
Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Polish, Italian, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
与其说是好评,倒不如说是前半段好评+后半段差评,混起来约等于一个中评,奈何Steam没有中评,那还是四舍五入给好评罢。 游戏无论是头像画风(扔到黑岛系或无冬里毫无违和感)/谜题设计(阅读提示-解谜/瞎眼的隐藏按钮/记步触发的闪电与火焰陷阱)/战斗机制(哈哈,骰点又没命中)/食物与长短休都颇有些古早味,让人梦回经典CRPG。前半段战斗资源卡的蛮巧妙,玩起来不失紧张愉快。 然而后半段里这些古早味设计几乎全都变成了劣势,换颜色的怪物刷起来十分疲惫;谜题变本加厉(点名批评在暗环境中布置大量隐藏按钮的坷斯特神殿,以及最后逆天到极点的炜奥特神殿的即死机制,不知道大量障碍物限制移动+默认跑步是什么折磨人的设计,如果加上铁人的存档机制就更逆天了,坷斯特+炜奥特神殿直接打消了我二周目的念头);终极技能动辄消耗200-300PP使得法师在后期团战没蓝、打BOSS又乏力、嗑药一次200PP属于杯水车薪,最后还不如拿把法杖打眩晕;战斗消耗导致几乎必须长短休,长短休又会消耗食物,消耗完又需要回城补充,再折返回令人抓狂的迷宫,中间浪费了大量的时间。 不过这些都可以通过MOD解决,使得我可以忍受后半段继续玩下去。创意工坊万岁!
Ein Knallhartes storygetriebenes Rundenstrategie-RPG. Falls man sowas liebt, sollte man einen Blick riskieren. Allerdings ist sehr viel Trial-And-Error dabei, da Gebietsgrenzen von Gegner besetzt werden, die je nach eigenen Level, noch nicht besiegbar sind.
Jeu nul . Beaucoup trop difficile même en mode normal . Tout les monstres sont dur à tuer . Aucune explication pour le choix de ton équipe que tu dois choisir au début . Tu ne sais pas comment résoudre tes missions, aucun détaille . Tu marches beaucoup vers ton hôtel pour reprendre des vies et du mangé . Je suis déjà bloqué des la première mission . Jeu avec 50 % de réduction, et temps mieux . Je ne recommande pas ce jeu, trop compliquer . Et aucun Check Code . Mon argent à été mis dans les poches de Numantian Games .
Это была их первая игра, и конечно многие решения слишком бюджетные (одинаковые мобы, перекрашенные в другие цвета), а местами стилистика хромает вот прям сильно. Если посмотреть на интерфейс "They Are Billions", то там уже всё на голову круче. И, к сожалению, разрабы сосредоточились именно на второй игре, а продолжения этой не последовало, хотя финал игры настолько открыт, что вот прям обидно-обидно! ИМХО, им стоило бы сейчас просто сделать небольшой ремастеринг, изменить интерфейс местами, возможно больше артов мобам добавить и стилистику выровнять и продажи возможно бы пошли снова вверх и это было бы стимулом к продолжению. Просто даже трейлер игры и скриншоты- это из старой, вообще до-релизной версии, чтобы вы понимали, насколько они забили на маркетинг и рекламу! Обидно за стольк годную игру!
Muito bom!
6/10 bien mais a vieilli
Just feels cheap and poorly made. You have to walk right up to an item to interact with it, instead of simply clicking on it and having your character move there automatically. The town sign, when selected, opens a large text box that's mostly empty, with the town name awkwardly tucked into the corner. You'll spend most of the early game just picking mushrooms. In combat, your list of spells and abilities is displayed at the top of the screen, which feels clunky and visually awkward. Visually, everything looks terrible and it's not just a matter of being dated; the art direction is completely soulless. I get that this was probably made on a shoestring budget by a small team, but that doesn’t mean I have to pretend it’s good. Honestly, I wouldn’t pay $1 for it.
Its very rough around the edges and gets pretty monotonous with spongy enemies. But the old school feeling of being left to your own devices and figuring out this game was such a refreshing experience. Classes are very diverse and the amount of customization in their leveling makes it very satisfying in figuring out where to invest your skill points. Really enjoyed this one even if it dragged a bit towards the end, though the ending was extremally cool. I would really love to see a sequel to this with higher budget and fixing its flaws.
好きなタイプのRPG。セリフがテキストなのもいい。あまりアニメが介入したRPGは好きじゃないんだよね。だから洋ゲーをする。ダンジョンがやたら広すぎないのもいい。買ってよかった
Que buen juego
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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