
21 Days is a simulation adventure game in which you experience the life of a Syrian refugee. Though you escaped the war in Syria, your family still has a hard journey ahead of them. Over 21 days, you must manage money, time, hunger and mental status. For yourself, and for the hope of saving your family.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sigh... I get what this game is trying to do. Being a refugee sucks. I get it. But this story is told in the most unemotional, flat way possible. There's no passion here. Oh sure it exists in words, but the feelings never pop off the page. The writing needed to be much more compelling to pull this off. The gameplay is purposefully repetitive, I get it. But the way the game messes with you just doesn't make logical sense. I figured it out eventually, but there's so much more that could've made it better. I get that the system being hard to understand and throwing random obstacles in your way could be interpreted as a larger metaphor, and in another game I'd be willing to concede that point, but it simply doesn't work here. Once you find out how to game the numbers it's trivial to blow through to the end without any problems. The single biggest misstep is that they could have allowed for choices and branching paths leading to some interesting conclusions. They built in the mechanics! It's right there! But instead of following through, in the most frustrating game design choice possible, the game enforces its own moral code on you, and in the few places where you can make a morally gray decision it just gives you a game over. You made the wrong choice. Now reload and make the one we want you to. It's not a bad concept, but the execution leaves much to be desired. Go play Always Sometimes Monsters for a better experience in the same vein.
21 День - из жизни сирийского беженца. Спорная тема, относительно быстрые достижения и карточки прилагаются. Разрабы решили выбрать весьма провокационную тему. Нас ждет 21 день из жизни простого сирийского учителя арабского, вынужденного пахать как вол на низкоквалифицированных работах, и встречаться с нелюбовью многих местных, в попытках как-то выжить, и дождаться прибытия семьи. Под новостной фон из всем известных событий во время кризиса беженцев 2015 года. https://steamcommunity.com/sharedfiles/filedetails/?id=2140090301 Только вот в игре все беженцы как один, трудяги и неплохие ребята, чего про реальную ситуацию... ну, впрочем, ладно, а то еще обзор забанят по модной нынче теме отсутствия толерантности (шутка). В общем товарищи разрабы решили то ли хайпануть, то ли реально показать жизнь беженца как она им из далекой Кореи видится, кто знает. По геймплею обычный лайф-сим с элементами тайм-менеджмента. У нас есть 23 дня (а не 21 по факту), в каждом из которых 24 часа (парадокс, не правда ли?), за которые нам надо решить куда идти работать, с кем общаться, где поесть, и при этом не забыть отослать деньги семье, помолиться Аллаху в мечети, и учиться языку, ибо без его знания далеко не уедешь. https://steamcommunity.com/sharedfiles/filedetails/?id=2140090384 [b]Чтобы сделать все достижения, надо всего лишь[/b]: 1) общаться со всеми до упора, 2) получить по 3 повышения на каждой работе (их тоже 3), 3) при этом давать деньги всем кто попросит, что относится к пункту 1. Ничего сложно в принципе. По картинке - модный ныне среди инди-разрабов крупный пиксель. Музыка несколько однообразная. Как итог: в целом неплохо, но с точки зрения политоты тема выбрана специфичная. Сыграть можно, к тому же "идеальная игра" примерно часа за 1.5-2.0 и карточки. 6 дней из жизни беженца из 10 http://steamcommunity.com/sharedfiles/filedetails/?id=1126011506 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
The recent feature about less well known Steam games on RockPaperShotgun.com brought me here. 21 days is a narrative game depicting the life of a refugee, you have to earn enough money to bring your family over, learn the language to get by and the game does not make you any favours - it makes you feel stretched all the time. Reached the ending in about 1.5 hours, I do like these short form factor games with a simple message. Great to see developers explore these kinds of stories.
[h1]21 Days[/h1] 21 días es el tiempo que, según dicen, tarda una persona en adaptarse o adquirir un hábito. Más bien es un falso mito, pero sirve como punto de partida para contar la historia de nuestro protagonista: Mohammed, un refugiado sirio que intenta rehacer su vida en un país con una cultura, un idioma y unas costumbres completamente diferentes a las suyas. Todo comienza en la oficina de inmigración, donde te asignan una habitación compartida y una pequeña ayuda económica que apenas alcanza para unos días. Desde el primer momento, la prioridad es clara: conseguir un trabajo y aprender el idioma para poder comunicarte. Uno de los aspectos más interesantes es la socialización. Ampliar tu red de amigos resulta esencial para acceder a mejores empleos o incluso recibir ayuda en momentos críticos. Además, Mohamed debe cuidar su salud mental y evitar pasar hambre. Para ello, es importante elegir bien dónde invertir el poco dinero disponible: en comida típica de su país o en lugares donde pueda distraerse, ya que su bienestar influye directamente en su rendimiento laboral. Por último, y quizá lo más emotivo, es que Mohamed tiene una esposa y un hijo que intentan escapar del conflicto. Por lo que cada pocos días debe enviarles dinero, y lograr reunirlo se convierte en el verdadero desafío. A lo largo de estos 21 días se viven todo tipo de situaciones: desde el rechazo social hasta empleos precarios que cambian según la opinión pública o el clima social del momento. Por ejemplo, tu jefe puede reasignarte o incluso no contratarte ese día si la tensión en las calles es alta. Como detalle curioso, en el televisor del juego aparecen noticias inspiradas en hechos reales, como la visita del papa Francisco, la muerte del niño en las costas de Grecia o los conflictos en la frontera de Hungría. En conjunto, el juego está muy bien planteado y consigue transmitir la dureza del proceso migratorio. Sin embargo, tiene algunos fallos en las mecánicas que podrían haberse pulido. Por ejemplo, obliga a gastar dinero en transporte público sin permitir desplazarse a pie —una opción más lenta pero lógica— hasta que te quedas sin fondos. Esto genera una pequeña paradoja: puedes tener el dinero justo para enviarlo a tu familia, pero al gastarlo en el bus terminas perdiendo parte de él. Tampoco queda del todo claro hasta cuándo conviene realizar ciertas acciones, como estudiar el idioma, lo que puede generar cierta confusión. Aun así, se trata de pequeños detalles que no llegan a arruinar la experiencia, sino que te obligan a reflexionar cada decisión. [u][b]Conclusión:[/b][/u] 21 días es una experiencia corta (3 horas) pero profundamente humana. Una historia original que logra su propósito: hacernos empatizar con la difícil realidad de quienes deben dejar atrás su hogar y sus raíces para buscar un futuro mejor. [u][b]Pros:[/b][/u] ✅ Trama original y empática ✅ Mecánicas bien pensadas (la mayoría) ✅ Dificultad ajustada ✅ Traducido al español [u][b]Contras:[/b][/u] ❌ Algunas acciones sin alternativas [h2]Nota: [b]8/10[/b][/h2] [u][h2][url=steampowered.com/curator/45277685]🎮🌵Más reseñas en mi mentor🌵🎮[/url][/h2][/u]
This game reminds me a lot of Papers Please in the sense that it is a really good idea but a really frustrating game. You are placed into the role of a newly-arrived refugee and your goal is to try to raise enough money to help your wife and kid join you. It's basically a walking sim, so don't expect a lot of strategy - the eating/working mechanics are similar to Always Sometimes Monsters. The problem is after about a week or so, it starts forcing you into a losing situation over and over. Instead of allowing the player to fail softly while still telling a compelling story about the life of an immigrant, you just die and have to start again. That's a trite mechanic that takes away the emotional impact for me. 21 Days might be worth it for the first 5-6 days or so, but it's no match for NORTH, which tackles similar issues in a much more forgiving way.
[h1] 作品会以极其强大的代入感,勾起你所有的悲伤[/h1] 致郁向游戏,非常的致郁,但不是给你讲了一个很悲伤的故事。不像是那种gal会给你将一个非常之难过但是离生活很远的故事。21day就在简单的操作中给人以极强的代入感,让你逐步地陷入现实的困境。你会感到来自妻儿、宗教和生活的三重挤压,仿佛稍有不慎就会走错然后逐渐走向灭亡——但当你重来,用系统提供的回溯从某一天醒来,你会发现,哪怕是从第一天开始,你的未来21天就已经注定写满了绝望。 +强烈的代入感 +优秀的剧情 +真挚的情感 +朴素和谐的画风和BGM -致郁 (4/5)玩了可能不开心,但是他是好游戏。 以下涉嫌剧透: [spoiler]玩的过程实在是十分的压抑。你什么也不会,还要保留着最后的自尊(宗教),很多东西会伤害你脆弱的自尊,只有在片刻的供奉中欺骗自己找回一点点自我。你可以尝试饿着肚子,为家人而牺牲,但事实上伤害自己只会让你为家人挣钱的效率更低。全英文,但是不难,可以从妻子的字里行间读出血泪和哀嚎,让人无助又难过。最后没钱的哪一个夜晚,我想早早休息,但是无法睡觉,只能在外面踉踉跄跄的走来走去,迎接游戏的终局。稍微结合一点生活中的不顺,这个作品就会以极其强大的代入感,勾起你所有的悲伤。[/spoiler]
21 Days is a small life sim that should have been bigger. The topic of refugees can be quite controversial and I certainly think more people need exposure to the harsh realities that come with being a refugee but this game just doesn't end up being very impactful on delivering its message. Instead the story feels a bit bland with extremely muted emotions. Sure you can see it's hard as an immigrant (especially a refugee) to be separated from your family, it's hard to make money, it's hard to learn a new language, it's hard to stay connected with minority beliefs and in customs especially in the face of naysayers and critics (and downright racists and bigots). As a Muslim American, I've had first hand experience with refugees (Palestinian, Syrian, Afghani, Iraqi) and even though this particular game follows the events of the Syrian refugee crisis around what seems to be 2015 (as it specifically mentions Alan Kurdi, the boy whose drowned body washed ashore and briefly made an impactful statement to the world) but the Syrian War and the refugee crisis still continue today in 2022. The content is still relevant in the sense this is an ongoing situation and refugees still face these kinds of hardships, but it's generally considered to have passed the height of the crisis. The game itself reminds me in some way of Papers, Please because it's highly repetitive and keeps increasing the difficulty but it's more simplistic, doesn't really offer branching endings, and doesn't manage to make as emotional a connection and impact as Papers, Please. While Papers, Please leaves you actually feeling and empathizing with the character you never really get a chance to make an emotional connection to these characters. The game barely touches at the horrors Syrians faced and the real hardships and struggles they face, it lightly alludes to them in your e-mails you receive from your wife but that's about it. Everyday you wake up look for work talk to a limited set of people and try to balance learning English, eating, and keeping up your mental state. The controls are simplistic; you move left or right and press spacebar to interact. You can sometimes move up and down a menu of options. That's it. This game won't take very long, I played through twice, one time reaching the end (which has you work through 22 days (which seems wrong considering the game is called 21 days) and I played through my first attempt to about 15 days. I have almost 3 hours logged and in that time I earned 19 out of 21 achievements. You should know that there are currently no guides or discussions that can help figure out how to get them but you'll probably be able to unlock most of them without too much effort. Though I am giving this game a recommended rating, I don't recommend this game on its own. If you actually want to learn more about the refugee experience this game would be best experienced by also playing 'Path Out' (a free short RPG styled game) and Bury Me, My Love (a choices matter, interactive story). All three of these are available here on steam and together the three of them can actually give you a chance to empathize and even understand a lot of the plight of Syrian Refugees.
Suprisingly good game, for the price. Honest look on struggle refugees goin' thru. Warm, human look on this poor people. But it's not point and click adventure, as I've expected. It have elements of adventure, but it's more kind of resource management game. Because we need to live in foreign country, and to earn enough money to send to our family, to help them join us. To help them survive...
Avrupaya mülteci olarak göçen bir adamın ailesini yanına alma çabasının yanında iş/zaman kavramını doğru kullanmaya çalışması ve doğru tercihlerde bulunmaya çalışması baz alınmış bir oyun. Fiyatina göre gayet güzel ve seçici insanlara hitap eden bir oyun.
21 Days ist ein politisches Spiel, welches Sensibilität für die schwierige Situation von Flüchtlingen wecken soll. Es erzählt die Geschichte eines Flüchtlings, der Geld verdient, um seine Familie zu sich zu holen. Es bindet rudimentäres Ressourcenmanagement in die Geschichte mit ein und dauert für einen Durchgang ca. 3 Stunden. Insgesamt erinnert es, ins Besondere durch den Stil und die politische Brisanz an das etwas ältere "Cart Life". Die Präsentation wirkt dabei sehr entschlackt und auf das Notwendigste reduziert. Der Soundtrack ist äußert repetitiv - nicht wirklich störend, aber durch etwas Abwechslung und mehr Mühe in den einzelnen Tracks, hätte das Spiel einiges gewonnen. Rein technisch ist es ein kleines Spiel mit einigen Mängeln. Dafür scheint es, zumindest anhand der Achievement-Liste, einige Pfade zu geben, die sich komplett von meinem unterschieden. Replay-Value wäre also also vemutlich durchaus gegeben. Ein anderer Reviewer hier auf Steam bezeichnete dieses Spiel als "Propaganda" - das ist natürlich Blödsinn, es sei denn, man würde das Konzept der Empathie als Ideologie bezeichnen. Aber selbst der darin mitschwingenden Aussage, politische Themen hätten in Spielen nichts zu suchen, würde ich vehement widersprechen. Das Medium wird sich nicht weiterentwickeln, klammert man solche Themen aus. Selbstverständlich gab es schon früher Videospiele, die eine ähnliche Thematik behandelten, wie z.B. die Grafik-Adventure-Klassiker "Dunkle Schatten 1 und 2" aus den 90er Jahren. Hierbei ging es allerdings um Ausländer, die von Neo-Nazis angegriffen wurden. Heutzutage muss man Gott sei Dank kaum jemandem mehr erklären, warum Nazis böse sind. Dass Flüchtlinge allerdings nicht böse sind, scheint angesichts der zahlreichen Befürworter rechter Parteien wie der AFD jedoch noch nicht so ganz durchgedrungen zu sein. Aus dem Grund ist 21 Days ein wichtiges Spiel und bekommt von mir eine klare Empfehlung, wenn auch eher als gesellschaftskritisches Kunst-Objekt, denn als Videospiel.
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