
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
do or die
TLDR : Gameplay isnt for some, but the story, music, and overall world building is so good I feel it could be enjoyed by many, so going in as blind as possible is the best option but expect a long while and a few breaks if you do play it, but it all is very worth it :D. Also not as torturous as people make it out to be, excluding endgame, it is a good game that doesn't need to be painful as long as you have semi-good memory, and make sure to treat it like a semi roguelike. Lobotomy corp was the start of my project moon fascination, and I was flabbergasted to see how niche this game was, nothing is really like it. You send agents to go work on budget scps to fill your quota then end the day, building a weirdly addicting flow to somehow understanding whats happening on the screen, until the game throws a random wrench into everything occasionally that punishes you harshly for simply not remembering a singular thing, but that's the charm. The difficulty only makes finishing the day more satisfying as things become more and more overwhelming to the point you're asking yourself how you even remember what every abno does. Everything is manageable, no matter how frustrating it is, and if you think it isnt, the game has roguelite aspects with semi-checkpoints that let you go back and avoid the overwhelming issue you formed yourself, and if you really think youve done it, you can fully restart, but keeping all of your gear and your logs, which is extremely strong but slightly tedious to get back there. Though even so it is perfectly fine to quit the game midway, actually encouraged by some of the playerbase, as the gameplay can be infuriating at times and the story can be watched easily on youtube and is summarized in their sequel Ruina, which you should most definitely check out as it is more approachable imo and is absolutely amazing Anyways this game holds a special place in my library for giving me a plethora of emotions of suffering and success over many hours of staring at these goofy bobble heads be massacred while wearing so many ego gifts they arent human anymore, I would love for it to get remaked, only real complaint is the performance tanks very heavily during the last 20-30% of the game(make sure to find mods to help performance i beg), beware gaming laptops.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉像有属性的人才会玩的游戏
THIS GAME IS HELL. 8/10
肝爆了
好玩
ta gra mnie nienawidzi
豪丸
Больше модил чем играл
!!!大家快去玩脑叶公司!!! 《脑叶公司》是一款美少女恋爱模拟游戏,游戏中,你将扮演因为未知原因失忆而进入脑叶公司的新任主管Ayin,体验和元气正直的Malkuth、小天使Hod、小萝莉Tiphereth、酷拽而实力很强的不良少女Geburah、成熟稳重而身份成迷的大姐姐Binah、直球而腹黑的机娘Angela、拥有信念作为核心的Carman,在脑叶公司中的相处日常,通过了解她们不为人知的过往,并帮助她们完成此时的救赎(Angela的救赎现已在最新dlc《废墟图书馆》中更新),从而改写都市里日渐崩坏的日常生活的感人故事。游戏的亮点不仅在于出色的剧情,还在于故事中丰富的分支和个人线,留意那些举足轻重的关键选项(据说大家都叫它“月计三选一”),在个人线中发现属于你的那位部长身上只属于你的那一面。轻松愉快的都市恋爱喜剧,正式开幕!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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