
Avadon: The Black Fortress is an epic, Indie fantasy role-playing saga. You will serve the keep of Avadon, working as a spy and warrior to fight the enemies of your homeland. As a servant of the Black Fortress, your word is law. Use your power to crush a growing rebellion! (Or join it.)
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Alright. [i]Avadon: The Black Fortress[/i] is done and dusted. I played this for a couple hours maybe a decade ago, and I remember thinking at the time that it was difficult to get in to, but recently, I'd been thinking about it and decided to give this game another go. And my perspective definitely has changed over the last decade, as what I found this time around was a very engaging super old school CRPG with a really fun setting and interesting story. I've played Geneforge 1 & 2 previously, and if I was comparing Spiderweb Software offerings, I'd say that while Avadon was not nearly as involved from a story perspective, and is less expansive, it's also probably a bit more approachable if you are looking for a good entry point into the Spiderweb Software catalog of games. https://steamcommunity.com/sharedfiles/filedetails/?id=3336877169 Visually, this is about as old school as it gets without being a Gold Box offering or some such. It's very basic and on the surface, seems pretty sparse. However, in reality, there is actually a fair amount going on within the confines of the visual style this developer is known for. After a couple hours, it's pretty easy to forget you are staring at old graphics with old textures and assets shared between his games. Instead, it becomes really easy to hone in on what is happening on screen as it ties together with the story and gameplay. So, while it is certainly visually unimpressive for the most part, it also somehow manages to be evocative. I believe there is only one music track, which has a cool hint of discordance to it. The rest of the audio is made up of the ambient sounds and the sounds that interact with whatever you're doing. That all works well. Gameplay is fairly standard turn-based CRPG fare as well. You'll run around maps, revealing more of your surroundings as you explore. There are a lot of secret areas and areas that only open up after certain conditions are met. Combat is actually a lot of fun. You have your main character, of which you can choose from four premade characters. I played as Cordelia the Sorceress. You will fill out your party with one or two of four NPCs that will be assigned to you by your Black Fortress masters. The game is very combat focused, and your little group will have no lack for battles to jump into. I enjoyed the four character classes and their options in battle. It's a good mix of support, defense, and offense, and seems quite well balanced in my estimation. Spells are cool, melee feels meaty, ranged combat seems appropriately lethal. All very cool, There is no stealth in this game, so everything is pretty up front from a tactical standpoint. This is a game that pretty much keeps everything right where you can see and react easily to. https://steamcommunity.com/sharedfiles/filedetails/?id=3338367623 The story has a simple premise, but creates a lot of depth within the premise. Which is that you are a new "Hand", who are elite soldiers/spies working for The Black Fortress to uphold the values and protect the stability of Avadon and the Pact nations. There are five nations that make up the Pact Nations of Avadon, and all are ruled from the central seat of power, The Black Fortress, by the unkillable and ruthless Redbeard, this game's singularly powerful ruler. Not all is sunshine and roses in the Pact Nations though, and Farlanders, people and nations outside of Avadon's rule, also muddy the waters. And that is where you come in. You will travel to the four other Pact nations to settle disputes and solve mysteries while also trying to quell uprisings and generally uphold Avadon's interests. As with all good CRPGs though, not everything is as it seems. Along the way, you'll get to know your companions and build either resentment or alliances with the people you are policing. It should go without saying, but there is a ton of reading in this game, and you are advised to actually read the stuff presented rather than click your way through it. You will need to read everything if you hope to solve any of the puzzles and generally advance the story. So, make sure you do so. Fortunately, this is a very well written game with a lot of thought that went into all the dialogue, so that shouldn't be a problem for anybody. There are some branching paths based on how you choose to deal with things. This is kind of the devs own take on a morality system, and there are a lot of scenarios where it's less about good and evil and more about what is most practical or inevitable regardless of how you might feel. But you aren't powerless and out in the world, a Hand's word is law. Anyway, it took me about 55 hours to complete this run on normal difficulty. There were two obvious endings. The first is all dialogue driven. The second is combat driven. And the final boss fight for the combat ending. I had to knock the difficulty down to easy for that after having my a$$ handed to me repeatedly. Which normally wouldn't be a big deal, but this boss fight literally takes about two to four actual hours +/- to playthrough, and I only had so much patience for redoing it. Even on easy, it took me right at two hours to get through the boss battle lol. And it was far from certain if I'd manage it. I read in the forum some complaints about this boss battle, and I kind of echo that sentiment. On one hand, it makes sense that if you go the combat route for the ending, it is going to be difficult. But holy hell, lol. That said, I did manage it and was glad to have seen both endings. There were some moments during my playthrough where there was a bit of control lag between when I pressed a key and when it did what it was supposed to. This game also does not have some basic QoL stuff like highlighting interactable objects on screen. And on occasion, the actual mouse movement could feel a bit wonky and you might end up clicking something you really didn't mean to click. Which generally led to a character missing out on an available attack because they ended up moving instead, lol. Pathfinding was actually superior to that in the Geneforge games despite still having some issues moving around obstacles to attack without you holding your character's hands. And the journal is not super informative, although that is balanced by the ability to record conversations in game to access as needed. https://steamcommunity.com/sharedfiles/filedetails/?id=3338367614 If you are a CRPG fan, I feel like you should definitely play this game. But you need to be okay with non-modernized graphics and gameplay. It's a really cool game with a fun story and engaging gameplay if you can look past the rough edges. [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
I have played this game 3 times. Not to completion, but I have played it 3 times. The reason I have played it 3 times is because I love Jeff Vogel games. Geneforge is probably my favorite RPG series in existence. Avadon seems to be inspired more heavily by that, than Avernum. However, it does everything wrong. The game throws TONS of choices at you. Not as many as Geneforge, but tons. None of them matter. "Should we save that thing?" Sure! "Oh, nevermind. Here's a plot reason for why you can't." The game has the open-ended feeling of a Geneforge game, but railroads you after every choice. It's obnoxious how many times you are asked for your decision only to have it immediately written away. Early on you're told to capture enemies to scan their brains, but every single one refuses to be captured; no matter how many prompts are given to capture them. It's impossible to do. The game gives you permanent companions that will complain of a dilemma. You can choose to promise your assistance, or shoo them away. Regardless of your choice, every single one of them will progressively run away and claim nobody promised to help them. Each one essentially getting themselves killed if you decide to not help them. Each one changing their opinions dramatically with some idea of abandonment; regardless if you were supportive of their goals. The game forces a stealth mission onto you later on. When you arrive, someone far below your station says, "Yo dawg, send your companions home. We're doing this as a duo." No matter what you tell him, no matter how much your companions complain, and even if you straight out pick the dialogue options to REFUSE to continue with this low-ranking officer telling you what to do, your companions WILL go home. You WILL enter with just him. And he WILL immediately get himself injured and get both of you trapped so you can be forced into a linear stealth mission. The rest of the mission is filled with satirical jokes and complete nonsense consistency. Get into a fight with a large group of enemies? Nobody runs to get help; despite every other animal and brigand doing so for every earlier piece of the game. Nobody will hear the fight either despite the magic, arrows, blades, carnage, and screaming that sounds out. However, get to the boss? IMMEDIATELY you are heard somehow; despite being much farther from any other NPCs than before (They are just spawned next to you, randomly). I have tried this game 3 times because I want to like it. Again, Spiderweb's Geneforge is my favorite RPG series of all time, but Avadon is a joke. Nothing you read matters because you have no choice in anything. Every dialogue option is a lie except for the one Jeff Vogel (The creator) decided was the correct one. It's exhausting being tossed around in an extremely repetitive plot where you can predict everything because the manner of which the cycle regurgitates itself becomes self evident by the time you finish the second zone for the first time. I would not recommend this. Geneforge is infinitely better if you want your choices to matter. Avernum doesn't even give you choices so it's literally this, but the game doesn't try to trick you into thinking you have freedom every new dialogue. I'd recommend either of those over this 1000x over.
Text is far too small for me to read, even with my glasses. Very disappointed.
Рекомендация больше всем трём Авадонам сразу, поскольку рассказывают они одну историю, пусть несколько рвано и с почти полной переменой действующих лиц, хотя некоторые спутники к финалу и возвращаются (кому-то может быть важно, кто именно: [spoiler]Натали из 1 части и Халида из 2[/spoiler]). Поэтому начинать серию, не имея на неё от двухста свободных часов, неразумно. Здесь ждёт очередная лаконичная, но тем и проникновенная идея для кампании в ДнД — зловещая Тёмная Крепость, откуда тиран-Рыжебород отправляет чекистов решать проблемы с нелояльным населением. Ощущения тирании здесь больше, чем в пресловутой Tyranny [spoiler](ох уж это чувство, когда от безысходности просивший нас о помощи человек возвращается в свою деревню и видит, как из-за его просьбы мы её вырезаем)[/spoiler]. Ничего удивительно, что работающая на пределах мощностей надгосударственная машина репрессий, которой нет дела не то что до жизни обычных людей — которая легко разменивает своих самых верных слуг на локальные выгоды, к сиквелу уже даёт сбой за сбоем. И даже последнему белому рыцарю чёрной крепости ничего не стоит переметнуться к мятежникам — поманить только [strike]ачивкой[/strike] чистой любовью от представителя противоположного пола. В заключительной же игре грядёт короткое, но яркое дорожное путешествие, расстановка всех точек над И, и одна за другой проверка на верность слабеющему Рыжебороду. В диалогах с ним и с главным злодеем — самая мякоть финальной главы Авадона, и эти диалоги — зенит всей трилогии. Фогелю, которому прежде больше удавались эпизодические встречи на страничку и сами сеттинги, нежели масштабные сюжеты и долгие разговоры, удалось создать крепких персонажей и заставить ждать новой встречи с ними. Это уже плод зрелого творца, который искал в своём творчестве законченную историю в жанре фэнтези и её не обнаружил. Стал серьёзнее и сам сеттинг. Гигантские Разумные Дружелюбные Говорящие Пауки уступили место раздумьям о выдуманной политике и, пусть зачаточной, но личной драме. От начальных и до конечных слайдов всё будет становиться только хуже, оптимизма не добавят и сами концовки. Автор решительно устал если не от жанра, то от сеттинга (в чём сам и сознаётся в руководстве), и в заключительном слайде чувствуется вовсе не лёгкая грусть от расставания [i](кому с сотнями часов игры, кому - с 6 годами разработки)[/i], а ощущение тщетности и сомнения в правильности принятых решений. Сюжет при этом сильно линеен, не особо балующий последствиями этих решений, и с минимальными ветвлениями по части странствий. Про прокачку можно сказать то же самое: выбираешь на первых уровнях, будет ли файтер/клирик/маг/вор ответственным за урон или за поддержку, да так и не меняешь. Учитывая, что персонажей в отряде почему-то по-масс-эффектовски только три, а зелья и кристаллы для самоподдержки валятся просто в бессовестных количествах, выбор сделать довольно просто (исключением служит линия поддержки у появляющихся начиная со второй части техномагов, что косит толпы автоматическими турелями, особенно если взять в команду обоих, и захватить вдогонку друида-призывалу. Радость, сравнимая только с игрой некромантом в дьябле). В общем, никакой Авернумовской свободы перемещения и гибридизации. Русификаторы существуют для всех частей, но к 2 и особенно к 3 — весьма сомнительного качества, писал их очень торопящийся человек (или робот, оперирующий промтом). Поскольку игры Spiderweb — это те игры, где текст и диалоги служат наградой за игровой процесс и главным побудителем к действию, пользоваться переводом ненадлежащего качества попросту неоправданно. В целом, рпг-маньякам, прошедшим вдоль и поперёк всю классику, трилогия будет хорошим приобретением. Только надо запастись терпением, своей музыкой и тем самым желанием помогать болтливым спутникам, которое ещё четверть века назад было так в новинку.
I bought this game because I liked 'Geneforge' which is a great game. This one just doesn't seem to have the same spark. Nothing about the story & setting pulled me in or exited me. Arrow keys are used to scroll, & there is no way to re-bind them
在诸多莫名其妙空降小村庄就开始扮演救世主的RPG游戏中,这款真是太独特了…… 玩下来感觉就是锦衣卫模拟器(?):大概就是身为阿瓦登组织的执行人员,因为组织的强大和铁血手腕名声在外,所过之处一路血雨腥风。 友好地区的村民们看见你be like:【哇呀呀阿瓦登的“手”来了,尊敬一点客气一点送瘟神】, 敌对地区的村民们看见你be like:【哇呀呀这帮狗娘养的阿瓦登跑到哪哪出事儿,这个破“手”赶紧走吧,爷虽然打不过你但爷冷暴力你!】。真是让在以前游戏里备受乡亲们喜爱的我心情复杂…… 总结:虽然画风简陋还没中文(2002年的divine divinity地图都能标点!音效也好听,你丫2011年出的啊!怎么地图还能丐成这样!),但是瑕不掩瑜的好玩,剧情丰富细腻,量大管饱,老派crpg爱好者狂喜。 附带上好用的攻略网站:地图https://keepersofavadon.com/index.html
Exactly what I needed - a story-heavy RPG fix with a utilitarian UI geared towards reading well-written dialogues and plot, and reasonably in-depth combat and progression systems. I've only scratched the surface of the tale - hopefully it will live up to the expectations and provide hours of immersive play and reading material. So far, after 3 hours, I'm enjoying it immensely!
Great RPG ! Well worth a play if you like CRPG
The game is deep but i eventually was put off / bored the art style.
This is a thumbs sideways review, but ever slightly more to the positive side. I really enjoyed the setting, and story of the game. There were some cliché moments here and there, but also some unexpected events that made it worthwhile. The writing is good, and the gameplay is passable. There are unfortunately a lot of essential features missing from such an RPG. The tracking of quests is not done well, and it was often difficult to remember the locations of NPCs who originally gave me a quest. The quests also lacked a lot of important information, and only displayed the initial goal. Once the quest was updated, and there was a next step, the quest information didn't reflect that. The biggest annoyance with the game, is at times, your party members would spontaneously decide to disappear on their personal missions. The big problem with that is they took all the gear you gave them, and you couldn't take it back unless you knew the moment before they would leave. The store page also claims there are "hundreds of magical items to find". Okay, sure...hundreds of absolute garbage magical items, yes! I struggled to find anything actually useful, as every item or enchantment has something like +5% melee damage, or +10% protection against poison damage. Such useless attributes which didn't make my characters feel any more powerful in the slightest. You also get scarabs, which are kind of like magical charms that give you abilities. I might as well have glued trash to myself instead, the little good they did. And so few scarabs, as well! Throughout the game, I had found only enough to fully equip 3 characters. I might have had one extra. Finally, the last two or three quests in the game are insufferable in terms of combat. Every corner you turn, another enemy awaits. I had done quite some internal screaming each time I encountered yet another wizard with charm, knockback, or stun spells. Perhaps I built my character incorrectly, because the struggle was real. I became a potion addict, chugging multiple bottles at the same time, and still being stun-locked into death at the very end of the game. It soured the experience, which up until the end, was rather positive. To get the best experience out of this game, I'd suggest looking up some character builds. Well, that was a lot of negativity, and it's unfortunate. The story was really great, and I enjoyed being a Hand of Avadon. Dispensing justice, and squashing traitors! A very heroic tale, where your work is important, and the rewards are...uh...not so great.
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