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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Feb 2026: Gave it another chance, but its just completely broken. At this point its basically an exercise in horrible game design, as there is somehow not a single dimension of what was done well. Kind of incredible, if you think about it.
[b] The pros: [/b] Satisfying magic system, with spell combos that look cool and feel impactful. Many of the environments look great, and there are satisfying boss battles on Badass difficulty. [b] The cons: [/b] Lacklustre storyline, which feels convoluted because of a flawed delivery style with repetitive, linear gameplay. There is minimal decision making aside from playing around with spell loadouts and upgrades, which is fun until you realise which decisions are clearly best so it becomes stale. Glitchy, unbalanced audio at times. [b] The unexpected: [/b] Low percentage achievements, particularly on Badass difficulty. [b] The summary: [/b] I really wanted to like this game a lot more than I did, but it took me two attempts and a good few breaks between play sessions to complete it. It feels like a draft, lacking polish and focus. I do recommend trying the game, but with caveats - don't expect a high quality story-driven experience; temper your expectations of gameplay variety; and above all, buy it when on sale to enjoy blasting enemies with some cool spells before you get bored, switch off from the storyline, and either slog to the end or never play it again.
Really fun and enjoyable. It’s simple, smooth, and entertaining, with great gameplay and good vibes all around. Addictive and satisfying, I keep coming back for more. Overall, a solid game that’s fun, relaxing, and has just the right amount of challenge.
It's ok, the promise of diverse magic is brought down by how boring feeling the combat feels. You go from room to room and shoot fireballs or flamethrower at enemies. The magic is fun to use, but didn't feel like I wanted to continue.
[h1]Good soup[/h1] + One of the first spatial sound systems + Variety of combat magic abilities + Simple but easy to follow plot + Nice art direction - Has HDPI scaling issues - Can get broken with wrong NVIDIA settings
Lichdom: Battlemage hooked me hard in the first couple hours — the spell crafting system is genuinely unlike anything I've played, letting you mix elements, delivery methods, and effects into combos that make you feel like an unstoppable archmage. The CryEngine 3 visuals still hold up beautifully, and landing a perfectly timed parry-nova or watching a necromancy-corruption synergy tear through a crowd is legitimately satisfying. But somewhere around the third or fourth zone, the cracks become impossible to ignore: you're fighting the same handful of reskinned enemies through corridor after corridor, the story is barely there, and the crafting system's complexity starts to feel like busywork rather than depth since the game never properly explains how destruction values and control effects actually interact. I pushed through hoping it would click the way other reviewers described, but by the swamp levels I was sprinting past enemies just to get it over with. If you snag it for a few bucks in a bundle, the spell system alone is worth a few evenings — but at anything close to full price, the repetition will kill your enthusiasm long before the credits roll.
Loads of people seems to be upset about this game dont know why. I found this game after 12 years after seeing it once and it is what i expected and what i wanted and what it promissed to be at least now and even back then as i watched some old YT videos game didnt changed a lot sience. Totaly Recomend if you like RPG and Mage games plus some sort of challange and want to just relax. [h3]"Unlimited" Spells - Well Yes really but no:[/h3] Making Spells starts with 3 "ingridients": Aspect , Type of skill , Attuned power. Even tho is seems to be simple on paper becomes a something that you sit down for couple minutes to think about, as each Aspect/Element focuses on diffrent things and each Type of skill and Attuned power has diffrent uses. [b]Aspects/Elements*:[/b] -Fire (Burning, Damage, DOT) -Ice (CC, Stun, Slow, Damage) -Mastery (Critical Damage, CC, Stun[Lifiting enemies in to air]) -Lightning (Didin't read it cuz boring a*s probably CC,DOT ,DMG) -Necromancy (Summoning) -Delusion (CC, Enemy mind control) -Purge (DOT) [b]Shield*:[/b] -Agile -Strategic -Tactical (So as i said this is your "HP" you have 3 bars on each lost you do something alos this affect your evasion skill "blink" as some types of powers affect if you can do Quick blink or Charged Blink, it can limit it to only quick, only charged or non blink) [b]Type of Skills*:[/b] 1.AOE: -Pool (Deals damage over time if in range of it) -Trap (Damages on enemy entry ) -Area (Similar to pool but it is just an Inpact so one time hit) 2.Projectal*: -Missile (Simple "fire ball" ahh type, can be guided so you dont have to aim) -Lob ("fire ball" but you play NBC and you lob it every time however it hits something it explodes in to 3 more projectals that also are lobed lol) -Ray ("F*cking Laser Sights", low range BEAM OF LASER) 3.Nova*: - Just a type of defense shield [Presist,Enchanter,Enraging] (There some types of that However i dont care because this is defense, so why block incoming damage if you can kill enemy before it can deal damage? Exactly! But you can use it in offense as well, when you do a perfect block it does cast wave of something depending on attuned power) [b]Attuned powers*:[/b] -Destruction (Instant Damage) -Mastery (CC, Stores Damage and deal it when conditions are met [Hit it with diffrent Element or when like stuned]) -Control (CC, DOT) [u]*i may have forgotten some of them or never seen all of them YET.[/u] As mentionet earlier this game has Linear Story (revenge) and Linear World (locations that are like tunels guiding you right to target/destination) so dont expect to travel 21314Km form A to B. There is no equipment so no need to worry about money, NPCs, and anything else just cast fire ball and go! And thats what takes away the depth of world, game, story as there is only GO and KILL type of gameplay but it can be entertaining especally if you like to experiment with new tactics and spells/skills. [b]prons:[/b] - Crafting own skills leading to unique gameplay - RPG - Decent Graphics after 12y - Good feeling when hiting these crits - stuff that you have to go off path to find (but not a super exploration or really hiden stuff) - some sort of challange - no equipment [b]cons:[/b] - Boring a*s story - an intuitive aiming sometimes - some repetitivnes - linear story, it's not open world game so there is no side quest or exploration - no equipment Over all i would give this game solid [h3]7/10[/h3] as it has some unique gameplay and mechanics and its worth playing if you like that type of games.
Bem Ruim! Esse é Um Daqueles Títulos que não te Prende na Gameplay, tem um Enredo Extremamente Genérico e Chato. O Combate também é Bem Ruim. Tentei Jogá-lo Algumas Vezes mas não Vale, Tempo Perdido.
Really good. I think the complainers are people who can't figure out how to combine the elements/conditions. Epic in fact.
While the idea itself is fantastic, I don’t think the game does much to actually live up to the potential. There are a lot of combinations for spells you can do and I know later in the game there are over the top synergies that are supposed to make you feel powerful…but none of that shines through early on. The spell system is poorly explained and feels like little more than increasing a number by a few percentage points instead of meaningful changes. Even if this issue were fixed though, the much larger problem is that you’re not given anything interesting to do with these abilities. It’s hours of fighting through boring corridors of the same enemies with a fairly mediocre story and characters you don’t care about.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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