
A narrative incremental game where you're trapped in a time loop: survive, level up skills, and automate tasks across multiple worlds.
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About
Loopbound is a narrative incremental game where you play as a traveller trapped in a time loop. Each cycle brings you a little closer to unravelling the mystery of your existence as you explore different eras and dimensions and make choices that shape your path.
In each cycle you gather resources, face decay and survival, and unlock new actions and worlds. What you achieve in one cycle carries over to the next, so each run takes you further. The story unfolds through the places you visit and the events you encounter along the way.
Key features:
Loops with persistent progression: Die, respawn, and try again; permanent upgrades and unlocked automation carry over between cycles.
Survival and decay: Manage hunger, poison, and resources; time and your actions affect your condition and your options.
Multiple worlds: Journey through different worlds, each with its own rules and possibilities.
Skill system: Level up skills that speed up actions and unlock new options.
Automation: After repeating tasks manually, you can automate them to progress while you plan your next move.
Integrated narrative: The story is built from world states, events, and the choices you make in each loop.
Cloud save: Your save syncs with Steam Cloud so you can continue on another device.
If you like incrementals with story and a touch of survival, Loopbound invites you to live the loop again and again until you discover what lies behind it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Simplified Chinese, Portuguese - Brazil
Engagement
Reviews
It's basically increlution with a new coat of paint. The mechanics are a bit smoother, but honestly I felt that the story was worse. It's quite linear with only really a choice of which area you want to do. You'll know if you like it depending on whether you liked Increlution or not. If you haven't played increlution, then I'd say play that first. Edit: I have now played through all the available realms and I am changing my review to negative. For two reasons. First I was giving it the benefit of the doubt in regards to potential future decisions. Actual gameplay that was interesting. But it is basically linear. Even when it has branches you still need to do them all, and they aren't appreciably different. It basically comes down to pushing one button for a while, getting to the point where you select from four buttons, and then pushing one button for a while again. The last realm has you explore an actual maze, and that could be fun, but the rooms are all mostly the same and it still suffers from the same repetitiveness. It takes a dozen cycles before you get anywhere. Second all the worlds are separate. So whenever you start a new in the run you start from scratch. This is incredibly tedious. I have 100 hours in the game because I've left it running. My actual play time is a fraction of that as I just come by every half hour at best and much longer than that at worst and spend two or three minutes making decisions. If something carried over between worlds to make the next ones faster it would be better, but nothing. The dev has said this is a deliberate design decision to reduce the balancing complexity. And sure that's fair, but it makes the game unfun. Also the story was kind of interesting at first. But it gives you very little to go on. Just descriptions of the region with no overarching plot. And it has mistakes in grammar, the sudden appearance of things that were never mentioned before, and even referring to the same thing by different names. Honestly if I had the option to refund it at this point I would.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
This is a very preliminary review as the game is in early access and I have only played a couple of hours so far. However, I am currently very excited about this game and looking forward to see more of it and what it grows into. If you have played and enjoyed games like Increlution or Terraformental this game is right up your alley. It has similar mechanics but with a bit more polish and (so far) a very interesting story. I find the automation system to be just about perfect. In other similar games (Increlution for example) you had to do too many steps manually before you could automate the process. This caused the repeated early game to turn into a slog at times. So far Loopbound has done an excellent job of pacing the automation upgrades so that I feel involved in the game but not bogged down. I am also very intrigued by the non-linear exploration opportunities. This is very exciting as it allows for a genuine sense of discovery as well as opportunities for optimization later once more of the game has been revealed. Since this is a preliminary review I plan to update it as I spend more time with the game. Currently, I only have 1 criticism of the game. I am playing on a widescreen monitor with a lot of unused space. It would be nice if the Tasks screen and the Chronicles screen could be displayed at the same time. However, this is a minor nitpick.
Any time you go to a new area, you start over from scratch. It doesn't feel like a game, but a bunch of completely disjointed copies of the same game. Absolutely 100% the most frustrating and unsatisfying game I have ever played. 1/5 - Please, just stop. The games don't need to be prolonged unnecessarily. They need to be fun. You know, a GAME. I'm a lot further into it. It does get better, but it takes a good while to reach that point, and even then it is too little too late. Giving this game a +1 point boost. I still don't recommend it as it is, but it is in early access and has potential.
I am loving this game. It gives me all the same dopamine hits as Increlution with some interesting twists. The developer is very engaged with the players and most bugs/issues/QoL being fixed in just a few hours. About 20-30 hours of playtime in the EA release, definitely worth the price.
Slow and tedious. A few hours in and no decision has been to reach just a lot of waiting around to push the next button. The game is way too slow early on to be interesting. Most of the hours are because there so much pointless waiting you just get distracted doing anything else waiting on a food collection to complete 50 times to actually get full.
The game is still in Early Access, but it already has enough content for me to give it a positive review. If you've played games like Increlution or Terraformental, you'll probably like this game as well. The basics are the same, gather resources and explore, but it quickly puts its own spin on it. There are multiple areas, each with its own mechanics. The game gives you multiple choices in the order you explore them. Automation unlocks at a decent pace and is also easy to configure. Some aspects of the game still feel a bit rough (temporal essence, having to repeat earlier areas), which is to be expected for Early Access. The developer has been active in the community and quick to fix bugs so far. Overall, I'd recommend the game to people who like incremental time-loop games.
If you liked Increlution, you should definitely try this game. At first glance, it feels like more of the same, but as soon as you progress a bit, you can see it has new mechanics, some of them very interesting. Specifically, the idea of having such independent zones wasn't something I liked at first, but after completing it, I think it's a very good decision. For instance, it allows you to go straight to zones where you have active gameplay without having to go through everything before it. And with a bit of optimization, you can make the runs through these already completed zones considerably faster. This, along with fluidity, is what makes it a good design in my opinion, even though I wasn't a fan at first. I love the gray zone; is definitely worth trying. (If you are tired of the yellow or green one, you should go to this zone first). One thing I haven't seen mentioned is the quality of the game; it's very well made and has only had a few minor bugs. As for QoL, it still has several things to polish, but the dev is really on top of the requests being made and is actively adding them to the game. It's a shame there is only about 30 hours of content, though I think it has quite a bit of replay value to try different paths and optimize the initial run a bit.
Thank for making this game. Increlution is one of my all time favorite and this game have potential to be better than that. However it suffer the same problem as game of this type and that is too much waiting time between run and too linear in early game. My suggestion is 1. Fluidity is good idea but I think it should work with all world after unlock included the world the not complete yet. This should reduce wait time between run significantly. 2. Extra action that reward risky play. For example in green world, collect 8 item without using them should unlock new crafting item that very powerful.
Surprisingly well-done automation incremental title. Still in development, but a lot of a decent amount of content for the price point. Looking forward to it's success. Great UI and UX.
Lost my save after restarting my computer.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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