
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #90, worst BR #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 37.9Kreviews | 69% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
길 찾기가 플레이 내내 가장 큰 진입 장벽이었습니다. 맵 구조가 유기적으로 얽혀 있는 점 자체는 흥미로우나, 복잡한 구조와 강제 움브랄 진입 요소가 겹치면서 길을 헤매는 피로감이 극에 달했습니다. 또한 점프 키와 상호 작용 키가 동일하게 묶여 있어 오브젝트를 누르려다 엉뚱하게 점프가 나가는 답답한 상황도 빈번하게 발생했습니다. 난이도 측면에선 다크 소울 2처럼 보스는 상대적으로 쉬운 반면 잡몹 구간은 빡센 편이고, 적 종류가 부족해 심한 재탕이 체감되는 점도 아쉬웠습니다. 그럼에도 지속적인 패치 덕분에 초창기에 비하면 많이 개선되었고 게임 자체는 재미있으므로, 소울라이크 팬이라면 한 번쯤 도전해 볼 만한 게임입니다. --------------------------------------------------------------------------------------------------------------------------------------------- 100% Clear
After putting it in the backlog for a few years i finally got to playing Lord of the Fallen, For me It is a mostly enjoyable game that is held back by a couple of design flaws, Pros: Great graphic the game look quite stunning and the dark fantasy vibe while being derivative is still done well. The game performance is also much improve compared to before , i ran the game at cinematic/max setting with DLSS quality and it remain stable most of the time hovering between 90-144 fps with a few fps drop sometimes. The game also offer great customization for your armor, allowing you to change the color of your armor to your liking using the "tint" system. There are also a good amount of unique set in this game ranging from the usual light > medium > heavy The magic casting system is another strong point , you don't have to cycle through spell with the d pad like in Fromsoftware game. You just need to hold the button for your catalyst (For me this is LT) and your face button will cycle between the spell which make it much smoother to use spell in the heat of battle. Combat is pretty decent and is mostly enjoyable compared to before where you just slip and slide all over the place. Cons: The dual world feature of the game while interesting in theory just doesn't work as well as it should. A lot of times while exploring you have to swap in and out of umbral world just to make progress and to me it create a lot of friction gameplay wise. The worst example i can name is the umbral parasite that make enemy immortal unless your destroy it. While 10+ enemy is running at your face trying to kill you good luck finding time to pull out the lamp and lock yourself into a 3 second long animation just to be able to kill an enemy. The second con and the biggest gripe for me is the amount of enemy gank squad present in the game. This is very similar to Dark Souls 2 where the dev just throw a ♥♥♥♥ load of enemy at your face without careful thinking about your enjoyment . There so many time where i was just surround by multiple mobs that has 3-4 high hp elite enemy, 4-5 annoying ♥♥♥♥♥♥♥ enemy such as dogs or flying bugs with the extra 2-4 ranged enemy lobbing projectile at you. This is not even mentioning the fact that in umbral world enemy can constantly spawn in behind your back making it miserable at time to fight through. Last thing is the lack of challenging and difficult boss fight. I played on the newly added "Veteran Mode" for my 1st playthrough which make the boss harder and more aggressive but still find it super common for 1st try a large majority of the boss. The boss design is mostly ok but their lack of a challenge doesn't feel great since the souls like gerne is known to have high quality boss fight. Overall due to the dev efforts of patching and improving the game since launch i would give the game a 7 out of 10. If your are a souls addict like me and also enjoyed dark fantasy setting you will still find enjoyment here just keep in mind that there are a numbers of flaw holding the game back. If you want to play this game i highly suggest you buy in on sales if possible since the 70% discount help to sweeten the pot quite a bit. I do have a lot of respect for the dev team for fixing up the game as much as they can and i hope that they learn from their mistakes since the sequel of the game is coming next year (Q1 of 2027)
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
имба игра спасибо за подарок)
Evitei esse jogo por bastante tempo já que o lançamento dele foi bem conturbado e eu só ouvia falarem mal dele, mas ficou claro que a versão 2.5 corrigiu praticamente tudo que era ruim nas versões anteriores. O jogo tem uma ambientação muito bonita e um mapa relativamente bem planejado, com vários atalhos bem colocados e conexões inesperadas entre as regiões, porém o jogo peca na hora de povoar essas regiões, senti como se enfrentasse os mesmos 5 inimigos do começo ao fim do jogo, e quando saia do padrão de inimigos básicos era pra colocar os minibosses como inimigos comuns no caminho do jogo, o que eu não gosto. O jogo tem bastante possibilidades de builds boas, boas questlines (infelizmente a maioria é facilmente perdível), e boas batalhas de bosses. Não é o melhor soulslike que já joguei mas ainda recomendo a todos que deem uma nova chance ao jogo. A melhor coisa do jogo com certeza é a mecânica do umbral, muito criativo serem dois mundos sobrepostos que podem ser acessados pelo jogador para abrir novos caminhos ou para resolver situações impossíveis apenas no mundo normal. O mundo Umbral permite uma variação de ambiente muito interessante. Ainda jogarei mais em algum momento para completar as conquistas que faltaram, mas devido a pequena variedade de inimigos o jogo é um pouco enjoativo depois da segunda run...
抛开粪怪多,怪物种类数量少,BOSS战设计一般,影界堆怪严重,怪物仇恨距离太长,梯子不明显,物品光点看不见,意义不明的伪造成光点的大鸟,篝火点位置糟糕,临时篝火点放置位置太随意,有的时候需要365里路,明目张胆的把刚打完的BOSS变成精英怪乱放,三个精英怪凑一起就是一场BOSS战,NPC太多认不清还都是谜语人,支线容易断,太缺魂了买不起东西,捡的东西要在背包找半天是什么,装备要求的属性过高,优化不太行,部分地图太黑之类的问题的话 确实是个还不错的游戏,因为我是图性恋,舔图给我舔爽了👍 话说兰型熊人你到底是谁,我已经给你报仇了十几个小时了,你为什么老是死
Latest patch broke friend pass. Our coop experience is ruined.
The hardest Boss in this game is figuring out where to go.
Tldr: all in all a good game, but as a big soulsborne and soulslike fan, this one is definitely a weaker one. Pros: - Coop is playable from start to finish. + friend's pass is a huge W - Cheap - Cool landscapes - Cool bosses - Starting area (castle) was sick Cons: - The combat... Sponge enemies - Extremely mid locations - Feels generic - Graphics look good but looks mid. Artstyle is boring imo - Artificial difficulty - Performance is not that good Everything else is fine, it's just mid
[h1] Лорды Устали играть в Популизм [/h1] Добавить русский язык спустя 3 года, а так же снять регион лок? Как приятно что одумались, еще и вторая часть будет на русском, не иначе как разработчики протрезвели. Насчет самой игры, довольно средний сосалик с очень красивой графикой. [h2] Достоинства [/h2] +Графика и визуал мое почтение, если бы группа энтузиастов делала бы Дарк Соулс 4, то примерно так бы он и выглядел. +Более активная боевая система, свободно можно комбинировать быстрые и силовые атаки, а также атаки из одноручного хвата с двуручным хватом или дуалвилдом, а так же парирования примерно как в Секиро что даже плюс. +Все расходники юзабельны, магия и даже луки с арбалетами удобно и приятно использовать в сравнении с играми Фромов, и в целом игра поощряет эксперименты с арсеналом. Смело пробуйте метательные ножи, бомбочки, луки и прочее, игра вас никак не накажет, а запасы пополняются у костра. Если нужно пополниться во время боя, покупайте мешки специальные которые пополняют расходники, это грубо говоря аналог камушков для пополнения маны. Использование лампы в бою так же приветствуется. +Куча QoL фич, например нормальный прыжок на отдельную кнопку, который раньше работал по принципу старых игр Фромов (разогнался и нажал повторно на спринт или вдавил левый стик, прыгнул). +Очень круто и приятно смотрятся стартовые классы, каждого хочется пощупать, каждый на старте игры ощущается уникальным, к тому же в игре можно открыть и бонусные классы в зависимости от концовок. +Сеттинг темного фэнтези выдержан отлично, дизайн брони как и в предыдущей части на высоте, но стал менее пафосным и громоздким (что тоже плюс) +Разработчики активно прислушиваются к игрокам и активно выпускают улучшения, реворки и прочее. Не забивают на игру, это одобряю. +Куча модификаторов которыми вы можете себе усложнить игровой процесс. +Возможность переиграть битвы с боссами. +Адекватный кооп: Хидетака-Сан, пора бы уже понять что люди хотят Симлесс Кооп вшитый в игру по умолчанию, а не то устаревшее гoвнo эпохи Демон Соулс 2009 года. Можете забыть про дрoчeво знаков призыва с ограниченными областями для игрока гостя, и невозможность гостю лутаться в мире хоста, и самое главное что прогресс у вас у обоих проходит параллельно а не только в мире хоста. [h3] Недостатки [/h3] -Всю игру вы в большинстве своем избиваете рядовых бомжей, которые прут на вас огромными толпами. На релизе их было гораздо больше, и благодаря специальному модификатору вы можете вернуть и их. Но я по правде говоря когда прошел игру впервые, устал от них. Тесно с ними находится и вторая проблема которая дополняет ее. -Игра крайне редко создает уникальные игровые ситуации, оттого игра и запоминается в первую очередь тем что вы бьете толпы бомжей. -Крайне странный баланс, суть в том что в первое свое прохождение я вооружился двумя УГС в дуалвилде, и мог просто спокойно на дауничах нажимать одну кнопку атаки даже не уклоняясь от атак боссов. Просто словно мясорубка рубить и все, умер, ну ничего страшного, возродился в умбре + руна в лампе которая позволяет на 8 секунд получить неязвимость после возрождения, ой подождите а в игре еще и хилок не мало оказывается. Это должно было быть сложным? Потому если хотите реальный вызов, играйте обязательно на Ветеране, иначе разочаруетесь от того что главная угроза это толпы бомжей а не боссы. -Лампа и Потустороннее Измерение Умбра: Локации в игре красивые, применять лампу в бою (например вытянуть душу с любого врага, или столкнуть его в обрыв, или обездвижить босса) это реально круто. Но вся крутость кончается когда понимаешь что львинную часть игры ты вынужден в Умбре проводить, чтобы не пропускать секретные проходы и лут. Все бы ничего, но эта синяя цветовая палитра очень сильно приедается и утомляет. Слава богу разработчики добавили специальное свечение если для прохода куда либо требуется лампа, частично решает данную проблему. -Минибоссы становятся обычными сильными врагами, но наверное это даже к лучшему, потому что ростер врагов итак запоминается лишь обычными бомжами, без этих бывших боссов было бы совсем уныло. [h1] Итог [/h1] Стоит поиграть если вы любите сосалики, а если вы хотите поиграть с кем либо в коопе, то обязательно стоит присмотреться, для новичиков игра довольно простая если вы не регаете на сложности Ветеран. Игра однозначно получилась лучше чем игра предшественник 2014 года, но тоже с неба звезд не хватает. Хоть в игре и не мало шероховатостей, но даже так разработчики демонстрируют лояльное отношение к игрокам. Но лицемерный популизм осуждаю, как и плохую оптимизацию на релизе.
I just want to preface this with: Im not a souls like player. I have never played Dark Souls, Elden Ring, Sekiero, Lies of Pi or Bloodbourne. I played LOTF (2014) bc I got it on Games for Gold over 8 years ago but i didnt know it was a souls game, felt like a hack n slash RPG and i never got more than 2 hours into it (even though i remember enjoying it). Also: I knew i didnt like souls games bc i tried Dark Souls 1 and never got more than 30 mins in. Too hard. Im bad. Ok with the disclaimer out of the way, lets get to the review: So i go into this game mostly blind. I saw it on sale and the aesthetic, armor and weapon design and authenticity attracted me to the game. I knew at this point it was a souls like so i purchased the game expecting to refund it if i didnt like it. Now its probably my favorite game of all time and if not, its certainly in the discussion for top 3. Story: Its a soulslike. So you piece things together through the level design, item descriptions, what you can glean from NPCs and various promotional material. One thing i *think* LOTF does differently is with the Stigmas. Stigmas are ghost like images that you can interact with and they give a short flashback scene like that game The Division. Ultimately, LOTF has a rich and intriguing story that involves 3 separate gods vying for control of the planet and how that has shaped its inhabitants. There are some heroic elements, some redemption elements, some tragic elements and some down right disturbing content. Its the complete package. I was so intrigued I want to do multiple playthroughs and finish all side quests - something no game has been able to do for me in the better part of a decade. Graphics: its Unreal 5. so of course it looks amazing. I dont want to spend too much time on that because all Unreal 5 games look good. Instead I want to focus on the design. There is real world application and authenticity when it comes to armor and weapon designs. Of course there is a flair of fantasy to give the world character but for the most part, the armor you wear looks like something youd actually wear. This adds to the immersiveness and keeps you wanting to chase fashion. I have to give the devs massive props for the world building too. The world of the living and the world of the dead are so contrast, I know they took inspiration from Legacy of Kain: Soul Reaver. Seriously, these guys built two whole games on top of each other for players to roam and explore. The architecture on the buildings are straight awe-inspiring. Idk if they were modeled after irl cathedrals and what not, but it looks like they may have been. Absolutely stunning. Combat: Ok listen, this is coming from a guy that thinks Middle Earth: Shadow of Mordor has the best combat the industry is able to produce. So imo, combat is really clunky overall. Its just never going to compare to Mordor. So with that being said, i think its passable in that you can weave heavy and light attacks and there are a lot of buffs and spells too. Its kept me engaged bc when i do hit that perfect block and can follow up with RB, dopamine releases in waves. I also want to state that i have reviewing version 2.5 that was released in Dec 2025. I know this game had a lot of problems on release and it needed like a dozen patches to become peak. But, it is peak now. And thats where im reviewing it from. This is the best version of this game and its a 10/10 fantastic game. This has rekindled my joy for exploration and puzzle solving. Using the realm of the dead to find alternate routes or find a rare item. . . no quest markers, no map pings, no goal really. Just the game and you going about trying to figure it out pure video games Gives you that feeling you had when you were a kid with a new game and zero knowledge or guides to follow or watch hours of cutscenes instead of playing the game. Lords of the Fallen 2023 is an amazing ride and Thank you CI Games and Hexworks Studios for revisiting this franchise and creating something truly remarkable.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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