
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 804 reviews with recorded playtime.
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its hard :(
好玩,牢,好玩
繁星老师给到一个夯
random ass rythm game segment
剧情优秀,有多种选项影响剧情走向,一款非常优秀的galgame
游戏十分推荐,价格很便宜,玩到后面越玩越上头,观察各种异响体的须知,处理各种部门的核心抑制,可玩性很高,异响体也很多
1000 19 : ) 12 : ( 0
神了
12/10 would play again casually picking the worst options ever for my facility has turned this into a surely unforgettable experience and a surefire way to add at least 70 hours to my gameplay for the sole purpose of figuring out how to not get my balls busted don't play this game but also please play this game
재밌음
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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