
Do you think it is easy to solve all the problems of a cursed city and not go insane? Lead a team of superheroes, save Storborg City from looming disasters and beat your dishonourable rivals. Amazing Superhero Squad is a vivid superhero corporation sim.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Около двух недель назад скачал демо, игра прикольная и красивая! Но геймплей был не понятен и хотелось, чтобы разработчик доделал игру перед релизом! И они доделали! Стало намного лучше и играть стало интересней! Геймплей стал понятнее) То есть игра понравилась! Не пожалел 126 рублей))) да, она простенькая, но понравились герои (как нарисованы и описания), события, юмор)) И еще хотел поддержать нашего отечественного разработчика! Ребята, пожалуйста, поддерживайте наших Российских и СНГ-шных разработчиков! Их становится больше, и это очень радует! Уровень, конечно, пока не очень, но только с нашей помощью они будут создавать игры лучше и лучше :) Неплохо, ребята, спасибо.
I really liked the gameplay concept, the art and the characters in this game. Unfortunately the English translation is currently very subpar and this really impacts the ability to play it as it stands. You can't understand a lot of what the choices you are choosing between actually mean. I'm excited to come back to this game if it gets a translation overhaul but as it stands it wasn't playable for me.
Поддерживаем отечественного разработчика! Прошел за час под пивко. Арты годные, но интуитивно игра не играется. Чтобы не облажаться, нужно обязательно прочитать справку. Свою цену на 100% отбивает!
아무리 봐도 수퍼히어로가 아니라 코스프레하는 애들 모아놓은 듯 임무를 많이 받는 것보다는 실패하지 않는 게 중요한데 상성 맞는 임무 보내줘도 실패하고 게임 오버 뜨면 빡침 임무 갯수나 종류가 랜덤이라 운 없으면 첫 날 임무 3개 실패하고 게임 오버당하는 것도 가능함 영웅들을 고용해서 도시를 지킨다는 컨셉은 좋지만 게임 플레이 자체가 쾌적하지 않고 불친절해서 아쉬움
I guess I just don't see it. The writing is meh at best, there's really no strategy or tactics to it much less resource management. You just see something and have to click through it in a timely fashion. Would have been a better VN than an actual game. Requested refund.
Отличная игра, очень понравились арты. Идея с менеджментом супергероев интересная.
A fun game in which you can get stuck for an hour. The gameplay is a bit lame, but the visual and stories level the situation. For such a price, a good product.
After playing for about half an hour what I can tell you is that this game is a mess. Playing it, I want to compare it to Reigns, but more plot-centric, significantly more complex and way less intuitive. The fact that everything is timed and you - as far as I can tell - have no option to pause. You can speed things up, but no pausing, which wouldn't be bad if you wouldn't have missions that are only available for a short amount of time, while you also have ones that are available until the end of the day. And all that is frustrating. To summarize my gripes and in the faint hope of devs actually reading reviews, here some bullet points of what I'd want: [b]A proper tutorial[/b] - by far my biggest complaint is that once I pressed start it just kinda threw me on the desk, There is a help "documentation" thing, which you can read through to get all the information, but to learn the mechanics, especially with time pressure I think this is really not doing much. I start games to play games, not to read for a couple of minutes how to play the game. Teach it to me while playing, Don't just drop a wall of text. [b]Cutscenes should not auto through the text[/b] - who even thought that was a good idea? Allow me to read it at my pace, not at whatever you thought should kinda work. The artwork looks so nice, but I cannot appreciate it because I'm busy reading the subtitles. [b]Time management[/b] - Either remove time limited missions or make all missions time limited and please allow me to stop time so I can take my time with decisions, especially if you take the lack of tutorial into account players will take a moment longer to make decisions, and then having a time limited mission that counts as ignored within a few seconds is just bad design. [b]TELL ME THAT MY HEROES CAN DIE[/b] - To anyone still reading: Yes they can. Suddenly one of my guys died and that was kinda bad for me. [b]Fixed starting heroes[/b] - I heavily suspect the starting heroes are randomized, considering I had a ♥♥♥♥ ton of heroes with the "company" tag (which made them more effective when being deployed with another hero) but also had basically 90% solo missions the first week. I was missing one of the hero "types", I was having a multiple companion-heroes and the one lone wolf I had (who gets a bonus for being deployed alone and therefore is significantly more valuable),... well... "HAD". Now you know who I meant with the previous point. I think you can see how that kinda screwed me. [b]Slowly introduce more elements[/b] - this game is the digital version of that "friend" who you ask at a swimming pool whether it is deep enough to jump head-first into it just for them to proceed to yell "one way to find out", grab you and throw you headfirst in the ♥♥♥♥♥♥♥ pool. You haave so much stuff you push on the player, don't do it all at once. And especially not the way you did it. As this is still in early access, I can forgive it, but I'd definitely hold of on a purchase until these problems are fixed. If this game wasn't just 3€ I would probably refund it at this point, but I don't dislike the idea, just the execution and taking into account it still is very much in active development I'm looking forward to how this game progresses, and I hope one day I can change this review to "recommended".
Nice art, stylish music, and the game itself is pretty fun. :) I recommend it to anyone who likes strategy managers and an unusual take on the superhero theme!
Сompleted the game with all endings . Stunning art, that you can admire in the gallery after the game, an interesting plot. Funny references in tasks :) Overall - a good game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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