
Does Jim like chocolate cake? WAS JANET WEARING A HAT!?! Solve exhilarating mysteries like these in Logic Town, a relaxing coffee-break puzzle game of pure deduction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很纯粹的文字逻辑推理,A和B在一起,但不能和C一起,在D的左边。加了一些小剧情让人有动力推进而已。基本上而言就是文字做题。其实还挺有趣的,但是首先汉化像机翻,也都算了,关键是很多信息提供还是相反的,不知道哪个机翻这么烂。其次到后面已经开始有点麻木了,不是推理不到而是眼花了。 其中有一个成就是需要大家不能错误、不能按提示完成难中易三个难度的今日挑战,可是我最后一个难度的时候不小心按错了,退出了,也可以获取。另外成就不需要DLC,本体即可以完成。 如果能把汉化做好我觉得会更好一些。
A nice logic deduction/puzzle game. Most levels, if not all, can be solved by repeatedly employing a few basic tactics. So this is not the kind of puzzle game that keeps you on your toes by constantly introducing new mechanics. Instead, it’s a relaxing game where you can just solve a few levels every now and then until you got enough for the day. The game is organized as a sequence of areas, each of which has a different theme for the puzzle. I found that this makes the levels feel less samey across different areas, even though the underlying puzzle is always the same. Every area starts off in a state of disarray and is repaired as its levels are completed, which also gives an overarching sense of progress. It is also possible to generate custom levels, and there are daily levels with an accompanying leaderboard. This is not something I’m personally interested in, but I still appreciate that it’s there for those who want to keep on playing even after all areas are completed. My only complaint about the game is its lack of an undo functionality. I would occasionally misclick and, if I got (un)lucky, complete a part of the level that I hadn’t actually figured out yet. The only way of getting rid of that accidental progress was to restart the entire level, which could be rather frustrating.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chronique complète sur le blog. Extrait : Comme je suis une tortue dans tout ce que j’entreprends, les jeux ne font pas vraiment exceptions. Je réalise donc souvent plusieurs petits jeux en parallèle de plus gros qui demandent plus de temps. Dans le cas présent, Logic Town est un jeu que je qualifierais d’interminable, dans le sens où on peut y jouer encore et encore, comme un jeu de gestion. Pourtant, il n’a rien avoir, en réalité, le meilleur exemple sera peut-être plus les applications de jeux mobiles comme les Sudoku. Le jeu reprenant le même principe avec des noms et des images qu’il faut mettre au bon endroit suivant les indices. En soi, le jeu est également adapté à tout âge du moment que l’on sait lire et peut même aider à la réflexion ou l’entretien de notre esprit. Le jeu a plusieurs modes, histoire, défi quotidien et jeu libre. Le mode histoire comporte un total de 12 histoires différentes, que l’on peut qualifier de niveau. On peut choisir de commencer dans n’importe quel ordre, même si pour suivre l’intrigue, il vaut mieux faire de gauche à droite. Une fois dans l’histoire on arrive sur un décor qui ressemble presque à une maison de poupée. C’est le bordel et il faut donc tout remettre en ordre. Au sein même d’une même histoire, il y a donc plusieurs étapes. À chaque fois la difficulté augmentera au fur et à mesure, pour redescendre à l’histoire suivante. Ce choix est assez particulier, à voir si vous appréciez ou non, pour ma part, je m’en fiche un peu. Par contre, le jeu est assez chronophage, je n’ai pas vu le temps passé dessus ! Concrètement une bonne dizaine d’heures de jeux pour ses niveaux. Vient ensuite le défi quotidien, tous les jours il vous sera proposé 3 niveaux avec 3 difficultés (facile, moyen et difficile). J’ai testé sur 3 jours et parfois la difficulté n’est pas bien choisie… Ses niveaux vous donneront un score qui sera mis dans un classement face aux autres joueurs. Enfin, la partie libre, permet de refaire les niveaux en plusieurs difficultés ou de créer des parties personnalisées. C’est en ce sens que le jeu est interminable à mes yeux. Pour ce mode, les illustrations seront tout de même regroupées ensembles suivants leurs histoires, impossible de tout mélanger. Si on recommence une partie les indices changent, donc je suppose qu’une IA est derrière et qu’elle lance des choses aléatoirement à chaque fois. Le jeu est disponible en plusieurs langues dont le français. Toutefois, je pense que le côté aléatoire via IA donne parfois des indices pas toujours clairs. Ou du moins, ceux-ci sont parfois crées de manière à nous piéger, il faut donc faire attention. Il y a un nombre d’erreur limité à chaque fois avant de devoir recommencer. La traduction me semble aussi un peu hasardeuse, mais cela reste compréhensible. Au pire, il suffit de changer le mode d’affichage des indices. Soit on peut les voir en individuel avec le texte, soit on peut tous les afficher en même temps et là, il n’y a que les images avec une disposition particulière suivant la signification. Il est tout de même possible de voir le texte en survolant un indice. Pour avoir essayé les deux, j’ai fini par trouver l’affichage complet plus pratique. Cela permet d’éliminer les indices les plus simples, que l’on peut mettre dans une corbeille. Mais aussi de vite voir si un élément revient dans plusieurs indices par exemple. J’aime beaucoup les différentes illustrations, le plus gros défaut du jeu étant purement visuels. Dans le sens où, quand la difficulté augmente les cases rétrécissent à chaque fois et les images deviennent plus compliqué à cerner (surtout pour celles qui se ressemblent en termes de couleurs). J’ai beau avoir mis en plein écran, cela posait problème tout de même. C’est d’ailleurs sans doute pour cela que le jeu est limité à une grille de 6×6 au maximum. Au-delà, cela aurait été vraiment trop compliqué. Certains textes ne sont pas adéquats avec les objets, par exemple une phrase dira « tel objet n’a pas pu atterrir » alors qu’on parle de bateau… Mais les détails on s’en fiche en vrai. J’apprécie vraiment ses jeux de réflexions, ils restent abordables, tant en prix qu’en gameplay. Ici, une souris suffit amplement pour jouer, bien qu’on puisse aussi utiliser en partie le clavier. [...]
Really nicely done logic game. Cute themes per level, and some levels that are real thinkers. I DO have 3 small things I didn't care for about the game that I don't think majorly detract, but still feel like I need to point them out. 1. Each puzzle does not appear to save progress therein. We play this as a little wind-down going to bed game, and having played some of the devs' massive imagesweeper games, I thought maybe it would just save your progress within each individual stage. It does not, which was kinda annoying. It's not like each puzzle is laborious or anything, but I inherently don't like mechanics that by design seem to not respect people's time for no actual reason. Things happen and a game may need to be exited abruptly. Taking my progress with it is pretty nonsensical. 2. Mis-clicks tend to happen on my laptop (mousepad not recognizing one vs. two clicks accurately) and this eventually led to finding out there's an actual fail state for a level. I find this really random and can't think of a way where this actually benefits the game lol, but maybe my perspective of "this is just supposed to be a chill puzzle game" is off. I also don't recall seeing any in-game indicator for this? Just something to keep in mind that you CAN fail and be forced to start over again. 3. Less a complaint and more of a suggestion, but maybe the hints should have two stages? As it stands, the hints immediately tell you exactly what your conclusion should be...which isn't really a hint. It's an answer. If it wants to highlight a certain clue to focus on, perfect. IF that isn't enough for somebody, then maybe implementing a second stage of that hint that includes the answer would be good. Clues By Sam does something similar and I think that works really well. Anyway, great little logic puzzle game so far! I don't imagine finding any new mechanics for the rest of it so figured I'd toss this now that we're a decent way in, and am a fan of the team. Proverbs was a nice, relaxing, and interesting experience that turned me on to the rest of the catalogue.
Absolutely love this game. Very kid-friendly, adorable graphics, interesting premise, relaxing and perfect. 10/10 no complaints on gameplay, I especially love that there's daily puzzles in case you really really can't get enough of it. My one "gripe" would be that there's not much variety to the background music, but it's notable that I listened to any of it at all since I usually turn game music off and listen to news/podcasts so adding more would be my only suggestion for DLCs/sequels. Also a rare game where the gameloop never gets boring, and actually gets better the more used to it and more you play.
This is a lovely little game, it reminds me of a PC game from like 30 years ago that I think was called 'Sherlock', very similar idea but with cute graphics and a wholesome story. If you're into logic puzzles then it's a fun one. Very slight complaint - occasionally I'm left at the end of a game with a single binary choice, but I have used all the clue and there are literally no clues referring to the 2 objects in the choice, so there is no logical way to proceed except to guess. It's not a game-breaking issue, but it is annoying, makes me think the system use to generate clues isn't quite 'complete' in the mathematical sense.
Basic and straightforward logic puzzle game. The gameplay is simple and easy to understand. You can also keep playing through daily challenges after you finish the main story puzzles, adding replayability. Although I enjoyed the game, I have two issues to point out. First, there is a weird gameplay flow as each "chapter" always starts with easier puzzles leading to hard puzzles. If you play them back to back, the first puzzles in every chapter seem too easy, as there is only scaling difficulty within each chapter rather than across the game. Second, there is an issue with the interface as some icons are a little similar in color and shape. These can be easily mistaken on bigger puzzles where the icons are fairly small. I don't think these are major flaws, but they are definitely worth noting when the gameplay is as simple as "just solve the puzzle," so anything interfering with that is noticeable. Overall, I'd recommend it if you like logic puzzles or if you'd like a puzzle game that allows for playing one or two puzzles daily.
A simple puzzle game for chilling where you cross out wrong things bits by bits until all the objects are in the right place. Each chapter will have easy-to-hard levels with a final 6x6 board to solve.
I'm enjoying this game way more than I thought I would. It's a simple logic puzzle game but it's so satisfying and addicting and the lil animations are so cute!! My hours listed are ridiculous bc I've been left it open in a tab for like 2 weeks, but it's a solid amount of gameplay for the small price tag and you should play it if you like logic puzzles
Il gioco in sè non è male ma alcune traduzioni non sono corrette e fanno involontariamente sbagliare la scelta. A tratti ripetitivo ma divertente.
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