
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $713.5K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 744 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lootbound is a really enjoyable tactical roguelite. The turn-based combat feels solid, but the real fun is in the loot system - placing items so their auras work together and building strong synergies is super satisfying. Recruiting companions along the way and deciding which risks are worth the better rewards keeps every run interesting. Dark fantasy atmosphere is on point too. If you like roguelites with meaningful inventory management and party building, this one is well worth checking out.
A masterpiece of a game! After a dozen attempts, each lasting an average of 1.5 hours, the guardian was finally defeated for the first time. Surprisingly, but: the bard companion suddenly became a mega‑tank, and the witch became an assassin with 90 % evasion; my warrior became a glass cannon with a guaranteed powerful crit, although with such companions, being squishy completely stopped being a problem.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 746 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game itself is enyoable. But devs. Please fix the inventory management part of the game. It is SO unsatisfying to have 2 legendaries that block your whole backpack. There's basically no inventory management in that "inventory management" game. There is no way to properly fit them into the backpack due to their weird shapes. Die to that there's actually no way of enjyoing creating builds. It's just hoping for a good accesoiry that boosts your armor, helmets or weapons you stack due to their auras. It's more or less aura stacking than actual inventory management.
After winning a run with each character there is no incentive to replay other than upgrading your characters and filling up your compendium. There is no slay the spire itch to replay and try different builds because all of them feel the same.
沒打折的狀態不太值得這個價格 打起來沒什麼流派可言 只有護盾/吸血/增加傷害 的流派路線可以走 沒預設加速 打著打著會想打瞌睡 還有這個遊戲沒什麼不給一費(一格)裝備 東缺一塊西缺一塊有夠不爽
В целом довольно приятный и лёгкий как для понимаю, так и для прохождения рогалик
muito fácil, muito divertido, muito intuitivo... mesmo se você não esta familiarizado com RPGs, você vai gostar!
7 dolar etmez. 3 dolara düşerse alın.
Я уже и забыл что значит фраза "Простота - сестра таланта". Всё время которое проиграл - залип и не отлипал. Жду дальнейших обнов!
Die Spielidee ist ganz cool. Nach 4 Runs hat ich nach meinem Gefühl aber schon alles gesehen. Die UI ist einfach gehalten, aber entsprechend wenig kann ich als Spieler auch machen. Mir gefällt die Rucksack Mechanik, die Formen der Items geben einem zwar Kopfschmerzen aber einfach soll es ja auch nicht sein. Ich denke insgesamt ist da noch viel Luft nach oben. Mal sehen was zukünftige Patches noch bringen, aus jetziger Sicht würde ich mit dem Kauf noch ein halbes Jahr, bis Jahr warten.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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