
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 804 reviews with recorded playtime.
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
im starting to hate this game and that stupid scarecrow
耐玩
kami
好玩
[h1] 这期神了 [/h1] [b] 先说说为什么:[/b] [u]Lobotomy Corporation(脑叶公司)[/u]是一款微恐的,肝的,[spoiler] 有赛博女鬼的 [/spoiler],模拟经营类游戏。玩家需要扮演新晋主管“X”在AI助手Angela的协助下完成每日的能源收集任务,并和各个部门的部长们打交道,部长们是“更低一等的”AI[spoiler] 装有人类灵魂(大脑)的铁皮盒子 [/spoiler]。 以上是自己瞎编的简介,先说说玩法,玩法比较有意思,我们需要指派员工对‘异想体“(类似于[strike] SCP [/strike]基金会的怪物)进行各种各样的工作,从而收集能源。同时也需要面对它们的规则,如果它们”出逃“, 需要以武力镇压它们。如果事态已经到了无可挽回的地步,需要启动”TT2“协议重新开始这一天。(白干)。 这种类型的玩法就很吸引人。玩起来挺上头。 [b] 情怀:[/b] 从小时候就看一些(从优酷上)解说玩这个游戏,当时就想玩,可没有那个能力,现在也算宴请小时候的自己了。 [b] 总结:[/b] 这期神了
一不小心 宝宝们都死掉了捏 嘿嘿(梦到我招募的员工一个一个死去...
This game is absolute garbage, i was told it was difficult but this is way too much, i know it says i got this for free but i paid my friend to buy for me. WORST MISTAKE OF MY LIFE. The lore is not worth it. In order to even attempt this game and have fun you need mods that make your life easier with QOL. The only good thing about the game are the monsters and researching them. Thats my little rant and i hope you dont buy this game if you want to keep your braincells intact. :)
its cool
善哉
ужасная игра, но мне нравится!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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