
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing story and lore But gameplay wise? Good god people are not joking this is basically a souls-like game disguised as a monster management sim if your forget just ONE thing(like a whole gimmick from an abnormality) in this game then 99% of the time your facility is screwed Do expect an insane amount of retries especially when you first start this game with no information of the abnormalities yet. Trust me you will experience a lot of "What the hell happened?" no matter how far you have progressed in this game and will find yourself still looking for that retry button If you hate yourself, go nuts and play this game without mods or wiki(But please do at least get the mods that helps with optimization, trust me you'll need it)
este juego es
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have never felt more pain playing a game in my entire life. 10/10, would play again.
好玩,就是bug有点多,还有就是有点肝,最后多给点优惠
Insanity is doing the same thing over and over again and expecting different results
Most infuriating game I ever played, 10/10 even though I didn't even finish it yet.
[h2] 并不是看上去那么简单 [/h2] 这款游戏,它给我的感觉不只是一款游戏。 表面上,你是在管理一家收容危险异想体的公司;实际上,你是在与一个世界进行观念碰撞。 [spoiler] 其实我是将这个当作SCP代餐的 [/spoiler] 每一个异想体都有对应的故事,每个部门都有其运作方式,各部门主管也是一个个活生生灵魂。我特别喜欢这种感觉,因为月计营造出了一个很好的世界背景,而你也能在一天天的管理中逐渐体会出来。特别的,我认为核心抑制以及最后的考验,是这个游戏的精髓。它们需要你在管住异想体的同时攻克各个Sephirah的挑战,因此这也是游戏玩法的放大器。 不过游戏的优化的确很奇怪,如果多个单位进行镇压会有明显卡顿,这估计是史山代码的作用。还有就是容错率很低,重新开始这一天是主管的必修课,成就感却是无与伦比的。 希望各位已经玩过的主管或是没玩过的准主管,都能在游戏和生活中: [h3] 直面恐惧,创造未来[/h3][i] "FACE THE FEAR, BUILD THE FUTURE" [/i]
好玩,虽然我都是搜攻略的
芜湖
!!!大家快去玩脑叶公司!!! 《脑叶公司》是一款美少女恋爱模拟游戏,游戏中,你将扮演因为未知原因失忆而进入脑叶公司的新任主管Ayin,体验和元气正直的Malkuth、小天使Hod、小萝莉Tiphereth、酷拽而实力很强的不良少女Geburah、成熟稳重而身份成迷的大姐姐Binah、直球而腹黑的机娘Angela、拥有信念作为核心的Carman,在脑叶公司中的相处日常,通过了解她们不为人知的过往,并帮助她们完成此时的救赎(Angela的救赎现已在最新dlc《废墟图书馆》中更新),从而改写都市里日渐崩坏的日常生活的感人故事。游戏的亮点不仅在于出色的剧情,还在于故事中丰富的分支和个人线,留意那些举足轻重的关键选项(据说大家都叫它“月计三选一”),在个人线中发现属于你的那位部长身上只属于你的那一面。轻松愉快的都市恋爱喜剧,正式开幕!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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