
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 76% | — | $684.4K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful and challenging. Most negative reviews come from skill issues, it's not unbalanced, just has unexpected nuances. If you get one-shot, it means you have not prepared properly. If your win condition depends on a single item/ ability/ attribute, you have not prepared properly. Even on the highest difficulty, when played right, you get so many items, perks etc. that you almost stop caring about failing the dice rolls.
Крутая игра, приятная графика и интересный геймплей
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 745 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Итого: 1. Прошел по всем 3 сложностям за всех 4 героев 2. Тратил деньги только на прокачку героев 3. Не вспотел Приятный рогалик. Графон уважаем. Чилово. Автор накрутил всяких видов монстров, прокачек артефактов и расходников. Но оно не нужно. Пожалуй немного грустно, но мне и так норм
Lootbound
As a fan of roguelikes, I really enjoyed it; the style reminds me of *Slay the Spire*, but the gameplay is vastly different and surprises you with unique features.
공스텟에 비해 방스텟이 비정상적으로 너무 좋음 버프 디버프의 효율이 너무 좋음 목걸이 좋은거에 8개 몰아주기만 하면되서 고등급 방어구 의미가 있나 싶음(오히려 칸이 적은 장비가 더 좋음;;) 목걸이 탱옵 하나만 떠도 게임이 날먹이 되는데 난이도 낮출 필요가 있었나 싶음 전 캐릭 3레벨 깨면 뒤에 뭐 있을 줄 알았는 데 아무것도 없나봄... 마지막으로 처음 기사 캐릭이 너무 꾸짐...
The risk and reward decisions are tuned to make me greedy. I know I should take the safe option, see a better reward, change my mind and then spend the next fight hoping the build survives. Great loop.
game is fine, but Id like to see more content for this price tbh.. its very short, like 3 hours? :c
喜歡美術, 遊戲節奏不錯但暫時以肉鴿來說, 我覺得難度偏低, 暫時全角色通關II也是沒有壓力 一點個人覺得的不足: 1. 局外養成感不足, 無非就是堆數值, 並不會因為局外的提升令遊玩有不同的變化 2. 裝備欄超級細小 3. 背包整理系統加上各種裝備形狀又怪又大,又各種限制(不能轉動,只能在指定位置發揮等等), 令人在戰鬥完成後, 得到裝備時不是充滿快感, 而是「又要重新擺位了...」的煩躁, 甚至面對背包的限制, 抽到神裝也只能說拜拜 4. 戰鬥及敵人並沒有太多特色
Механики интересные, а забеги динамичные. Довольно интересно в это играть и развиваться, но стоит понимать, что пройти игру с первой попытки - нереально. Есть множество механик, который будут стопорить прогресс и потребуются стартовые бонусы. При этом, в игре постоянно докидывают статы, информацию, советы, а забеги рандомные, что позволяет заходить на 1-2 попытки, чтобы просто почилить и получить немного дофамина. Определённо стоит поиграть или хотя бы попробовать.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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