
An android is led through a vast structure by a glitch in his visual system. Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.

Dark foreboding atmosphere
Retro 90s PC graphics, with a modern flair.
Uncover mysterious lore as you travel into the depths.
Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
It's a tough game, and sometimes frustrating.
Fast and slow paced. Take in the sights as you traverse, and sometimes play as fast as a speed runner!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.9Kreviews | 86% | — | $1M |
| $7.49−50% | 115ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy recomendado juego de escalada-parkour-plataformas con estética PS1. Es un juego con una dirección muy buena, navegar mega estructuras es lo máximo. Lo bueno: A pesar de ser dificil, tiene checkpoints en casi todos los saltos que des, asi que nunca es frustrante en el 99% de los casos. También, por más que la dirección que uno debe tomar es algo ambigua, permite mucha libertad de llegar al punto "como quieras". El plataformeo y los controles se sienten bastante bien en la mayoria de las cosas que vas a tener que hacer. Lo malo: Los 2 últimos niveles. El anteúltimo se siente muchísimo menos inspirado, con un mapa que no tiene mucho sentido (especialmente comparando con los otros 6 niveles, que todo lo que uno usa de plataforma tiene cierta lógica... acá pasan a ser "hueco random en la pared", "cubo que sobresale porque si" y no una tuberia o caño como antes). El último nivel es una carrera a contrarreloj y esta vez si creo que puede ser bastante frustrante porque los checkpoints y las cosas que pasan podrian estar BASTANTE menos dificiles (debí repetir mas veces el ultimo nivel que en el resto combinado). La trama es la típica historia críptica sin tanto rodeo, se entiende lo suficiente. El "nivel" del agua basta y sobra para que uno compre el juego. Me encantó!
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 61ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not even gonna do a bit for this one. First half of the game is fantastic and second half takes a dip. Shouldn't have given the player a speed and jump boost man
im so sad that i put this off for so long. might be the best game ive played this year
This game is for a very specific type of person. If you happen to actually [i]be[/i] that type of person (like I am), then it will hit incredibly well. It has in fact, become one of my all-time favorites. This game is geared towards people who enjoy precision platformers. Another of my favorite games of all time is Mirror's Edge and while this game is [b]much[/b] more difficult, it also scratches a similar itch. There's not really anything else out there quite like Lorn's Lure, even if the game is not for everyone. Additionally, Lorn's Lure has a nice thick atmosphere that helps give its unique identity which is one of its core selling points. Of note, the game has a [b]massive[/b] difficulty spike towards the end. If you're willing to restart a chapter later on, you can enable Explore Mode which essentially makes this game more casual friendly while removing some more stressful sections. Explore Mode also completely changes about 80% of the last chapter and the ending of the game, so be sure to play that chapter on both difficulties to see everything.
pretty good! I understand all the complaints about the last chapter but I did not find the last mechanic unreliable, I just thought it was unbearably hard, and the very very last part of the level was just super annoying. I really appreciate the effort to make every level unique enough to warrant their existence, and the creativity it took to make the level seem natural, like most platforms in the way forward make sense within the context of the setting like the cliffs, the pipes. some very unorthodox paths which I thought were just for a hidden collectable ended up being the way forward so it can get very confusing on where to go (although i found out mid chapter 5 that you can trigger a waypoint so you know where to go, wouldve taken a lot more time playing through the last chapters without it) Overall 8/10, hope to see more from this dev, preferrably in the same style! love megastructure exploration games
не плохая индюша, местами душноватая но в целом хорошая
[h3]3DFPSアクションアドベンチャー[/h3] PVを見ると一見上へ上へ登っていくパルクールアクションのように見えたが、実際は壁を地道に登っていくどっちかというとPEAKのようなゲームだった。 その理由としては、壁のよじ登りが結構強く、足場を飛び移るよりも足場までよじ登る体験の方が多いことにある。 足場を探して飛び移るパートは楽しいが、よじ登る時間は選択肢が無限すぎて、あまり楽しく感じなかった。 また、落下死の概念がしっかりとあり、ちょっと高いところから落ちるとすぐに死んでしまう。 リスポーンはすぐに出来るが、その分とにかく難しいステージ設計になっており、上に登るよりもそーっと一段ずつ下に降りる時間の方が多く、難しく、そして面倒。 スタイリッシュに飛び回るような体験は出来ない。 また、ゲームとしてはアクションだがアドベンチャー風味があり、ちょっとした謎解きもある。 それだけならいいのだが、フラグを立てて同じ道を行ったり来たりする作りになっているのはイマイチだなと思った。 せっかく登ったのにまた降りる羽目になったりする。それも一段ずつそーっと。 ポンポン先に進んでいくゲーム性のほうが相性がいいのではないか。 また操作性も怪しい。 壁掴まりは出来たり出来なかったりするし、崖掴まりも出来たり出来なかったりする。 壁キックも空中ダッシュも出来たり出来なかったりで、全くルールがつかめない。 壁キックした結果足場に乗れないのならまだしも、壁キックがそもそも出ないことが原因で落ちまくるのは納得が出来ない。 足場が急に坂になって滑り落ちたりするが、その時のジャンプの挙動も謎で、変な方向に飛んでいく。 足場が坂しかないパートは、ひたすら小刻みにジャンプして移動していくことになる。改造マリオ64かな? 中盤以降は異常な難易度になり、その場リスポーンが出来るにも関わらず一向に進めない状況になってしまったので、そこでギブアップ。 面白い瞬間もあったが、残念なゲーム。
Очень атмосферно! Игра про сложный паркур, особенно ближе к концу игры с ограничением по времени. Учтите, что там есть режим исследователя, так играть проще. Но те, кто считает, что он сильный и смелый, рекомендую. Сам только что прошёл в обычном режиме, понравилось! Больше всего, правда, не понравился седьмой уровень, больно он душный. Спасибо разработчику за такую интересную игру!
Sad to see people get frustrated after 20 minutes, uninstall the game, and then go back to doomscrolling. Give it another try, don't brute force it, you will learn to enjoy it once you get the hang of it.
玩了一章,感觉不错,氛围很好,手感很棒
Players by region
Where this game's players are, estimated from review languages.
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