
Lost Eidolons is a turn-based tactical RPG with a gripping cinematic narrative, set in a waning empire riven by civil war. Take on the role of a charming mercenary captain, Eden, and lead his band of allies through epic encounters on a classic turn-based battlefield.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 2.4Kreviews | 68% | — | $1.6M |
| $34.99 | 650ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I initially tried this game around the time Veil of the Witch came out into early access and didn't really look back. With its full 1.0 release, I decided to go back and check out the Fire Emblem-like Ocean Drive put out. I am currently a little over half-way through, and really enjoy the darker tone on a story of rebellion that doesn't quite get the knife edge level edginess of Redemption Reapers. I found myself investing more in these characters than the doomed squad from that game as well, even if the stakes are against this crew of mercenaries' survival too. One piece of advice is to NOT skip the cutscenes or conversations; a lot of important contextual stuff happens so just take your time in camp. On replay, I found myself appreciating the differences that mark out Lost Eidolons compared to other titles in the SRPG, Fire Emblem-inspired space. The art direction is phenomenal; the gritty, grim world is portrayed appropriate colors, but the cinematic elements in both battle and camp dialogue really stand out. The in-battle cinematics are fun take on the battle animations and really give the sense of scale, kinda like Banner of the Maid in that respect. The fully voiced dialogues are peak, but the shortened, less voiced conversations still have heart behind them. TLDR: coming back after Veil of the Witch made me appreciate what this game was doing more. Worth the price, even better on sale. Will finish eventually
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, German, Spanish - Spain, Portuguese - Brazil, Russian, French, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
| 41ratings |
| 70% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I keep playing and dropping this game cause it is decent but ultimately falls flat. Many stage's fail conditions rely on idiot ai allies killing themselves so you kinda have to run ahead of them and ignore the fact this is supposed to be a strategy game. Aforementioned allies would rather attack on their own turn and die to counterattacks than heal or run away from danger. They even give you a healer ally that goes /after/ the fighter ally so the fighter ally will not be healed in time. Then there are stage gimmicks like stuff happening on later turns that changes the battle that if you just waited would give you an easier time. A lot of these issues wouldn't show up if you already knew the maps ahead of time so its just kinda like failing your investigation check for traps every map. On the off chance the allies aren't causing failstates, don't worry, the enemy 2% critrate is actually 200% with multiple lost runs from 4 crits in a row killing a character wearing a "luck charm". "Don't put people where they can get hit 4 times duh" you say. Well I didn't, the enemies' AI have arrows showing their intent to attack which you can use to place your troops in ways to control enemy aggro. But on their turn if their rng sees they will crit that guy they will ignore all the targeting arrows displayed on your turn and always go for the kill they mathematically see. There's also stuff like "Taunting blow" that will force the enemy ai to attack the taunter, however theres always at least one, usually several, clerics in the backline you cant reach that will just dispel these effects on their turn, wasting the entire control effect. Silence is the best spell in the game for that reason, but you only get 1 guy that can cast it for a looong time, so 2 clerics = nice silence. Then theres monsters that are really similar to fire emblem 3 houses system where you have to hit them with certain weapons. That ends up actually being annoying once again cause of rng out of your control where the monster near your mages wants melee and the monster near your melees wants mages and no one can move very far in this game. The weaknesses rotate every turn so its just spread your units out and hope the right weapon types end up where they need to be, or die. Its not really as bad when its bow/mage weakness, but a bunch of melee weakness ends up crowding around the monster and being unable to hit the spots specifically due to lack of movement range. Aside from combat there is a camp system and friendship system to learn about the characters which is fine if you like that stuff. Characters are mostly pretty different and have unique personalities but also tend to be a bit one dimensional. Story is decent, nothing groundbreaking. I bought this game after playing this studio's "sequel?" veil of the witch which is a massively better game than this that made me interested in more of this world. Was interesting to see the characters from that game in this game though.
If you liked Fire Emblem, but no longer want to do business with Nintendo, this will scratch the itch nicely. +Army management +Relationship morale +Simple weapon triangle +Decent voice acting -Lip flaps aren't always consistent -Not all lines are voiced -Story is a little slow at times
Una obra de arte, buena historia y muy bien contada, hasta me ha sacado alguna lagrimilla. [spoiler](El final flojito xd)[/spoiler]Recomiendo jugar la primera vez sin permamuerte y en dificultad normal para disfrutar la historia. Hay opción de nueva partida+. Si quieres jugar en difícil y con permamuerte para conseguir el logro, es tu mejor opción. Y encima lo compré por 2€. 11/10 ¡Ya quiero comprar el siguiente!
On paper, it's exactly what I want -- but it is one of the rare few games that has a story and presentation so insultingly botched that no amount of gameplay could get me to continue playing it.
The comparisons to Fire Emblem are inevitable, so by comparison Lost Eidolons is: - Grittier in aesthetic. - Slower-paced in story. - More tactically challenging for the entire duration of the playthrough, which I count as a huge plus. FE often devolves into your units being near-godlike and wading through enemies without difficulty until you reach a boss that finally puts up a fight. This game does not succumb to that. Battles are fraught up to the very last, which I loved. - Marginally poorer in character development, but FE is a high bar to be measured against there. Overall I found the game very enjoyable. The characters and story were decent enough spice, but the real meat is the gameplay, and that is very good.
I'm not sure why the ratings for this game are so low -- granted, I am only on chapter 6, but so far this has been a decent game combining tactical battles with some relationship management. The writing is subpar at times, but it makes up for that with charming characters and political intrigue. If you're a fan of SRPGs, I recommend it.
The number of cut scenes and stilted dialogue make this game unplayable.
First of all: It is a great game and worth the price and time. Despite that, I understand some of the negative comments. Lost Eidolons feels quite linear with its story and fights, but that doesn’t mean it’s bad — it just has to be your thing. There are only two things I definitely miss: 1. deeper relationships between the characters and 2. more diversity in fights (mainly conquering a fortress feels repetitive). FAZIT: Considering all that, it is a good game, like I said. Without spoiling too much: the overall design is great, especially with the medieval theme. You can definitely follow the story and won’t get lost. There are several great characters with understandable fates. Just keep in mind: Lost Eidolons misses some depths what makes it somewhat predictable, AND MOST IMPORTANT: IT IS NOT A 60–70€ GAME!! So of course it doesn’t reach the quality of, for example, Fire Emblem: Three Houses. And let's be honest it's on discount most of the time anyways which makes it even more worth buying.
This game is an interesting one. Very slow burn. As you get further into it, you find yourself more curious about what is going to happen. Gameplay itself is ok. Nothing revolutionary and somewhat plain. The one thing I have to really complement is character development. I found myself really interested in the characters and their separate stories. Great job with that. If you like turn based strategy rpgs like Fire Emblem or Shining Force I would give this one a shot.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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