
Hollow Floor is an exploration-based single-sitting Metroidvania inspired by VVVVVV and REDDER. Hollow Floor is a relaxed game that is full of secrets and hard challenges that can be tackled at any moment in the game or completely ignored.
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English
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Reviews
[h2]Hollow Floor[/h2] The game starts in windowed mode with a small resolution. Despite the large pixels, the game scene is clearly visible. There’s an option for fullscreen, but the scene is square-shaped, leaving black borders on each side. The menu text is a bit blurry, but once the game starts, there’s no text or instructions—this is great, as it lets you discover the game features on your own. [h2]Features[/h2] You’ll find a coin counter, a death counter, a map, and a timer (optional, for speedrun only) By the way, there are achievements that require a deathless run. My first death occurred within a minute of gameplay -_- Don’t expect to get a deathless run on your first try; some rooms give no warning, so you’ll only know what to avoid after experiencing it once. [h2]First sequence[/h2] After a few minutes of exploration and vine climbing, I was looking for a power to jump or something similar, but instead, I received a power to walk on air (without any way to gain altitude, though). :/ Also, the power doesn’t consume any energy if you stand still, so feel free to take your time. The moment I got this new power, I remembered a past room where I couldn’t reach a bonus. With this new power, I could get it easily—or so I thought! Turns out, it teleported me to another area: the famous Green Challenge Room, which rewards one of the three gems for the first door. Next up, the Red area, and more death without warning. Second power unlocked: YOU CAN JUMP NOW, BABY! This should be game-changing—oh, but it also prevents the gentle up-and-down movement I was using to descend and stop just before a spike… CURSE YOU, JUMP POWER! https://steamcommunity.com/sharedfiles/filedetails/?id=3365764176 [h2]Gameplay[/h2] Control are simple, four directions and one action button (X), the character goes where i would like, no big issue there. Level design is quite good, many path displayed but your lack of power force you to follow a simple way, once you got a power, you can backtrack or keep going for more power (and backtrack at the very end for completion goal) No specific puzzle here, just exploration which unlock more exploration. Backtracking is optionnal for a run, but completionist would require it to get all coins. Graphic are pixel-shaped, good old style. Regarding the sound design, two points : one the music is a chill and peace ambiant music. quite relaxing. Then second point, the sound effect can be very aggressive at some point (like when you die) The game is easily playable with a gamepad. [h2]Conclusion[/h2] The game is good, well executed by the developer, worth the price. If there was a downside, it is mainly for achievement hunter because it require a perfect knowledge of all rooms and traps in order to 100% the game. It’s developed by solo developer Ahmed Khalifa.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short, but sweet. Honestly, the sweetness outweighs the shortness.
short but sweet and I enjoyed getting all collectables, no way in hell im beating it without dying tho 8/10
Short puzzle platformer, but quite difficult. Good for those that like to suffer.
Honestly shocked with how much I'm enjoying this. It does get a little bit Xtreme Difficulty for my tastes, but then again maybe I'm just stupid because a lot of the times I've thought that I just haven't been understanding a mechanic. If you like Metroidvanias, surprisingly lush music and games that do not waste your time explaining stuff to you, this is a wonderful way to spend an evening.
Short and sweet vania that gets a lot of mileage out of only 2 types of hazards (there is danger, but no combat). You begin with even less mobility than one might expect, and over the course of the game you unlock a few useful upgrades. The map is peppered with checkpoint/respawn bells and optional gold coins (which must be banked at a bell), and the game rarely asks you to pass through more than a few screens of danger between bells. The map is divided into a few regions that each prominently feature a particular mechanic. Each region houses one of the upgrades along with a challenging trial that tests your mastery over that upgrade. A basic clear can be achieved with a relatively small portion of the map explored, so a hefty portion of the game is optional. I chose to complete the trial gauntlets and collect all the coins, but I'm satisfied not trying for a deathless clear. I did find that some aspects of the movement felt a bit hard to get used-to -- • when you jump to a vine or ladder and try to grab on, there's nothing damping the horizontal movement and it's very easy to slip right off until you get used to releasing your directional input at the right moment. • the mobility features rely on "snapping" your character into a specific row of tiles, and even with practice it seems to require a tremendous amount of precision to reliably snap to the row you want. • when you gain the ability to have controlled descent, anything more than a brief tap will send you plummeting into the bottom of the screen, which likely means a death in most of the areas where you'd use this ability. The game is very charming overall. There are a few cheeky gotchas to make sure you're paying attention, but it never feels hostile. The map is also just small enough that I didn't dread backtracking for missed coins. Gems / 10
cute, short and sometimes challenging, loved it
A charming little platformer with some excellent level design and unique platforming mechanics. I've never played a 2d platformer that so concisely captures a playstyle and builds upon it with so few elements. It's elegant without feeling anemic. The movement options all combine together in the end in a satisfying way, all while controlling well. An in-game map may be a requirement for some, but the world is small enough not to need it. Be warned though, there's some nail biting challenge within this hidden gem.
cool little metroidvania platformer!
Super solid little MV.
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