
Lonely Path is a relaxing puzzle game where you move and stacks tiles to create paths through 5 nature themed, hand-drawn regions! Try your hand at 100 different levels or make your own and share them with the community!
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Languages: English, French
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[b]lonely path[/b] is a tranquil number game set in a garden, a bit like solitaire, freecell more than anything. a supposedly helpful bee tries to ease you into things by telling you to click stuff (this ain't a lazy tapping mobile port). the goal is to move everything out of the way and create a clear but not necessarily straight path from bottom to top. not everything is beexplained in detail, so beetorial aside, it took me a while to grasp what's what. tiles can only be moved where the path is clear, can't jump over others. some start face down, can also only be turned up if the path is clear to them. you can stack cards on top of each other, again as long as the path is clear between them, unless their marking and color (pink) says otherwise. those can only go on top of others, can't put anything on them. arrows and more colors indicate what you can put where, so a 4 with a down arrow (blue) means 3 and only 3 fits (one less than 4), 1 with an up arrow (red) means you can only put 2 there (one more than 1). up-down-up works, of course, like in solitaire, the equal sign (green) is self-explanatory. [b]stacks can also be moved[/b], so you can put 2 on a 3 with a down arrow, then with 2 on top, the stack can go over a 1 with an up arrow, but only if it's adjacent and can't put stacks on an empty tile either. I think [b]a mouseover tooltip showing what the stacks contain would be helpful[/b] (or on demand with mouse wheel click). [b]100 levels[/b] in 5 regions with a few mechanics introduced along the way. based on a patch note [b]I expected level skip to be a simple button, but it's just that after level 15 every solved one unlocks the next 2 instead of 1[/b] (so figuring out every other is enough to unlock all of them). better than nothing (would still be stuck on level 50 otherwise), but proper level skip is always nice, no need to deny access permanently to content one has already paid for if they get stuck. there's also [b]unlimited undo[/b] and unsolicited advice from the buzzer if you faff around too long or do something that isn't possible. [b]mid-level progress gets saved individually if you quit[/b], undo history doesn't and [b]levels in progress aren't marked on level select[/b]. spiderwebs hold tiles hostage forever but they can be still used as a base (everything stacked there gets stuck), certain tiles provide a fresh coat of paint and rule that goes with it, or increase or decrease the value of a tile. flowers essentially act like pressure plates, opening and closing other flowers. closed ones with a tile inside can't be told apart by color, not great. and no new mechanics in the last level pack, same old for the last 30-odd levels. ratings aren't used for anything and are based on how many tiles are left unturned by the end. that's what the game says but had no idea how it worked exactly, none of the math I tried made sense. then I was told 3 is the base score so that every level can have a rating even if each tile has to be used. surely there's a less confusing way of doing it (not to mention there's a level with a maximum score of 2). [b]mouse-only controls, basic hotkeys got patched in[/b] (esc for the settings, 'r' to restart, backspace is undo). both click & drag and click to pick up, click to move is possible, available destinations shown in each case. stacks can be moved with right click, also both ways. [b]really beautiful graphics, relaxing music[/b], fitting ambiance for each region. settings cover the necessities and are available while playing. separate volumes, resizable windowed mode, toggles for both the tutorial and advice pop-ups, and there's a [b]spider toggle[/b] as well, very considerate. I left it on out of curiosity but never saw a single one. turns out, they are on the green cards as barely noticable decoration. on-screen level numbers, level complete with replay, next, menu and level select buttons, the way it's meant to be, level select drops you at the last played region. direct access to all 5 packs on every screen besides left/right arrows would be nice but can't have everything. a [b]level editor with workshop support[/b] is also in the package, with matching achievements. I always have to say this, an editor is only an asset if there's a community to use it (rarely the case with so many games getting zero visibility), and while achievements for creating and playing those levels are added to boost user-made content, it almost never leads to quality stuff because achievement people only care about getting them as fast and easily as possible. if a game is played by nobody, no extra content, if it gets popular, the workshop will be flooded with trash one would have to wade through to find the odd quality level. it's [b]done really well[/b] and missing basic stuff got added fast based on feedback. it's [b]the bee's knees, hard to find fault with it[/b] and if I'm good at anything, it's that. didn't manage to solve, let alone perfect, every level, [b]all the stacking got way too tedious, especially near the end[/b]. maybe I was just doing things wrong, but I still unlocked every level and solved 90, good enough. a [b]demo is available[/b] to see if it's something for you, a phenomenon becoming less and less common after release (or even worse, a random week months before release).
Lonely Path is a Unique card game with puzzle genre elements. it also includes beautiful art and calm relaxing piano music with cute forest ambiences sounds. I've gotten to level 30 for this first Gameplay and I'm planning on going further !! Very fun and slightly challenging. if you like puzzles i highly recommend !
Pretty, nice soundtrack, calm. Ramps up fairly smoothly (but I could nitpick some). Gets quite involved and convoluted, so you need patience. Can recommend, but if you're achievement hunting it's going to be quite hard work to 100%, I think (I didn't even try). Flip, move, stack and place tiles to open up a clear path from starting line to final gate. 100 levels in 5 themed level chapters: Meadow, wetlands, forest etc. The tile types, board square types and open- and lock-buttons get more and more complex as you progress through the levels. Many entail [b]a lot[/b] of shifting tiles around and moving tiles in and out of stacks, shifting stacks, restacking in different order etc. Towards the end it got a bit too convoluted and timeconsuming for my patience and brains, but the first 80 were pretty good for the most part and fun. Enjoyed it ! You get points for solving each level, and more points for solving better (fewer moves). Very pretty, nice colours and plants and flowers, and little bugs and butterflies and such (yes and some teensy spiders too!) The soundtrack I really liked, especially the first part with ambient birdsong and bird chattering ;-) It doesn't have SKIP, but at least opens up 2 levels at a time, so you can be stuck on a level, and as long as you manage the next one, you still get to move ahead into the next levels. That's better than many games. But I still wish that puzzle games weren't so stingy with the levels (I've paid for them, after all), so that players can try everything freely. I mean, lots of times, the progression in difficulty is a bit bumpy, or even disjointed. And then there's the fact that people's heads work differently, and I might have trouble with smth 'medium-ish' early on, but then just breeze through smth 'difficult' that comes later. IF I'm allowed to actually get there. (OK, gripe over - this game/dev. isn't among the worst on this, even though it could be better). No Guides anywhere that I could find, not on Steam, not out on the net (or maybe I just didn't find it, of course, but I did search!). So you're on your tod here. It's really nice-looking, works fine on simple gear, no glitches or bugs, saving's fine, and fun for quite some time. And then it depends on your patience and on your cleverness too, I guess, if you get through all of it. Or not.
Cute and calm - good for settling down in the evening. You can choose to take it easy and work through the levels rapidly or challenge yourself to get the maximum score on each of them. I like the level editor but fair warning, you need to solve your own puzzle before you can save it! And this might just be for me but, the sound effects when moving tiles are in tune with the piano music and I find that incredibly satisfying.
A very satisfying puzzle game, in which you try to clear a path to the goal by moving and stacking numbered cards. The rules are very simple, with only a handful of card types to keep track of, but the level design very cleverly uses these mechanics to create some real brain-twisters! New mechanics are introduced progressively and don't overwhelm, and the very clear presentation and intuitive way they function makes it easy to keep track of them. For those who want a bit of an optimization challenge many levels can be solved without turning over all the cards. An undo function makes it easy to poke around as you wrap your head around each level, and also helps with the issue in later levels where some basic moves involve a lot of re-stacking. A really lovely touch is how, when you finally solve a level and clear the path (feeling very smart as you do so), an incredibly satisfying animation of the tiles lighting up plays, with sounds effects matching the music! And all this is wrapped up in a beautiful package, with lovely nature-themed art, cute little insects on the card borders, and relaxing piano music in the background. A note on accessibility : colour-blind players should note that one type of card can only be differentiated by colour - it is possible to work around, but take it into consideration. All in all, a definite recommendation!
Relaxing music, love the art, tile stacking and clearing challenges - satisfying to see the path clear :)
Pleasant puzzle game with great music and graphics. Simple game play but can get really complex. Try it!
Great game, so far I've got to level 54, and I plan to finish the game and even try and write my own levels. Music nice and relaxing - just what you need when concentrating on a difficult level.
Très bon jeu d'énigme avec des mécaniques originales, je recommande
A nice cozy lil game to keep you occupied (and sometimes humbled lol). The puzzles are pretty straight forward while still keeping you thinking, with plenty I had to come back to later as they took a bit of thinking outside of the box (I really like that there's an option to go to the next level even if you don't complete the puzzle...). Overall a lovely experience, the music is super calming which is perfect for a puzzle game, and I can imagine myself coming back to this at a later date to finish off the one's I was too smooth to complete :D Would for sure recommend, felt really nice playing this all bundled up with my steam deck :)
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