
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $713.5K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 744 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing art style, addicting gameplay, great sounds. the boss kicked my a**
It's good.
Great game. After almost 6 hours im trying to kill first boss but i'm still trying so its fun :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 746 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Waited for a long time to buy.....why didn't I get it earlier ;)
Game is fun af for under $20. If you downvote you're a ♥♥♥♥♥.
O jogo é bom, a arte é bonita, o som é bom. Em mecânicas é simples e possui uma dificuldade compatível com a escolhida. Algumas alterações deixariam o jogo muito melhor. mas é um bom jogo
GG
Surprisingly fun and engaging game. They really ought to port this to mobile, it would make bank.
if you like Slay the Spire and Backpack Battles, you get a combination of the two. from what I have played it feels like each run will be entirely different as the map, monsters, items and characters you can play will be different every time. It's very interesting how the Sentinels get built (keep that part a secret for those actually playing), but you have to be careful how you build yourself as they do seem to change every run as well. spending leftover crystals (money) to get permanent stat increases for future runs is great too, so not all your progress is lost from run to run. can't wait to dive in more. my complaints are that the stats don't have a UI hover to tell you what they do and finding out this information can be a pain at times and slow gameplay loop. Also, a max hp, max mana, how much mana you are losing during a deity choice and other small UI fixes like this would be great QoL to make the game play faster. I am not going to stop and do math every time I forget how much health or mana I had, I just wanna roll dice, attack monsters and get loot.
Gorgeous game and a pretty fun loop :). Would recommend 100%
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.1M | 4K | 72% | $9.99 | |
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| $15.3K | 32 | 94% | $12.99 | |
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| $606K | 925 | 77% | $12.49 | |
| $239.3K | 725 | 93% | $9.99 |
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| $713.6K | 3.6K | 91% | $9.99 | |
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| $714.1K | 3.8K | 67% | $7.99 | |
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| $714.2K | 952 | 96% | $29.99 | |
| $714.3K | 3K | 56% | $9.99 |