
Nebraska takes place as a journalist writing a book about mid-west America, who runs out of gas in a rural area of Nebraska. Players will explore and uncover the secret facility that lies beneath the attraction and discover the terrible experiments that have taken place there.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
powerful statement
Horror in which the player must survive in the corridors of a Soviet scientific laboratory. [b]Pros:[/b][list] [*]+ There is a plot (if you read all the notes and inspect ALL objects on your way) [*]+ Small levels[/list] [b]Minuses:[/b][list] [*]- Lack of manual saving. [*]- AI opponents that always appear next to the player, no matter how far they go. [*]- An enemy that blocks the exit from the room, preventing it from leaving without dying. [*]- Turn the player when receiving damage. [*]- Multiple logical holes in the plot and action of the hero.[/list] [b]Total:[/b] Many players praise this project for excellent graphics, describing it almost as "photorealistic" - but in reality it is not. Yes, the game is made on the Unreal Engine, and having small levels it works quite fast, but the level of graphics can hardly be called "photorealistic". This is especially noticeable upon closer inspection of the textures surrounding the player. Not to mention the textures that are applied to the "opponents" models. By the way, the opponents here are quite strange. I would like to praise them - they block the exit from the premises and do not allow the player to leave "alive". But also to scold - the AI is turned off if the player jumps onto the boxes / tables and is above the pursuer. In this case, the enemy "breaks" - he cannot leave the zone next to the player - but he cannot start the "attack" phase either. There is a plot in the game, but in order to see it, you need to carefully read all the notes that come across the player's path, as well as inspect every thing. Otherwise, you may miss a plot detail. There is no "manual" save option in the game - which forces you to replay the level from the beginning - rather than from a checkpoint (or manual save point), which is annoying - but still passable. The most infuriating thing is the division of levels into "parts" - which do not save progress. So, the player does not know if the "checkpoint" was passed when starting a new level - is this a new chapter? Or perhaps we are in the middle of the current one? If the player is in the middle of the chapter's narrative - and leaves the game, then he will have to start all over from the very beginning of the chapter. Even though he passed the previous "maps". There is pixel hunting in the game, because some items are quite small, and you need to accurately hit them in order to "pick up". I would like to recommend this game to horror fans, but it is so boring - that the scariest thing here will not be the monsters and escaping from them - but the wandering through the corridors and maps itself - which becomes more and more from chapter to chapter. Therefore, I do not recommend this project for purchase.
Man, Nebraska’s got some ways to go when it comes to level design. There’s some neat visual tricks going on. It’s got some good atmosphere and light effects. But the actual flow of the game itself; the mechanics, and how the environments engage the player, is pretty abysmal. Especially compared to the Amnesia-games, which are obvious blueprints. In Nebraska, you follow the funnel of rooms and corridors till you reach a new loading screen. That’s how you know you’re on the right path. You pick up whatever you might find along the way too. Like a lever or a crank. Or a screwdriver. It’s usually a peg of [i]some[/i] sort -- a peg that has an appropriate hole in the adjacent room or down the hall. Like a gushing steam pipe, or a grate. It does allude to more complexity here and there, but It’s sort of a hit and miss. Often it ends up obtuse and annoying. Especially when the size of the spaces you explore start to inflate and become hilariously unproportional compared to the task at hand. Sure, there’s some visual storytelling squeezed in here and there. But you’ll be paying with a lot of busywork just to fit a square peg in a square hole. All in all, pretty forgettable and boring. A hard pass for me.
NeBruhska.
A game made just like Penumbra, with the same engine, same mechanics, same gameplay elements like escaping from mutant and using computers for access, having to jump over lasers with dynamite, having painkillers for healing. Story is similar too, but the story is kinda poorly written and not something you be curious about too much. Takes like three hours to beat. Nice game. I am going to search for Penumbra-like games like this.
Ein echt nettes Indie Game, vor allem für den Preis kann man nichts sagen. Die Grafik ist recht hochwertig und auch die Sounds sind gut. Das ganze baut eine recht dichte Atmosphäre auf. Es hätte ruhig noch etwas mehr von den abgedrehten, organischen Umgebungen zeigen können und an einigen Stellen musste man mal wieder unnötig viel und lange rum suchen, aber das ging schon noch. Alles in allem ein gutes Spiel für so einen unbekannten Indie Titel. Gönnt Euch den ruhig mal. Wenn Ihr Euch noch unschlüssig seid, schaut Euch auf jeden Fall meinen Stream auf YouTube an: https://youtube.com/live/oby_fvkXGn4?feature=share
Моя страница куратора "Достойные или нет херроры" - https://store.steampowered.com/curator/43715729/ Возьмите историю про злых русских комрадов и подземные базы, добавьте монстров - получите Nebraska. Отличный хоррор созданный одним человеком и вдохновленный пенумброй. Не без косяков, но достойно.
not gonna lie, this game lies.... no nebraska at all in this game no corn, not flat enough lies!!!!!!!
Не плохой низкобюджетный боди хоррор на вечерок с простенькими головоломками и пару раз убеганием от монстров.
Sleazy journalist receives frontier justice for killing an innocent man who had only wanted to see his family. I see nothing wrong with this scenario.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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