
A large-volume visual novel with beautiful illustrations by a popular artist!
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Languages: English, Japanese**languages with full audio support
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[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Kawaii/VN] Sweet and heartwarming love romance with greatly cute classmate Rion. Various branches lead you to multiple endings. The artwork is drawn by the famous artist Miko. [カワイイ] 『伝わってるのに、伝わらない』グローバル版。璃音ちゃんとの甘い恋愛物語。一話は短いが所々に選択肢があり、その選択はリセットするまで保持される。保持された選択によりエンディングが分岐するというシステム。お話自体は甘酸っぱすぎかつ乳圧が凄い感じという 人によっては堪らない内容なので、その辺と価格を考えて購入検討してみては如何だろうか。
It's a nice story. I liked it. The MC isn't very smart, but the game acknowledges this, so I don't consider it a knock. The heroine, and all the central characters really, are nice. The art is nice. Though only the heroine gets a real portrait, I appreciate that development resources were directed to where it counts. The story events are a tad thought-provoking. Some things you need to know before diving in: -There is no age-sensitive sexual content. The most risqué thing you see is the swimsuit you see in the game thumbnail. There are a couple kisses in the story (not shown). -The game appears to be ported from a mobile device version? This results in a lot of interface and layout quirks that make it very different from the typical visual novel experience, see the next few points for details. -It's not a start-to-finish experience, and it's not JUST broken up by chapters; it is broken up into chunks within five chapters, numbered like Mario levels or textbook lessons (1-1, 1-2, ... 4-10, etc.) with short descriptive names. After the prologue, you access each chunk by clicking a button in a sort of table-of-contents story menu. I'd estimate each chunk averaging 5 minutes of leisurely reading time, so if you don't want to have to read for long periods, this is actually awesome. -The game auto-saves your progress after each chunk. You can go back to re-read, but you cannot change any choices you made when you read it the first time. How do you get different endings then, you may ask? Well.... -You can, from the story menu, reset your story progress back to the beginning of any chapter you've reached. So, if you want to change a decision, you have to re-read every chunk from the beginning of the chapter to the one that has that decision. The chunks do load pretty snappily, so it doesn't take THAT long (took me 9 hours to get all 5 endings without a guide), but it's a far cry from the streamlined saves/loads of a typical VN. If you're using the skip button for already-read chunks, you must re-press if when starting each chunk. It will thus feel tedious if you go for completion, so try pacing yourself. -In chunks with decisions, there are bad, good, and better choices. You'll recognize them by visual and audio cues right after the decision, plus dialogue afterward will always clue you in to what the best decision was if you didn't make it. Bad decisions lack audio/visual cues; good/better decisions have an audio flourish and an icon with 1 or 3 hearts (or buggy heart-then-music-notes when it's with your friends). One decision made all by yourself has the audio flourish but no icon appears. -Making bad (or not good enough) choices in a decision chunk will cause a "bad ending" (not one of the five real endings, just a game over with slightly altered story leading to it), but not immediately; it will come several chunks later (sometimes in the next chapter!), in certain evaluation chunks. (The game doesn't say which are which, and the story doesn't make it obvious when you've successfully passed an evaluation, so you'll have to learn from experience.) Good choices build up points, so there are rare cases where you can choose a single bad option without getting a bad ending, but don't count on it. -There is one exception to the above point. One decision has two options. Neither are bad, but they affect which one of two "best" endings you can get. Conspicuously, the decision lacks any audio/visual feedback, which might make you think that whichever one you picked was a bad option. Don't worry. (Also, vague spoiler: [spoiler]the game makes a major plot development right after this decision[/spoiler] regardless of what you pick; don't worry about that either. -In those evaluation chunks, if you get a bad ending, the story will be a little different than usual shortly before the game over screen. Oddly, the game still lets you skip past these sections if you've ever read that chunk before (even if you've never gotten the "bad ending' version of the story before). So you can skip right into a game over, whereupon the game forces you to choose a chapter to restart without even knowing what happened. This made me super-wary of skipping text, but take courage that only evaluation and decision chunks are susceptible to story change (and skips auto-stop at decisions). Learn which ones these are, and you can skip any other chunks without a care when going for completion. -Endings are their own separate chunks that you unlock after finishing chapter 5. You can freely revisit these endings whenever, even after restarting to an earlier chapter. But this is a double-edged sword: If you achieve an ending you've gotten before, it won't tell you which one you just got again. So you're gonna have to keep close tabs on how many and/or which good/better choices got you to a certain ending the first time. Also, the chapters have different numbers of choices, so you'll need to strategically pick which ones you choose good/better in order to make efficient use of your time-intensive restarts. This is not a good game to half-complete and then forget about for a while. -Let me reiterate and expand on some of the above for completionists; skip this if you want to be captivated by uncertainty for your first playthrough. [spoiler]Choices affect the story chapters ONLY in decision and evaluation chunks. Main events remain the same, which does give the VN a bit of a kinetic novel flavor. The MC and heroine will always come together the same way (or you get a game over). The endings largely vary based on how well the couple's relationship is, so it's fitting that it's based on how many good/better choices you made (plus the one exception decision I mentioned above).[/spoiler] Technical notes for the developer: -In one chunk in chapter 1, some of the dialogue is unlabeled, so it's hard to tell who's saying it. -In the decisions with friends in chapter 3, the icon shows a single heart for a split second before hiding it to show the one or three music notes to indicate good/better options. This is a bug, right? Also, the music notes, I'm still a little unclear whether these contribute to a different score than the hearts, as this would seem to indicate. -In the last decision chunk of chapter 3, there's no visual cue for which option is good or better. Maybe this was just a design choice, as the MC is alone, and it is certainly obvious after-the-fact which one is best, but I can't help but think about this as an accessibility issue. -Pertinent to my points above, disabling skipping for those sections of evaluation chunks leading up to bad endings would be a major improvement for inexperienced players, if you can spare the effort. If skipping non-interactive chunks could be made any smoother or quicker, all the better. -Thanks for making this game! I don't want anything I said to sound like I'm complaining; I really appreciate that you made this nice story available for us. I suppose I'm going to have to try ketchup, soy sauce, and brown sauce each on a croquette. All very different perspectives and perceptions. Stuff to make you think....
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[h1]游戏简介 [/h1] Lost Between the Lines/迷失在字里行间是株式会社5次元制作并发行的由手游移植到PC的校园恋爱全年龄向视觉小说,不支持全语音。 目前仅支持日语和英语,英文阅读难度中下游,基本都是很熟的单词和用法,阅读起来障碍不大。 [h1]优秀的原画 [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2924288695 由曾担任Dreamin'Her-我梦见了她-原画的みこ老师制作原画,画风可谓是这作最大的亮点了,妹子挺戳的,白毛紫瞳,欧派还大,画风优美,与环境融合的挺好。 [h1]中庸的剧本 [/h1] 平淡,中规中矩,也有糖可恰,选择肢很多,好感度累计决定结局走向,第三章要是好感度不够就直接BE了。与温柔可爱美少女的恋爱与约会,发现她的秘密 [h1]糟糕的系统设计 [/h1] UI由于最早是为手游设计,早些版本只支持竖屏。目前画面已经适配横屏,但窗口默认是720P,全屏是1080P,但你有没有考虑过大家电脑屏幕分辨率是2K及以上啊,你这个全屏只能是1080P放大到2K就很糊了,不能自由调整分辨率。游戏中分为序章和5大章,除序章外每章中又有十几小节的内容,分章节不错,每章与节都有小标题,也是挺用心的。但你这系统没存档功能就很糟糕(Galgame最基本的功能不就是Save和Load吗),只有所谓的“Restart”功能,可以选择从第几章重开,而不能从第几章第几节重开,有时候重选走结局就较为麻烦了。有文本回顾,但不能自由跳转和语音重播。不能隐藏文本框,我想截图几张好看的都不行。在游戏主界面可以用女主立绘做简单的言语互动,还算不错。 [h1]自信的定价[/h1] 从美区$14.99来看感觉尚可,但从全区相对均衡定价,对国区来说98元,承受能力就不是那么好了,况且本作体量并不大,不太值得买账。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
このゲームについてに書かれている内容通りのゲームの内容だった ただノベルゲームにしては値段が高い、他にも多少値段を乗せればこれ以上の良質なゲームがある ゲームを買う前にゲームについて書かれている内容に全部適合しているかどうか確認してから買いましょう 特に絵師のファン、昔ながらのラノベが好きは非常に重要な項目なため、当てはまらない人は買うべきではない ノベルゲームの選択で即バッドエンドはある意味面白いね オススメにした理由がゲームについて書かれている内容通りの内容だったため間違いも不具合も非常に少なかったから ゲームの中で使われる画像もサンプル画像が全部です。 何度も言うようですが商品内容が全部公開されているため、こんな高いけど欲しいって人だけ買いましょう ノベルゲームがやりたいなら他にも2倍以内ほどで5から8人分の女の子が攻略できるゲームがありますし、セールだったらこれ以上に安いのがありますし、常時安い他のギャルゲーなどもあります
話の内容よりもシステム的にメンドクサイとなってしまっている作品のため疲れる。 セーブはオートセーブのみ。 やり直したい場合は進行状況をリセットするのみ。 リセットといっても全てが初期化されるという訳では無いが、開始したい章の先頭に戻るといった感じなので、 別の選択を試したいのに章の最初からまたプレイしないとならない。 ノベルゲームは結局、エンディング回収まで選択肢のバリエーションを試しスキップする事になるが、 本作は選択の直前からという短縮策が使えず、同じ章を何度もスキップしていくという完全な作業ゲーになる。 エンディングは5つあるが、そのエンディングに至ったフラグの確認、 所謂フローチャート的な物も存在しないので余計に作業を強いられ物語の内容など頭から消えていく作品だ。
《迷失在字里行间/Lost Between the Lines》是由株式会社5次元&サイバーズ株式会社制作的一款恋爱模拟短篇视觉小说。 首先作为一款手游改,本作的画面长宽比依旧保留了手机长屏的原始比例,UI功能原型亦是如此,个人觉得这是让人观感大打折扣的一点,既然宣传PV用的都是横屏,那我觉得制作组是有能力可以搞PC端宽屏适配的,且怠惰终究不是什么好事。叙事方面,本作由大量的碎片化演出构成,少了前戏和衔接打底,割裂感肯定是有的,但本质上由于剧情大多都是是日常,所以影响也不是很大,倒是丰富的选项分支强化了结局的反馈。 本作的美术画风相当精致清新,みこ大大笔下的妹纸姣好无瑕,且画面中的人物与场景自然结合,仿佛浑然天成澄澈如镜,steam上的另一作《Dreamin' Her - 僕は、彼女の夢を見る。-》原画同样出自大大之手,喜欢大大画风的玩家同样可以尝试一下。 内容方面,乍一眼看游戏总共有五个结局,国区定价要98软妹币,而剧情长度却只有短短两三个小时,配音桥段更是时有时无,尽管整个故事情节没什么太大的短板,与凉宫妹纸邂逅的恋爱甜度也调试的恰到好处,日常桥段的共情填充也处理的恰如其分,但综合定价和体量,个人还是觉得本作的国区定价还是有些高的离谱,加之生肉难啃,如果不是为了看妹纸实在没有什么让人购买的欲望。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
[h1] 《Lost Between the Lines》:一杯一百元的白开水 [/h1] 本作是一款由株式会社5次元开发兼发行的恋爱视觉小说,或许原本是想上移动端,因此游戏屏幕呈现的是长宽极其不平衡的状态,整得电脑屏幕上多出一个手机似的。 其实游戏剧情倒没多大问题,就很寻常,反正不狗血就好。值得一提的是点击时所产生的星星点点还蛮好看的,当然女主也挺大,立绘不错。 游戏原价98元,支持日语和英语,存在点配音,但总给人一种敷衍的感觉。除此之外,NPC似乎在彰显制作组的贫穷,只有颜色加以修饰,怪不得要收费一百。 推进剧情的时候,也没有历史记录,倒是存在自动阅读。但无论如何这手机屏幕就挺搞人的,看着很不舒服。 写在最后,游戏的剧情甚至比之前玩的《天空的蓝与白 / 如梭夏日》还要白开水,虽然甜是甜,但是玩久了终归没啥意思。最重要的是你这基础功能都不完善,什么保存功能都没得,是谁给你的勇气敢定价98的,难道是梁静茹给的吗? 个人推荐等打折入手,算了,还是出门去玩《恋爱绮谭》吧! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
It's not a bad story, but it's also boring, the pacing is slow, and the fact that you can't save or increase the auto speed makes it a slog to get through the text making an already fairly boring game slower then it actually needs to be
[h1]总评[/h1] 《迷失在字里行间》是一款从移动端移植PC的单女主恋爱冒险ADV,玩家将扮演男主角直人,通过好感度选项与女主角理音不断加深关系。游戏画风不错,主界面可以进行简单互动,剧情分章分节片段化叙事影响沉浸感,理音也没有全程配音,好感选项一旦选错就只会通向BE。比较落后的系统设计导致玩家想选择其他选项只能从头重开。游戏价格较高且不支持中文,不推荐原价入手。 [h1]游戏体验[/h1] 游戏序章,和美少女失之交臂的男主角春日直人遭同班另一名美少女凉宫理音主动拉近关系,故事就这样开始了。玩家可以在主界面和灰毛紫瞳女主角进行简单互动,或者进入故事章节体验二人从约会开始互相增进感情了解彼此的剧情。 游戏从序章开始就没有任何SL相关功能键,而剧情除了按章节分割,还将每章内容拆分为数小节,每节剧情短至几分钟,部分小节会有好感度选项。拆得零零散散的剧情虽然从头到尾是连贯的,但很影响体验,好感度更是能开局暴击送入BE。没有存档也就罢了,玩家还无法通过读取小节剧情变更作出的选择,必须重置整章内容从头打一遍来进入不同结局解锁下一章,十分离谱。 游戏中除女主角以外的角色都是剪影,女主立绘和CG挺不错,配音软萌,但并非全程配音。总的来看本作从手游转PC显得水土不服,无中文和高定价也让人望而却步。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
みこ老师画的可爱捏
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