
Earn points in an attempt to find meaning in your normally pointless existence.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Life Is Pointless explains everything there is to know about it in its title, and I am struck repeatedly as I go about my day with how poignantly I feel about it. It is a simple premise: Leave the game running and it will assign points to every key press you make on your keyboard. The points don't do anything, there is no progression. But somehow, I care about it. It is a beautiful and cyclical irony that keeps me from closing the program, and a self-fulfilling prophecy. The game is a brilliant thesis of a desk job. It is both true in its discussion of the modern employee as a machine, and so patently false about what that means that I can't help but think about it. A lot. Yes, it's true that many people sit and type and sit and type and miss days and weeks and years of their lives. Yes, that person might be me. But what does that mean? This game is forcing me to ask myself what value my job has for me. Its name presses against me as I sit and type and sit and type. Life Is Pointless. This job is pointless. I should leave. Enrich myself. Will Demanbey is telling me that this is the case, and there is a part of me that believes him. But I like my job. I like what I do. It doesn't feel pointless. Until it does. At any moment in my day I can look to the little grayscale window running in the background of my computer and feel validated by its assertion that the way I feel is correct, or empowered to challenge it by inserting meaning into my day. In both cases, it moves me forward. It is so much more than it knows and its creator knows. It is its own antithesis.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The self-proclaimed [b]Life is Pointless[/b] attempts to take you on a "cerebral and stoic adventure," if by adventure, you mean pounding keys, and by cerebral, you mean coma-inducing. There is about as much purpose to this button masher as there is to the legendary [i]Watch Paint Dry[/i], except that compared to the latter, it doesn't respect your time. Press any key, get a random number of points. Rinse and Repeat. Achievements include idling (character falls asleep), passing one in-game week, and various scores. The maximum possible is 25 million, by which time the score turns into the message "all the points." To do this will absolutely require tools and/or a VM, and praying that steam doesn't crash since your progress is not saved between sessions. Unless you're a collector / achievement masochist, pass. Final note: Since the "game" was removed from Google Play store, it might be likewise at risk for removal from Steam. But given Valve's lax stance on what qualifies as storefront-worthy, it's anyone's guess.
Gameless shovelware masquerading as meta commentary on clicker games. I enjoy a lot of simple games, a lot of incremental games, and a lot of anti-games, and this is not one of them. ---- I originally left the review at that, but after seeing the dev's sarcastic comments on every bit of criticism in his review section, I'll break down exactly why you shouldn't buy this product. It's lazy. It's a lazy attempt at stealing money from people with a fake incremental and nothing more. It tries to lean on the simplicity as if that's what the dev was going for, but it comes off much more like the dev doesn't care about the product they're making. They try to tout the boringness of the "game" as if it were a feature and not a lack of features. They put no effort into this "game", and I use that word very loosely, because there is no gameplay to speak of. To make an incremental interesting, it needs progression, even if it's simple. There needs to be a destination to make it worth it. You can have a game where you literally click a button over and over and it can be fun, as long as you see new things unlock along the way and have something interesting to look forward to. This has none of that. You have seen the entire game in this trailer, and that is not even an exaggeration. There's nothing here. There's quite literally no game in this product. You mash your keyboard blindly and the "game" goes nowhere with it. The game does nothing with your keystrokes or your score, with the exception of achievements, and the dev even managed to screw that part up. The small challenges the dev sets out for you to complete via achievements are quite literally impossible to complete without cheating. He somehow managed to make a boring game that was so bad that you can't even realistically do what it wants you to do, if for some reason you force yourself to suffer through it. He set the bar for some of the achievements at A MILLION INDIVIDUAL KEYSTROKES. That's an inhuman number. Can you see yourself pressing the space bar one million times just so you can get 100% in one of Steam's worst games? I sure hope not, and if you think you can, I invite you to buy this game and spent a few hours getting to 10,000 points and tell me you want to do that 100 more times. Don't forget to refund it before the two hours is over, because even whatever fraction of that dollar is left going to a dev like this should be a crime. Oh, but I hear you say, " That's fine if the goal is far away! I'll just work away a little at a time and eventually get there! I like a good grind! " I feel you on that on a deep level, I enjoy a pointless challenge for the sake of a challenge sometimes. I enjoy a time sink to prove you can grind your way through something, sometimes for nothing other than to do it. But when it comes to this game, no you won't grind your way through it, because this god-awful dev couldn't even put in a save function to his dumb anti-game about mashing your keyboard a million times. Oh yeah, if you're going to require your players to hit a million buttons that's too easy, better make the entire thing reset every time it crashes or you need to restart your computer or you want to do anything else with your life. I own hundreds of games, many of which are cheap and arguably bad games that I've bought for 50 cent, and this is one of two I've ever felt the need to refund. If you're going to make a bad game purposefully, that's one thing, but if you make it impossible to beat without cheating solely because you're too lazy to figure out how Unity's save game functions work, then you're not putting in any effort at all. Watch a YouTube tutorial for fifteen minutes before uploading your game onto Steam and maybe you'll manage a product worth interacting with. There is no legitimate way to beat this game that no person in their right mind would want to beat in the first place, and that's why I consider it one of the worst two "games" I've ever played on Steam, and the other one was way better than this. If you want a game like this that's actually fun, may I suggest some real incrementals that people put effort into and that reward your time spent on them, and the best part is they're all free. There's too many to count, but here's a list off the top of my head: - Realm Grinder - Idling To Rule The Gods - Clicker Heroes - Adventure Capitalist - Adventure Communist - Idle Champions of the Forgotten Realms - Soda Dungeon - Supply Chain Idle Any one of these games will respect your time 100x more than this garbage will, and will respect your opinion 100x more than this garbage dev will.
This game is very moving in the sense that when you sit there and realize what it is you are doing, sitting at your computer and just smashing your keyboard to get points in a video game that absolutely doesn't matter and is completely pointless, you have achieved the state of mind that the developer wanted you to be in. Your life has no point at this moment other than to just press the keys on your keyboard for the soul purpose of what? Achievements that have absolutely no meaning to anything other than yourself, but even its meaning loses value when you think about its value. You have entered a state of mind that you can begin to get a glimpse of what it is like to live with a mental illness that sucks the life out of anything. This whole thing was a 'joke' based off the developer's own dealings with depression, but I believe that this joke was actually a well thought out message on what it feels like to wrestle with your own demons from the color, the expansive sound design, and gameplay.
I simply recommend this game because of publishers sense of dark humour. Just read the steam page and the gameplay of this game. If you like steam achievements then get this game too. But overall i would not buy this game for a dollar. https://www.youtube.com/watch?v=rGn5y7S96DY
Yes Yes very pointless game it is about very pointless life. One big pointless button smash... But that's the point in it so is it so pointless after all? Happily wasting my time in games like these B) 6/5 Feels so genius :x Kek 8D
Le meilleur jeux, qualité prix imbattable, à part qu'il manque un peu d'action
Has as much content as Destiny 2.
Buy the game or don't buy the game, it doesn't matter. All you do is type until you get bored and quit the game. I found more entertainment in the discussions section than in the actual game. Because of the discussion section, I am giving this game a positive review.
Very good game I really enjoy the level of satisfaction of gaining points with every keystroke I make. Personally I find the story of the game to be quite lacking, however this is easily fixed by playing another game. The objective for anyone who thinks about acquiring this game, should be to acquire the achievement "depression". I wish more content could be added to really fill the void and bring a higher level of immersion to the player, such as the character possibly crying or banging their head against the desk after a certain period of time in game. All in all this is a very good game and I would recommend it to anyone with 99 cents burning a hole in their pocket.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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