everything that's available on the map. The need to go back and redo them is not too grindy because the quests are fairly short. The game does have a pretty good tutorial. Though if you click too fast, you can miss a part of it. There is seemingly not any way to go back and reread the tutorial. The game saves automatically, without a manual save function. I wish it could include a manual save function. It would also benefit from multiple simultaneous game profiles. Currently the game just starts up wherever you left it last, with no option to delete your current save or to restart all together. In addition, it is missing a exit/quit button. And ESC key does not quit the game. So the best way to quit currently is to get out of fullscreen mode and click on the X to get out of the game. [h1]Story[/h1] The game's story isn't too complex. You play as Nym and you save a girl (Imogen) during the first tutorial prologue quest. You will then escort her through a land filled with monsters (and loot) while you get to explore the world a bit. [h1]Graphics[/h1] The graphics are in pixel art, and it looks rather nice. It gave me the feeling that I was playing an older Nintendo game. [h1]Music[/h1] The music is fine, it fits well. [h1]Controls[/h1] The game can be fully played with a mouse. (I think the game may also be on tablet, as it mentions "swipe" function on the screen at times.) [h1]Pricing[/h1] The game has regional pricing. Even though the price may seem a little bit heavy for what appears to be a relatively simple game, there is definitely a very interesting battle system and plenty of gameplay to justify its price. [h1]Video[/h1] https://www.youtube.com/watch?v=AUm9zlS8qXc&t= [h1]Verdict[/h1] [i]ReversiQuest2[/i] is a very interesting game and I enjoy the refreshing nature of a unique battle system very much. It has its flaws, though I would still recommend this game completely. And hopefully with time, those flaws will be fixed. Overall: 8/10 [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
面クリで進んで行くSLGです。 戦闘はオセロのルールを使用しているので1発逆転など有ります。 敵を味方で挟んでダメージを与える、当然味方を挟むと味方がダメージを受けますw 体力回復も同様です。 中々面白いゲームです。 ただ、ゲーム終了メニューが無い?
お察しのうにてぃー製ぱくりすまんほげーむ 10000000%そのまま移植なので操作はマウスオンリーだし解像度もうんちの極み 値段だけはすまんほの840円より釣り上げてたなゴメン言い過ぎたわ 某本家に怒られたのか配信停止するし暇つぶしにオセロしようと思って買った 反省も後悔もしている ペンタブで操作快適すぎワロタwwwwwwwwwwwwwwwwwwwwww
タクティクスオウガ+双六+リバーシなゲーム。 グラフィックはきれいだが解像度を変更することができないためちょっと見にくいかもしれない。 PC版は2020/09/30で一旦販売停止になるそうなので気になっている人はお早めに。 ストアページだけだとシステムがよく分からないと思うが簡単に説明すると以下のようになる。 [olist] [*]全体マップでステージと難易度を選ぶ。 [*]敵や宝箱、トラップやイベントマスなどが配置された双六風のクエストマップが開く。クエスト周回数で開かれるゲートもある。このマップはステージと難易度で固定されている。宝箱も再挑戦で復活することはない。 [*]クエストマップではゴールマスの方向にある次マスだけを選ぶことしかできないため後戻りできない。宝箱を全部集めるには左下のマップボタンを押すと確認できる踏破済みマスを参考に何度も周回するしかない。なお宝箱を入手したらクエスト中断でちょっと楽ができる。 [*]敵のマスに入るとリバーシのルールを応用したバトルに入る。一度クリアしたマップの雑魚戦ではオートにできるので、多少はクエスト周回が楽になる。 [*]バトルでは種類ごとに攻撃やHP回復・MP回復などのロールがいくつか割り当てられたコマを使う。まず自分と相手の双方のデッキからランダムで選ばれた同数のコマが中央付近に初期配置される。そして同じロールを割り当てたコマで相手のコマを挟むと自分の色のコマになり、挟んだ相手のコマの数だけロールに応じて攻撃や回復の行動が発生する。なお攻撃力などは置いたコマ依存となる。元敵のコマと自分のコマで挟んでも行動は発生するし、元自分のコマと自分のコマで挟んでも色は変わらないし行動も発生しない。ここらへんのルールはリバーシと共通である。バトルの勝利条件は相手のHPを0にすることなので、共通のロールがないコマで挟むだけだと相手のコマが自分のコマになるだけで何の行動も発生しないため勝てない。コマによってはMPを消費して特殊な効果を発揮する魔法を持っていたりする。 [*]バトルフィールドの形は正方形ではない。また挟むと取れる宝箱や挟むと攻撃できる特殊コマ、コマを配置すると回復したりダメージを受ける特殊マスなどもある。 [*]ステージクリアなどの報酬でコマの種類を増やしたりより攻撃力などが高いコマを手に入れることができる。また宝箱などからコマの種類ごとに一つ付けられる装備品を手に入れることもできる。これらを組み合わせて最大コストの範囲内でAのコマを6個、Bのコマを3個のようにデッキを組んでバトルの準備をする。バトルではデッキのコマからランダムに選ばれた3つのコマから一つ選んで置いていくシステムなので、攻撃のロールを持ったコマの数と回復などのロールを持ったコマの数をうまく配分しないとまともに戦えなくなってしまう。手元に残ったコマは次のターンでも残るのでこのコマは後で使おう、といったやり方もできる。 [*]デッキはキャラクターごとに組む必要がある。各キャラクターは個別のHPや最大コストを持ち組み込むことのできるコマの種類ごとの最大値などのパラメータが異なる。このキャラクター達を組み合わせてパーティーを作りクエストマップに挑むことになる。バトルは一人のキャラクターだけで挑むが、パーティーリーダー以外のHPが0になってもクエスト失敗にならないのでリーダー以外を盾にしながら進むことになる。キャラクターは経験値を得ることでHPや最大コストが成長する。 [*]同時に複数のコマを挟むとたまっていくゲージが100%になると使うことができるキャラクターフィギュアというものもある。これは相手のコマを押しのけて置くことができる強力なコマである。キャラクターごとに手に入れる必要がありかつ手に入れるとデッキに一つだけ組み込むのが必須になる。 [*]クエストマップだけで使えるポーションなどのアイテムもある。 [/olist] このように割とシンプルなバトルシステムと豊富なカスタマイズ性を両立したゲームである。 またクエスト周回前提のシステムとバランスになっているため、完全クリアにはかなり時間がかかると思われる。 なかなか楽しいゲームだがこういうゲームならPCよりスキマ時間にスマホでポチポチやる方が合っているのではないかと思う。 スマホ版がお勧め。
No option to change screen resolution. Why does this matter? When you transition to the battle screen it cuts off the top portion and you are unable to see unit hit points/other critical information. To charge over $15 bucks for trash like this is a crime.
オセロ+アルファ ゲーム全体はSFCあたりの雰囲気 進めば進むほどいろんな効果があるコマが出てくる 思ったよりボリュームありますね ある程度周回して強化する仕様なので そういうの好きな人にはお勧めかな
Before i stated my postion on the game i just want to make it clear that i like the game, but at the moment the game has a bug problem, when in combat several stats appear saying what is your out going/incoming damage etc, but at present the issue is that it does not state there is any incoming damage but after you place ur pawn you recieve damage even though it stated you would not, so at present i cant recomened the game
ビジュアルが『TO』のまんまだったので、 そっち系を思ってしまいプレイして何か違うとなってしまった。 でも戦闘システムが自分的には目新しく面白かった。 周回好きなら買いかな。 ゲーム終了メニューがないので、ホームボタンで終了した。
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