
Discover infinite cards in this roguelike deckbuilder. Every card is unique, every run a new experience. Craft, combine, and build your deck completely freely to defeat enemies and bosses, or take on cleverly designed puzzle challenges!
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About
Infinite Cards is a truly unique and innovative card game.
In this roguelike deck builder, every card is unique. Cards are generated randomly based on defined rules, creating an endless number of possible cards to discover.
Play units, relics, or spells to overwhelm your enemies.
Strong synergies between cards lead to deep gameplay with countless tactical options.
Choose a commander with unique abilities that shape your strategy, and unlock new commanders as you progress through the game.
The further you advance in a run, the stronger your card rewards become.
This creates a dynamic experience where you keep evolving your deck until the very end.
Thanks to completely free deck building, you can add or remove cards at any time to perfectly adjust your strategy.
Infinite cards and massive replay value
Beginner friendly with interactive tutorial
Adjustable difficulty
Activate optional modifiers for even more challenging runs
Deep, tactical gameplay through complex card synergies
20+ commanders with unique playstyles
10+ factions: Play as humans, dragons, skeletons, and many more
7 locations with their own enemies and bosses across 5 difficulty tiers
Find, buy, create, and upgrade cards during your run
Fully flexible deck building: Add or remove cards at any time
Additional puzzle challenges for strategists
For tacticians and puzzle fans, the game offers a special puzzle mode:
Start with a preset battlefield and win in just a few turns.
Perfect for exploring new combinations and card synergies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Simplified Chinese*, Japanese*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, highly recommend. Dozens of commanders with unique powers. Fresh cards every run. An interesting twist on card mechanics that pushes players to build and tune iterative systems rather than just chase raw power. The balance is excellent. The further you progress, the more thoughtful you have to be about what goes into the deck and what comes out. Check my hours played. I’m telling you, this game is fun.
Magic the Gathering as a roguelike with full randomization to make no two runs ever the same. Incredibly fun and addictive gameplay loop when it clicks on how some of the mechanics work. Its really cool how opponents follow a clearly defined loop pattern so you are less likely to experience top decking shenanigans from CPU opponents that we normally see in other PVE deckbuilding games. Despite being a roguelike I also appreciate how we are free to insert/remove all the cards we acquire throughout freely instead of being forced to add every new card to the deck flooding the RNG. My primary critique is that the art style for some of the cards is AI which I'm not the biggest fan of. Currently there is no way (yet) to import your own new artwork/pictures or workshop support for more options. You are allowed to rename cards manually but it would also be cool if there was some kind of toggle option before a run that acts as a random name generator for cards so I can play without generic names while also not needing to commit time towards manually renaming so many cards throughout a run. Animations when playing cards exists but its fairly basic without a lot of polish which doesn't bother me personally but may be a drawback for those who are used to seeing the very clean styles of official TCG video games. I haven't scratched the surface yet with the amount of available commanders. Looking forward to see future updates, and how this MTG roguelike idea evolves over time.
For those concerned about the "random card generation" being bad, I can assure you it isn't. I've won 4 runs already, and while some cards are decidedly not great tm, there has not been a single card that is a net detriment or would never fit into any strategy. Overall 9/10, would be 11/10 but -2 points for what I'm pretty sure is ai art :( (If the art is actually human made, let me know and I'll update this review)
Enjoying this game as i learn how to play a deck building game. I have been so confused with other deck building games in the past. I am still confused but i am figuring things out with this game. Thank You Susan
There's a surprising amount of depth to this game. The randomization makes each run genuinely interesting and unique. Easy recommend if you can overlook the AI art.
I just love the blend of MtG-like card-mechanics with an StS-like gameplay.
[h1] Aaahh... At last something that scatches the itch. [/h1] You might be like me and have an obsession with card games. You also might be like me where for some reason games like StS don't incentivize you to play "one more run" for long. Enter Infinite cards. [b] You want a rundown? You got it: [/b] - Pick one of many starting commanders - Travel on your regular rogluelite map (fight, events, shop) - Collect cards along the way and keep tweaking your deck. - Fight the end boss of that area. - Enter a new area, your min. deck size goes up by 5 and card tier goes up. - Defeat total of 4 bosses to win the run. [b]What makes this game unique?[/b] Well it's pretty much one main thing. The value and effects on cards are randomly generated each run. On one end, it gives you the "ooooh" when one card really has the nuts (and of course you get to duplicate it), while on the other hand each run requires you to find synergies between cards that are given to you. [b]So why do i want to play "just one more run"?[/b] After you finish a run, you get to "keep" one of the cards from your deck. It goes into your collection. After getting a minimum of 20 cards, you get to build your deck of "OP" cards and fight the final boss. [b] How long does a run last?[/b] I would say an average of 1h 30min, depends on how fast you play and what deck you built. [b]Cons:[/b] - UI could be improved. Devs could definitely save a click or two here and there. If you have a board for 20 mobs, there is no "attack with all units" button for example. - Event balance. Specifically the Forge event which allows you do add an upgrade to a card is less desired than for example duplicate, shop, booster pack etc. Why? Because by the end your deck is 35 cards big making the odds to draw that boosted card slim. Deck size requirement favors obtaining as many "decent" cards as you can because sometimes you have to add suboptimal cards to meet the quota. Forged upgrades also don't carry over with duplicate or when you finish a run the card stored in collection is just the base card. - Deck size requirement. If you read the previous point, it is self expalantory. Personally i would prefer to see the card requirement not increase with each area and stay at 20 if at all. - Music variety is not the greatest and for those that care, card art seems AI generated if that bothers you. [b]End score: 8/10 [/b] A must buy for any deckbuilder genre fan.
I mean it looks rough around the edges, and the AI art is kinda overdone, but ♥♥♥♥ me if this isn't the replayable card game I've been waiting for all my life. I've conceptualized stuff like this but it always felt like an impossible challenge. I hope this spawns copycats that nail the visual aspect more, but regardless: this game deserves your money. It's just a ♥♥♥♥♥♥♥♥ of fun.
I had zero expectations and this game blew me away. It's one of those games that looks dull on the surface but has ridiculous depth if you can get pass your initial reaction and stick with it. Also the title is not clickbait the game has in fact infinite cards.
This is why I love indie games - they take risks AAA studios would never consider. While the results are often lackluster and incomplete, every once in awhile the concepts and execution come together to form something truly unique and fun. This is one of those games. If you love the deckbuilding and roguelike/lite genres and aren't put off by well implemented gen AI art, give this one a try. It's reminiscent of the MtG formula with the twist of endless procedural cards. The experience feels surprisingly polished for an indie game, and the game mechanics are tight with multiple possibilities. This title looks to provide a lot of bang for your buck.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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